godot/scene/main/viewport.cpp
Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00

2939 lines
75 KiB
C++

/*************************************************************************/
/* viewport.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "viewport.h"
#include "os/os.h"
#include "scene/3d/spatial.h"
#include "os/input.h"
#include "servers/physics_2d_server.h"
//#include "scene/3d/camera.h"
#include "servers/spatial_sound_server.h"
#include "servers/spatial_sound_2d_server.h"
#include "scene/gui/control.h"
#include "scene/3d/camera.h"
#include "scene/3d/listener.h"
#include "scene/resources/mesh.h"
#include "scene/3d/spatial_indexer.h"
#include "scene/3d/collision_object.h"
#include "scene/2d/collision_object_2d.h"
#include "scene/gui/panel.h"
#include "scene/gui/label.h"
#include "scene/main/timer.h"
#include "scene/scene_string_names.h"
#include "globals.h"
void ViewportTexture::setup_local_to_scene() {
if (vp) {
vp->viewport_textures.erase(this);
}
vp=NULL;
Node *local_scene = get_local_scene();
if (!local_scene) {
return;
}
Node *vpn = local_scene->get_node(path);
ERR_EXPLAIN("ViewportTexture: Path to node is invalid");
ERR_FAIL_COND(!vpn);
vp = vpn->cast_to<Viewport>();
ERR_EXPLAIN("ViewportTexture: Path to node does not point to a viewport");
ERR_FAIL_COND(!vp);
vp->viewport_textures.insert(this);
}
void ViewportTexture::set_viewport_path_in_scene(const NodePath& p_path) {
if (path==p_path)
return;
path=p_path;
if (get_local_scene()) {
setup_local_to_scene();
}
}
NodePath ViewportTexture::get_viewport_path_in_scene() const {
return path;
}
int ViewportTexture::get_width() const {
ERR_FAIL_COND_V(!vp,0);
return vp->size.width;
}
int ViewportTexture::get_height() const{
ERR_FAIL_COND_V(!vp,0);
return vp->size.height;
}
Size2 ViewportTexture::get_size() const{
ERR_FAIL_COND_V(!vp,Size2());
return vp->size;
}
RID ViewportTexture::get_rid() const{
ERR_FAIL_COND_V(!vp,RID());
return vp->texture_rid;
}
bool ViewportTexture::has_alpha() const{
return false;
}
void ViewportTexture::set_flags(uint32_t p_flags){
if (!vp)
return;
vp->texture_flags=p_flags;
VS::get_singleton()->texture_set_flags(vp->texture_rid,p_flags);
}
uint32_t ViewportTexture::get_flags() const{
if (!vp)
return 0;
return vp->texture_flags;
}
void ViewportTexture::_bind_methods() {
ClassDB::bind_method(_MD("set_viewport_path_in_scene","path"),&ViewportTexture::set_viewport_path_in_scene);
ClassDB::bind_method(_MD("get_viewport_path_in_scene"),&ViewportTexture::get_viewport_path_in_scene);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH,"viewport_path"),_SCS("set_viewport_path_in_scene"),_SCS("get_viewport_path_in_scene"));
}
ViewportTexture::ViewportTexture(){
vp=NULL;
set_local_to_scene(true);
}
ViewportTexture::~ViewportTexture(){
if (vp) {
vp->viewport_textures.erase(this);
}
}
/////////////////////////////////////
class TooltipPanel : public Panel {
GDCLASS(TooltipPanel,Panel)
public:
TooltipPanel() {};
};
class TooltipLabel : public Label {
GDCLASS(TooltipLabel,Label)
public:
TooltipLabel() {};
};
Viewport::GUI::GUI() {
mouse_focus=NULL;
mouse_focus_button=-1;
key_focus=NULL;
mouse_over=NULL;
cancelled_input_ID=0;
tooltip=NULL;
tooltip_popup=NULL;
tooltip_label=NULL;
subwindow_order_dirty=false;
}
/////////////////////////////////////
void Viewport::_update_stretch_transform() {
if (size_override_stretch && size_override) {
//print_line("sive override size "+size_override_size);
//print_line("rect size "+size);
stretch_transform=Transform2D();
Size2 scale = size/(size_override_size+size_override_margin*2);
stretch_transform.scale(scale);
stretch_transform.elements[2]=size_override_margin*scale;
} else {
stretch_transform=Transform2D();
}
_update_global_transform();
}
void Viewport::_update_rect() {
if (!is_inside_tree())
return;
/*if (!render_target && parent_control) {
Control *c = parent_control;
rect.pos=Point2();
rect.size=c->get_size();
}*/
/*
VisualServer::ViewportRect vr;
vr.x=rect.pos.x;
vr.y=rect.pos.y;
if (render_target) {
vr.x=0;
vr.y=0;
}
vr.width=rect.size.width;
vr.height=rect.size.height;
VisualServer::get_singleton()->viewport_set_rect(viewport,vr);
