d28763a4c1
Fixes #12973.
478 lines
14 KiB
C#
478 lines
14 KiB
C#
using System;
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// file: core/math/aabb.h
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// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
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// file: core/math/aabb.cpp
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// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
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// file: core/variant_call.cpp
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// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
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namespace Godot
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{
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public struct AABB : IEquatable<AABB>
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{
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private Vector3 position;
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private Vector3 size;
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public Vector3 Position
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{
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get
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{
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return position;
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}
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}
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public Vector3 Size
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{
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get
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{
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return size;
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}
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}
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public Vector3 End
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{
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get
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{
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return position + size;
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}
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}
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public bool encloses(AABB with)
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{
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Vector3 src_min = position;
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Vector3 src_max = position + size;
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Vector3 dst_min = with.position;
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Vector3 dst_max = with.position + with.size;
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return ((src_min.x <= dst_min.x) &&
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(src_max.x > dst_max.x) &&
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(src_min.y <= dst_min.y) &&
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(src_max.y > dst_max.y) &&
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(src_min.z <= dst_min.z) &&
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(src_max.z > dst_max.z));
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}
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public AABB expand(Vector3 to_point)
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{
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Vector3 begin = position;
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Vector3 end = position + size;
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if (to_point.x < begin.x)
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begin.x = to_point.x;
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if (to_point.y < begin.y)
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begin.y = to_point.y;
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if (to_point.z < begin.z)
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begin.z = to_point.z;
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if (to_point.x > end.x)
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end.x = to_point.x;
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if (to_point.y > end.y)
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end.y = to_point.y;
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if (to_point.z > end.z)
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end.z = to_point.z;
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return new AABB(begin, end - begin);
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}
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public float get_area()
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{
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return size.x * size.y * size.z;
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}
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public Vector3 get_endpoint(int idx)
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{
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switch (idx)
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{
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case 0:
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return new Vector3(position.x, position.y, position.z);
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case 1:
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return new Vector3(position.x, position.y, position.z + size.z);
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case 2:
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return new Vector3(position.x, position.y + size.y, position.z);
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case 3:
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return new Vector3(position.x, position.y + size.y, position.z + size.z);
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case 4:
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return new Vector3(position.x + size.x, position.y, position.z);
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case 5:
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return new Vector3(position.x + size.x, position.y, position.z + size.z);
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case 6:
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return new Vector3(position.x + size.x, position.y + size.y, position.z);
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case 7:
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return new Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
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default:
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throw new ArgumentOutOfRangeException(nameof(idx), String.Format("Index is {0}, but a value from 0 to 7 is expected.", idx));
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}
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}
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public Vector3 get_longest_axis()
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{
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Vector3 axis = new Vector3(1f, 0f, 0f);
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float max_size = size.x;
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if (size.y > max_size)
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{
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axis = new Vector3(0f, 1f, 0f);
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max_size = size.y;
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}
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if (size.z > max_size)
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{
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axis = new Vector3(0f, 0f, 1f);
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max_size = size.z;
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}
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return axis;
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}
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public Vector3.Axis get_longest_axis_index()
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{
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Vector3.Axis axis = Vector3.Axis.X;
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float max_size = size.x;
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if (size.y > max_size)
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{
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axis = Vector3.Axis.Y;
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max_size = size.y;
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}
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if (size.z > max_size)
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{
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axis = Vector3.Axis.Z;
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max_size = size.z;
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}
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return axis;
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}
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public float get_longest_axis_size()
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{
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float max_size = size.x;
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if (size.y > max_size)
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max_size = size.y;
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if (size.z > max_size)
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max_size = size.z;
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return max_size;
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}
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public Vector3 get_shortest_axis()
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{
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Vector3 axis = new Vector3(1f, 0f, 0f);
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float max_size = size.x;
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if (size.y < max_size)
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{
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axis = new Vector3(0f, 1f, 0f);
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max_size = size.y;
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}
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if (size.z < max_size)
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{
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axis = new Vector3(0f, 0f, 1f);
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max_size = size.z;
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}
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return axis;
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}
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public Vector3.Axis get_shortest_axis_index()
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{
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Vector3.Axis axis = Vector3.Axis.X;
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float max_size = size.x;
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if (size.y < max_size)
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{
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axis = Vector3.Axis.Y;
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max_size = size.y;
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}
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if (size.z < max_size)
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{
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axis = Vector3.Axis.Z;
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max_size = size.z;
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}
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return axis;
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}
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public float get_shortest_axis_size()
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{
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float max_size = size.x;
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if (size.y < max_size)
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max_size = size.y;
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if (size.z < max_size)
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max_size = size.z;
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return max_size;
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}
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public Vector3 get_support(Vector3 dir)
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{
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Vector3 half_extents = size * 0.5f;
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Vector3 ofs = position + half_extents;
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return ofs + new Vector3(
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(dir.x > 0f) ? -half_extents.x : half_extents.x,
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(dir.y > 0f) ? -half_extents.y : half_extents.y,
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(dir.z > 0f) ? -half_extents.z : half_extents.z);
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}
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public AABB grow(float by)
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{
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AABB res = this;
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res.position.x -= by;
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res.position.y -= by;
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res.position.z -= by;
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res.size.x += 2.0f * by;
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res.size.y += 2.0f * by;
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res.size.z += 2.0f * by;
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return res;
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}
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public bool has_no_area()
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{
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return size.x <= 0f || size.y <= 0f || size.z <= 0f;
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}
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public bool has_no_surface()
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{
