godot/servers/rendering/renderer_rd/forward_mobile
reduz 9293bc3935 Implement more rendering options as specialization constants
* Shadow quality settings now specialization constant.
* Decal and light projector filters can be set.
* Changing those settings forces re-creation of the pipelines.

These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
2021-07-19 21:51:29 -03:00
..
render_forward_mobile.cpp Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
render_forward_mobile.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
scene_shader_forward_mobile.cpp Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
scene_shader_forward_mobile.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00