last_vp_rect=rect;
if (canvas_item.is_valid()) {
VisualServer::get_singleton()->canvas_item_set_custom_rect(canvas_item,true,rect);
}
emit_signal("size_changed");
texture->emit_changed();
*/
}
void Viewport::_parent_resized() {
_update_rect();
}
void Viewport::_parent_draw() {
}
void Viewport::_parent_visibility_changed() {
/*
if (parent_control) {
Control *c = parent_control;
VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,c->is_visible_in_tree());
_update_listener();
_update_listener_2d();
}
*/
}
void Viewport::_vp_enter_tree() {
/* if (parent_control) {
Control *cparent=parent_control;
RID parent_ci = cparent->get_canvas_item();
ERR_FAIL_COND(!parent_ci.is_valid());
canvas_item = VisualServer::get_singleton()->canvas_item_create();
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent_ci);
VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false);
//VisualServer::get_singleton()->canvas_item_attach_viewport(canvas_item,viewport);
parent_control->connect("resized",this,"_parent_resized");
parent_control->connect("visibility_changed",this,"_parent_visibility_changed");
} else if (!parent){
//VisualServer::get_singleton()->viewport_attach_to_screen(viewport,0);
}
*/
}
void Viewport::_vp_exit_tree() {
/*
if (parent_control) {
parent_control->disconnect("resized",this,"_parent_resized");
}
if (parent_control) {
parent_control->disconnect("visibility_changed",this,"_parent_visibility_changed");
}
if (canvas_item.is_valid()) {
VisualServer::get_singleton()->free(canvas_item);
canvas_item=RID();
}
if (!parent) {
VisualServer::get_singleton()->viewport_detach(viewport);
}
*/
}
void Viewport::update_worlds() {
if (!is_inside_tree())
return;
Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(get_visible_rect());
find_world_2d()->_update_viewport(this,xformed_rect);
find_world_2d()->_update();
find_world()->_update(get_tree()->get_frame());
}
void Viewport::_test_new_mouseover(ObjectID new_collider) {
#ifndef _3D_DISABLED
if (new_collider!=physics_object_over) {
if (physics_object_over) {
Object *obj = ObjectDB::get_instance(physics_object_over);
if (obj) {
CollisionObject *co = obj->cast_to<CollisionObject>();
if (co) {
co->_mouse_exit();
}
}
}
if (new_collider) {
Object *obj = ObjectDB::get_instance(new_collider);
if (obj) {
CollisionObject *co = obj->cast_to<CollisionObject>();
if (co) {
co->_mouse_enter();
}
}
}
physics_object_over=new_collider;
}
#endif
}
void Viewport::_notification(int p_what) {
switch( p_what ) {
case NOTIFICATION_ENTER_TREE: {
if (get_parent()) {
parent = get_parent()->get_viewport();
VisualServer::get_singleton()->viewport_set_parent_viewport(viewport,parent->get_viewport());
} else {
parent=NULL;
}
current_canvas=find_world_2d()->get_canvas();
VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);
_update_listener();
_update_listener_2d();
_update_rect();
find_world_2d()->_register_viewport(this,Rect2());
add_to_group("_viewports");
if (get_tree()->is_debugging_collisions_hint()) {
//2D
Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(),get_tree()->get_collision_debug_contact_count());
contact_2d_debug=VisualServer::get_singleton()->canvas_item_create();
VisualServer::get_singleton()->canvas_item_set_parent(contact_2d_debug,find_world_2d()->get_canvas());
//3D
PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(),get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh=VisualServer::get_singleton()->multimesh_create();
VisualServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh,get_tree()->get_collision_debug_contact_count(),VS::MULTIMESH_TRANSFORM_3D,VS::MULTIMESH_COLOR_8BIT);
VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,0);
VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh,get_tree()->get_debug_contact_mesh()->get_rid());
contact_3d_debug_instance=VisualServer::get_singleton()->instance_create();
VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance,contact_3d_debug_multimesh);
VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance,find_world()->get_scenario());
VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance,VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,true);
}
VS::get_singleton()->viewport_set_active(viewport,true);
} break;
case NOTIFICATION_READY: {
#ifndef _3D_DISABLED
if (listeners.size() && !listener) {
Listener *first=NULL;
for(Set<Listener*>::Element *E=listeners.front();E;E=E->next()) {
if (first==NULL || first->is_greater_than(E->get())) {
first=E->get();
}
}
if (first)
first->make_current();
}
if (cameras.size() && !camera) {
//there are cameras but no current camera, pick first in tree and make it current
Camera *first=NULL;
for(Set<Camera*>::Element *E=cameras.front();E;E=E->next()) {
if (first==NULL || first->is_greater_than(E->get())) {
first=E->get();
}
}
if (first)
first->make_current();
}
#endif
} break;
case NOTIFICATION_EXIT_TREE: {
_gui_cancel_tooltip();
if (world_2d.is_valid())
world_2d->_remove_viewport(this);
/*
if (!render_target)
_vp_exit_tree();
*/
VisualServer::get_singleton()->viewport_set_scenario(viewport,RID());
SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID());
VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
if (contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->free(contact_2d_debug);
contact_2d_debug=RID();
}
if (contact_3d_debug_multimesh.is_valid()) {
VisualServer::get_singleton()->free(contact_3d_debug_multimesh);
VisualServer::get_singleton()->free(contact_3d_debug_instance);
contact_3d_debug_instance=RID();
contact_3d_debug_multimesh=RID();
}
remove_from_group("_viewports");
VS::get_singleton()->viewport_set_active(viewport,false);
} break;
case NOTIFICATION_FIXED_PROCESS: {
if (gui.tooltip_timer>=0) {
gui.tooltip_timer-=get_fixed_process_delta_time();
if (gui.tooltip_timer<0) {
_gui_show_tooltip();
}
}
if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug);
VisualServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug,0xFFFFF); //very high index
Vector<Vector2> points = Physics2DServer::get_singleton()->space_get_contacts(find_world_2d()->get_space());
int point_count = Physics2DServer::get_singleton()->space_get_contact_count(find_world_2d()->get_space());
Color ccol = get_tree()->get_debug_collision_contact_color();
for(int i=0;i<point_count;i++) {
VisualServer::get_singleton()->canvas_item_add_rect(contact_2d_debug,Rect2(points[i]-Vector2(2,2),Vector2(5,5)),ccol);
}
}
if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
Vector<Vector3> points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_space());
int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space());
VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,point_count);
}
if (physics_object_picking && (to_screen_rect==Rect2() || Input::get_singleton()->get_mouse_mode()!=Input::MOUSE_MODE_CAPTURED)) {
Vector2 last_pos(1e20,1e20);
CollisionObject *last_object;
ObjectID last_id=0;
PhysicsDirectSpaceState::RayResult result;
Physics2DDirectSpaceState *ss2d=Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
bool motion_tested=false;
while(physics_picking_events.size()) {
InputEvent ev = physics_picking_events.front()->get();
physics_picking_events.pop_front();
Vector2 pos;
switch(ev.type) {
case InputEvent::MOUSE_MOTION: {
pos.x=ev.mouse_motion.x;
pos.y=ev.mouse_motion.y;
motion_tested=true;
physics_last_mousepos=pos;
} break;
case InputEvent::MOUSE_BUTTON: {
pos.x=ev.mouse_button.x;
pos.y=ev.mouse_button.y;
} break;
case InputEvent::SCREEN_DRAG: {
pos.x=ev.screen_drag.x;
pos.y=ev.screen_drag.y;
} break;
case InputEvent::SCREEN_TOUCH: {
pos.x=ev.screen_touch.x;
pos.y=ev.screen_touch.y;
} break;
}
if (ss2d) {
//send to 2D
uint64_t frame = get_tree()->get_frame();
Vector2 point = get_canvas_transform().affine_inverse().xform(pos);
Physics2DDirectSpaceState::ShapeResult res[64];
int rc = ss2d->intersect_point(point,res,64,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF,true);
for(int i=0;i<rc;i++) {
if (res[i].collider_id && res[i].collider) {
CollisionObject2D *co=res[i].collider->cast_to<CollisionObject2D>();
if (co) {
Map<ObjectID,uint64_t>::Element *E=physics_2d_mouseover.find(res[i].collider_id);
if (!E) {
E=physics_2d_mouseover.insert(res[i].collider_id,frame);
