237 lines
6.0 KiB
C++
237 lines
6.0 KiB
C++
/*************************************************************************/
|
|
/* quad.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "quad.h"
|
|
#include "servers/visual_server.h"
|
|
|
|
void Quad::_update() {
|
|
|
|
if (!is_inside_tree())
|
|
return;
|
|
|
|
Vector3 normal;
|
|
normal[axis]=1.0;
|
|
|
|
const int axis_order_1[3]={1,2,0};
|
|
const int axis_order_2[3]={2,0,1};
|
|
const int a1=axis_order_1[axis];
|
|
const int a2=axis_order_2[axis];
|
|
|
|
|
|
|
|
PoolVector<Vector3> points;
|
|
points.resize(4);
|
|
PoolVector<Vector3>::Write pointsw = points.write();
|
|
|
|
Vector2 s2 = size*0.5;
|
|
Vector2 o = offset;
|
|
if (!centered)
|
|
o+=s2;
|
|
|
|
pointsw[0][a1]=-s2.x+offset.x;
|
|
pointsw[0][a2]=s2.y+offset.y;
|
|
|
|
pointsw[1][a1]=s2.x+offset.x;
|
|
pointsw[1][a2]=s2.y+offset.y;
|
|
|
|
pointsw[2][a1]=s2.x+offset.x;
|
|
pointsw[2][a2]=-s2.y+offset.y;
|
|
|
|
pointsw[3][a1]=-s2.x+offset.x;
|
|
pointsw[3][a2]=-s2.y+offset.y;
|
|
|
|
|
|
aabb=Rect3(pointsw[0],Vector3());
|
|
for(int i=1;i<4;i++)
|
|
aabb.expand_to(pointsw[i]);
|
|
|
|
pointsw = PoolVector<Vector3>::Write();
|
|
|
|
PoolVector<Vector3> normals;
|
|
normals.resize(4);
|
|
PoolVector<Vector3>::Write normalsw = normals.write();
|
|
|
|
for(int i=0;i<4;i++)
|
|
normalsw[i]=normal;
|
|
|
|
normalsw=PoolVector<Vector3>::Write();
|
|
|
|
|
|
|
|
PoolVector<Vector2> uvs;
|
|
uvs.resize(4);
|
|
PoolVector<Vector2>::Write uvsw = uvs.write();
|
|
|
|
uvsw[0]=Vector2(0,0);
|
|
uvsw[1]=Vector2(1,0);
|
|
uvsw[2]=Vector2(1,1);
|
|
uvsw[3]=Vector2(0,1);
|
|
|
|
uvsw = PoolVector<Vector2>::Write();
|
|
|
|
PoolVector<int> indices;
|
|
indices.resize(6);
|
|
|
|
PoolVector<int>::Write indicesw = indices.write();
|
|
indicesw[0]=0;
|
|
indicesw[1]=1;
|
|
indicesw[2]=2;
|
|
indicesw[3]=2;
|
|
indicesw[4]=3;
|
|
indicesw[5]=0;
|
|
|
|
indicesw=PoolVector<int>::Write();
|
|
|
|
Array arr;
|
|
arr.resize(VS::ARRAY_MAX);
|
|
arr[VS::ARRAY_VERTEX]=points;
|
|
arr[VS::ARRAY_NORMAL]=normals;
|
|
arr[VS::ARRAY_TEX_UV]=uvs;
|
|
arr[VS::ARRAY_INDEX]=indices;
|
|
|
|
|
|
if (configured) {
|
|
VS::get_singleton()->mesh_remove_surface(mesh,0);
|
|
} else {
|
|
configured=true;
|
|
}
|
|
VS::get_singleton()->mesh_add_surface_from_arrays(mesh,VS::PRIMITIVE_TRIANGLES,arr);
|
|
|
|
pending_update=false;
|
|
}
|
|
|
|
|
|
void Quad::set_axis(Vector3::Axis p_axis) {
|
|
|
|
axis=p_axis;
|
|
_update();
|
|
}
|
|
|
|
Vector3::Axis Quad::get_axis() const{
|
|
|
|
return axis;
|
|
}
|
|
|
|
void Quad::set_size(const Vector2& p_size){
|
|
|
|
size=p_size;
|
|
_update();
|
|
}
|
|
Vector2 Quad::get_size() const{
|
|
|
|
return size;
|
|
}
|
|
|
|
void Quad::set_offset(const Vector2& p_offset){
|
|
|
|
offset=p_offset;
|
|
_update();
|
|
}
|
|
Vector2 Quad::get_offset() const{
|
|
|
|
return offset;
|
|
}
|
|
|
|
void Quad::set_centered(bool p_enabled){
|
|
|
|
centered=p_enabled;
|
|
_update();
|
|
}
|
|
bool Quad::is_centered() const{
|
|
|
|
return centered;
|
|
}
|
|
|
|
void Quad::_notification(int p_what) {
|
|
|
|
switch(p_what) {
|
|
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
|
|
if (pending_update)
|
|
_update();
|
|
|
|
|
|
} break;
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
|
|
pending_update=true;
|
|
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
PoolVector<Face3> Quad::get_faces(uint32_t p_usage_flags) const {
|
|
|
|
return PoolVector<Face3>();
|
|
}
|
|
|
|
Rect3 Quad::get_aabb() const {
|
|
|
|
return aabb;
|
|
}
|
|
|
|
void Quad::_bind_methods(){
|
|
|
|
ClassDB::bind_method(_MD("set_axis","axis"),&Quad::set_axis);
|
|
ClassDB::bind_method(_MD("get_axis"),&Quad::get_axis);
|
|
|
|
ClassDB::bind_method(_MD("set_size","size"),&Quad::set_size);
|
|
ClassDB::bind_method(_MD("get_size"),&Quad::get_size);
|
|
|
|
ClassDB::bind_method(_MD("set_centered","centered"),&Quad::set_centered);
|
|
ClassDB::bind_method(_MD("is_centered"),&Quad::is_centered);
|
|
|
|
ClassDB::bind_method(_MD("set_offset","offset"),&Quad::set_offset);
|
|
ClassDB::bind_method(_MD("get_offset"),&Quad::get_offset);
|
|
|
|
ADD_PROPERTY( PropertyInfo( Variant::INT, "axis", PROPERTY_HINT_ENUM,"X,Y,Z" ), _SCS("set_axis"), _SCS("get_axis"));
|
|
ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "size" ), _SCS("set_size"), _SCS("get_size"));
|
|
ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset" ), _SCS("set_offset"), _SCS("get_offset"));
|
|
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered" ), _SCS("set_centered"), _SCS("is_centered"));
|
|
|
|
}
|
|
|
|
Quad::Quad() {
|
|
|
|
pending_update=true;
|
|
centered=true;
|
|
//offset=0;
|
|
size=Vector2(1,1);
|
|
axis=Vector3::AXIS_Z;
|
|
mesh=VisualServer::get_singleton()->mesh_create();
|
|
set_base(mesh);
|
|
configured=false;
|
|
|
|
}
|
|
|
|
Quad::~Quad() {
|
|
VisualServer::get_singleton()->free(mesh);
|
|
}
|