godot/scene
Hugo Locurcio 937c1a716c
Rename `iterations_per_second` to `physics_ticks_per_second`
This makes it clearer that this property is only about physics FPS,
not rendering FPS.

The `physics_fps` project setting was also renamed to
`physics_ticks_per_second` for consistency.
2021-08-11 02:37:02 +02:00
..
2d Add properties to CharacterBody for more move_and_slide options 2021-08-10 15:57:33 +02:00
3d Rename `iterations_per_second` to `physics_ticks_per_second` 2021-08-11 02:37:02 +02:00
animation Some work on double support 2021-08-09 17:43:48 -05:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Organize methods in Viewport and explicitly name 3D methods with 3D 2021-08-10 09:10:34 -05:00
gui Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit 2021-08-10 15:42:04 -04:00
main Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt 2021-08-10 18:55:22 +02:00
resources Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit 2021-08-10 15:42:04 -04:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
register_scene_types.cpp Refactor layer property editor grid 2021-07-30 11:19:50 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
scene_string_names.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00