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* Shadow quality settings now specialization constant. * Decal and light projector filters can be set. * Changing those settings forces re-creation of the pipelines. These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality. |
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render_forward_mobile.cpp | ||
render_forward_mobile.h | ||
scene_shader_forward_mobile.cpp | ||
scene_shader_forward_mobile.h | ||
SCsub |