godot/editor/plugins
Daniel J. Ramirez 6d874ea685 Added correct initialization for script editor theme.
Some style fixes for VS interface.
2017-10-02 18:33:42 -05:00
..
SCsub Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00
animation_player_editor_plugin.cpp Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
animation_player_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
animation_tree_editor_plugin.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
animation_tree_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
asset_library_editor_plugin.cpp Removed most of the custom colors from the interface. 2017-09-25 21:43:20 -05:00
asset_library_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
camera_editor_plugin.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
camera_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
canvas_item_editor_plugin.cpp Merge pull request #11659 from AndreaCatania/prephysics 2017-10-02 23:10:36 +02:00
canvas_item_editor_plugin.h Fix zoom button not zooming on the screen center 2017-10-01 11:30:38 +02:00
collision_polygon_2d_editor_plugin.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
collision_polygon_2d_editor_plugin.h Remove dead ButtonGroup code 2017-09-06 14:41:34 +02:00
collision_polygon_editor_plugin.cpp AutoUse Pencil on Polygon creation 2017-08-30 12:52:06 +02:00
collision_polygon_editor_plugin.h Remove dead ButtonGroup code 2017-09-06 14:41:34 +02:00
collision_shape_2d_editor_plugin.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
collision_shape_2d_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
cube_grid_theme_editor_plugin.cpp Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
cube_grid_theme_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
curve_editor_plugin.cpp CurveEditor: fix can't edit right tangent 2017-10-03 03:48:11 +07:00
curve_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_preview_plugins.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_preview_plugins.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
gi_probe_editor_plugin.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
gi_probe_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
gradient_editor_plugin.cpp Fix files header 2017-09-01 21:07:55 +07:00
gradient_editor_plugin.h Fix files header 2017-09-01 21:07:55 +07:00
item_list_editor_plugin.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
item_list_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
light_occluder_2d_editor_plugin.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
light_occluder_2d_editor_plugin.h Remove dead ButtonGroup code 2017-09-06 14:41:34 +02:00
line_2d_editor_plugin.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
line_2d_editor_plugin.h Remove dead ButtonGroup code 2017-09-06 14:41:34 +02:00
material_editor_plugin.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
material_editor_plugin.h Ability to convert from SpatialMaterial to ShaderMaterial 2017-09-22 09:20:52 -03:00
mesh_editor_plugin.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
mesh_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
mesh_instance_editor_plugin.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
mesh_instance_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
multimesh_editor_plugin.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
multimesh_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
navigation_mesh_editor_plugin.cpp Recast integration. 2017-09-04 21:41:57 +01:00
navigation_mesh_editor_plugin.h Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
navigation_mesh_generator.cpp Recast integration. 2017-09-04 21:41:57 +01:00
navigation_mesh_generator.h Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
navigation_polygon_editor_plugin.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
navigation_polygon_editor_plugin.h Remove dead ButtonGroup code 2017-09-06 14:41:34 +02:00
particles_2d_editor_plugin.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
particles_2d_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
particles_editor_plugin.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
particles_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
path_2d_editor_plugin.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
path_2d_editor_plugin.h Remove dead ButtonGroup code 2017-09-06 14:41:34 +02:00
path_editor_plugin.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
path_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
polygon_2d_editor_plugin.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
polygon_2d_editor_plugin.h Remove dead ButtonGroup code 2017-09-06 14:41:34 +02:00
resource_preloader_editor_plugin.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
resource_preloader_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
script_editor_plugin.cpp Added correct initialization for script editor theme. 2017-10-02 18:33:42 -05:00
script_editor_plugin.h Several fixed to editor doc. 2017-09-14 01:13:37 -05:00
script_text_editor.cpp Added correct initialization for script editor theme. 2017-10-02 18:33:42 -05:00
script_text_editor.h Added correct initialization for script editor theme. 2017-10-02 18:33:42 -05:00
shader_editor_plugin.cpp Added adaptive text editor theme, this includes the shader editor 2017-09-15 16:08:22 -05:00
shader_editor_plugin.h Dead code tells no tales 2017-08-27 22:13:45 +02:00
shader_graph_editor_plugin.cpp Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
shader_graph_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
spatial_editor_plugin.cpp Merge pull request #11478 from n-pigeon/scale_gizmo 2017-10-03 00:03:01 +02:00
spatial_editor_plugin.h Scale editing Gizmo for Spatial Editor 2017-09-26 20:39:41 +02:00
sprite_frames_editor_plugin.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
sprite_frames_editor_plugin.h Dead code tells no tales 2017-08-27 22:13:45 +02:00
style_box_editor_plugin.cpp Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
style_box_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
texture_editor_plugin.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
texture_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
texture_region_editor_plugin.cpp Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into NinePatchRect on "drag & drop asset to 2D viewport" feature. 2017-09-30 20:18:58 +07:00
texture_region_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
theme_editor_plugin.cpp Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
theme_editor_plugin.h Remove dead ButtonGroup code 2017-09-06 14:41:34 +02:00
tile_map_editor_plugin.cpp Bucket fill will now incrementally process the queue on preview mode 2017-09-24 10:35:55 -03:00
tile_map_editor_plugin.h Bucket fill will now incrementally process the queue on preview mode 2017-09-24 10:35:55 -03:00
tile_set_editor_plugin.cpp Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
tile_set_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00