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return size.x <= 0f && size.y <= 0f && size.z <= 0f;
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}
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public bool has_point(Vector3 point)
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{
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if (point.x < position.x)
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return false;
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if (point.y < position.y)
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return false;
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if (point.z < position.z)
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return false;
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if (point.x > position.x + size.x)
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return false;
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if (point.y > position.y + size.y)
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return false;
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if (point.z > position.z + size.z)
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return false;
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return true;
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}
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public AABB intersection(AABB with)
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{
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Vector3 src_min = position;
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Vector3 src_max = position + size;
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Vector3 dst_min = with.position;
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Vector3 dst_max = with.position + with.size;
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Vector3 min, max;
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if (src_min.x > dst_max.x || src_max.x < dst_min.x)
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{
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return new AABB();
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}
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else
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{
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min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
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max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x;
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}
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if (src_min.y > dst_max.y || src_max.y < dst_min.y)
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{
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return new AABB();
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}
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else
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{
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min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
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max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y;
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}
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if (src_min.z > dst_max.z || src_max.z < dst_min.z)
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{
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return new AABB();
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}
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else
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{
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min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
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max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
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}
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return new AABB(min, max - min);
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}
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public bool intersects(AABB with)
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{
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if (position.x >= (with.position.x + with.size.x))
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return false;
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if ((position.x + size.x) <= with.position.x)
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return false;
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if (position.y >= (with.position.y + with.size.y))
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return false;
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if ((position.y + size.y) <= with.position.y)
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return false;
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if (position.z >= (with.position.z + with.size.z))
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return false;
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if ((position.z + size.z) <= with.position.z)
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return false;
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return true;
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}
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public bool intersects_plane(Plane plane)
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{
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Vector3[] points =
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{
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new Vector3(position.x, position.y, position.z),
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new Vector3(position.x, position.y, position.z + size.z),
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new Vector3(position.x, position.y + size.y, position.z),
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new Vector3(position.x, position.y + size.y, position.z + size.z),
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new Vector3(position.x + size.x, position.y, position.z),
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new Vector3(position.x + size.x, position.y, position.z + size.z),
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new Vector3(position.x + size.x, position.y + size.y, position.z),
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new Vector3(position.x + size.x, position.y + size.y, position.z + size.z),
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};
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bool over = false;
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bool under = false;
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for (int i = 0; i < 8; i++)
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{
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if (plane.distance_to(points[i]) > 0)
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over = true;
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else
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under = true;
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}
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return under && over;
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}
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public bool intersects_segment(Vector3 from, Vector3 to)
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{
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float min = 0f;
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float max = 1f;
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for (int i = 0; i < 3; i++)
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{
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float seg_from = from[i];
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float seg_to = to[i];
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float box_begin = position[i];
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float box_end = box_begin + size[i];
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float cmin, cmax;
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if (seg_from < seg_to)
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{
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if (seg_from > box_end || seg_to < box_begin)
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return false;
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float length = seg_to - seg_from;
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cmin = seg_from < box_begin ? (box_begin - seg_from) / length : 0f;
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cmax = seg_to > box_end ? (box_end - seg_from) / length : 1f;
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}
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else
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{
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if (seg_to > box_end || seg_from < box_begin)
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return false;
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float length = seg_to - seg_from;
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cmin = seg_from > box_end ? (box_end - seg_from) / length : 0f;
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cmax = seg_to < box_begin ? (box_begin - seg_from) / length : 1f;
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}
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if (cmin > min)
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{
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min = cmin;
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}
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if (cmax < max)
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max = cmax;
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if (max < min)
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return false;
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}
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return true;
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}
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public AABB merge(AABB with)
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{
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Vector3 beg_1 = position;
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Vector3 beg_2 = with.position;
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Vector3 end_1 = new Vector3(size.x, size.y, size.z) + beg_1;
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Vector3 end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2;
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Vector3 min = new Vector3(
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(beg_1.x < beg_2.x) ? beg_1.x : beg_2.x,
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(beg_1.y < beg_2.y) ? beg_1.y : beg_2.y,
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(beg_1.z < beg_2.z) ? beg_1.z : beg_2.z
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);
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Vector3 max = new Vector3(
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(end_1.x > end_2.x) ? end_1.x : end_2.x,
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(end_1.y > end_2.y) ? end_1.y : end_2.y,
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(end_1.z > end_2.z) ? end_1.z : end_2.z
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);
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return new AABB(min, max - min);
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}
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public AABB(Vector3 position, Vector3 size)
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{
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this.position = position;
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this.size = size;
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}
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public static bool operator ==(AABB left, AABB right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(AABB left, AABB right)
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{
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return !left.Equals(right);
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}
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public override bool Equals(object obj)
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{
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if (obj is AABB)
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{
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return Equals((AABB)obj);
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}
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return false;
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}
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public bool Equals(AABB other)
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{
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return position == other.position && size == other.size;
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}
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public override int GetHashCode()
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{
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return position.GetHashCode() ^ size.GetHashCode();
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}
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public override string ToString()
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{
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return String.Format("{0} - {1}", new object[]
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{
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this.position.ToString(),
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this.size.ToString()
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});
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}
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public string ToString(string format)
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{
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return String.Format("{0} - {1}", new object[]
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{
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this.position.ToString(format),
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this.size.ToString(format)
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});
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}
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}
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}
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