godot/modules/mono/editor
Aaron Franke 2a65f6812b
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24 16:37:50 -06:00
..
Godot.NET.Sdk Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script 2023-01-24 16:37:50 -06:00
GodotTools C#: Move GLOBAL_DEFs to CSharpLanguage ctor 2023-01-18 21:53:58 +01:00
script_templates C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00
bindings_generator.cpp C#: Make property accessors internal 2023-01-16 15:15:26 +01:00
bindings_generator.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
code_completion.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00