godot/scene
Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
..
2d Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
3d Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
animation Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
audio Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
gui Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
io rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename() 2017-01-14 00:51:09 -03:00
main Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
resources Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
register_scene_types.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
scene_string_names.h Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00