c6d9a7665a
This adds a separate_debug_symbols option to the x11, windows, and osx targets. This will default to adding normal debugging symbols to the artifacts and only splits them when separate_debug_symbols=yes on the Scons command line.
44 lines
1.4 KiB
Python
44 lines
1.4 KiB
Python
#!/usr/bin/env python
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import os
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Import('env')
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def make_debug_mingw(target, source, env):
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mingw_prefix = ""
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if (env["bits"] == "32"):
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mingw_prefix = env["mingw_prefix_32"]
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else:
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mingw_prefix = env["mingw_prefix_64"]
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os.system(mingw_prefix + 'objcopy --only-keep-debug %s %s.debugsymbols' % (target[0], target[0]))
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os.system(mingw_prefix + 'strip --strip-debug --strip-unneeded %s' % (target[0]))
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os.system(mingw_prefix + 'objcopy --add-gnu-debuglink=%s.debugsymbols %s' % (target[0], target[0]))
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common_win = [
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"context_gl_win.cpp",
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"crash_handler_win.cpp",
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"os_windows.cpp",
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"ctxgl_procaddr.cpp",
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"key_mapping_win.cpp",
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"joypad.cpp",
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"power_windows.cpp",
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"windows_terminal_logger.cpp"
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]
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restarget = "godot_res" + env["OBJSUFFIX"]
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obj = env.RES(restarget, 'godot_res.rc')
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common_win.append(obj)
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prog = env.add_program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
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# Microsoft Visual Studio Project Generation
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if env['vsproj']:
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env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
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for x in common_win:
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env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
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if not os.getenv("VCINSTALLDIR"):
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if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
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env.AddPostAction(prog, make_debug_mingw)
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