godot/servers/rendering/renderer_rd
reduz 9293bc3935 Implement more rendering options as specialization constants
* Shadow quality settings now specialization constant.
* Decal and light projector filters can be set.
* Changing those settings forces re-creation of the pipelines.

These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
2021-07-19 21:51:29 -03:00
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forward_clustered Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
forward_mobile Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
shaders Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
effects_rd.cpp Fix Subsurface Scattering 2021-07-05 17:17:45 -03:00
effects_rd.h Fix Subsurface Scattering 2021-07-05 17:17:45 -03:00
pipeline_cache_rd.cpp Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
pipeline_cache_rd.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp Fix material invalidation on reimport. 2021-07-07 19:55:20 -03:00
renderer_canvas_render_rd.h Unify material parameter update 2021-07-06 18:57:38 -03:00
renderer_compositor_rd.cpp Removes lines about window size from the console output 2021-07-14 20:58:53 +03:00
renderer_compositor_rd.h Fix Boot Splash 2021-07-03 18:09:19 -03:00
renderer_scene_environment_rd.cpp Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp Fix SDFGI 2021-07-03 21:24:37 -03:00
renderer_scene_gi_rd.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_render_rd.cpp Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_scene_render_rd.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_scene_sky_rd.cpp Fix material invalidation on reimport. 2021-07-07 19:55:20 -03:00
renderer_scene_sky_rd.h Unify material parameter update 2021-07-06 18:57:38 -03:00
renderer_storage_rd.cpp Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_storage_rd.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
shader_compiler_rd.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_rd.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
shader_rd.h Implement shader caching 2021-05-31 10:13:09 +02:00