co->_mouse_enter();
} else {
E->get()=frame;
}
co->_input_event(this,ev,res[i].shape);
}
}
}
List<Map<ObjectID,uint64_t>::Element*> to_erase;
for (Map<ObjectID,uint64_t>::Element*E=physics_2d_mouseover.front();E;E=E->next()) {
if (E->get()!=frame) {
Object *o=ObjectDB::get_instance(E->key());
if (o) {
CollisionObject2D *co=o->cast_to<CollisionObject2D>();
if (co) {
co->_mouse_exit();
}
}
to_erase.push_back(E);
}
}
while(to_erase.size()) {
physics_2d_mouseover.erase(to_erase.front()->get());
to_erase.pop_front();
}
}
#ifndef _3D_DISABLED
bool captured=false;
if (physics_object_capture!=0) {
Object *obj = ObjectDB::get_instance(physics_object_capture);
if (obj) {
CollisionObject *co = obj->cast_to<CollisionObject>();
if (co) {
co->_input_event(camera,ev,Vector3(),Vector3(),0);
captured=true;
if (ev.type==InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index==1 && !ev.mouse_button.pressed) {
physics_object_capture=0;
}
} else {
physics_object_capture=0;
}
} else {
physics_object_capture=0;
}
}
if (captured) {
//none
} else if (pos==last_pos) {
if (last_id) {
if (ObjectDB::get_instance(last_id)) {
//good, exists
last_object->_input_event(camera,ev,result.position,result.normal,result.shape);
if (last_object->get_capture_input_on_drag() && ev.type==InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index==1 && ev.mouse_button.pressed) {
physics_object_capture=last_id;
}
}
}
} else {
if (camera) {
Vector3 from = camera->project_ray_origin(pos);
Vector3 dir = camera->project_ray_normal(pos);
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
bool col = space->intersect_ray(from,from+dir*10000,result,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF,true);
ObjectID new_collider=0;
if (col) {
if (result.collider) {
CollisionObject *co = result.collider->cast_to<CollisionObject>();
if (co) {
co->_input_event(camera,ev,result.position,result.normal,result.shape);
last_object=co;
last_id=result.collider_id;
new_collider=last_id;
if (co->get_capture_input_on_drag() && ev.type==InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index==1 && ev.mouse_button.pressed) {
physics_object_capture=last_id;
}
}
}
}
if (ev.type==InputEvent::MOUSE_MOTION) {
_test_new_mouseover(new_collider);
}
}
last_pos=pos;
}
}
}
if (!motion_tested && camera && physics_last_mousepos!=Vector2(1e20,1e20)) {
//test anyway for mouseenter/exit because objects might move
Vector3 from = camera->project_ray_origin(physics_last_mousepos);
Vector3 dir = camera->project_ray_normal(physics_last_mousepos);
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
bool col = space->intersect_ray(from,from+dir*10000,result,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF,true);
ObjectID new_collider=0;
if (col) {
if (result.collider) {
CollisionObject *co = result.collider->cast_to<CollisionObject>();
if (co) {
new_collider=result.collider_id;
}
}
}
_test_new_mouseover(new_collider);
}
#endif
}
}
} break;
}
}
RID Viewport::get_viewport() const {
return viewport;
}
void Viewport::set_size(const Size2 &p_size) {
if (size==p_size.floor())
return;
size=p_size.floor();
VS::get_singleton()->viewport_set_size(viewport,size.width,size.height);
_update_rect();
_update_stretch_transform();
emit_signal("size_changed");
}
Rect2 Viewport::get_visible_rect() const {
Rect2 r;
if (size==Size2()) {
r=Rect2( Point2(), Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ) );
} else {
r=Rect2( Point2() , size );
}
if (size_override) {
r.size=size_override_size;
}
return r;
}
Size2 Viewport::get_size() const {
return size;
}
void Viewport::_update_listener() {
if (is_inside_tree() && audio_listener && (camera || listener) && (!get_parent() || (get_parent()->cast_to<Control>() && get_parent()->cast_to<Control>()->is_visible_in_tree()))) {
SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, find_world()->get_sound_space());
} else {
SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID());
}
}
void Viewport::_update_listener_2d() {
if (is_inside_tree() && audio_listener && (!get_parent() || (get_parent()->cast_to<Control>() && get_parent()->cast_to<Control>()->is_visible_in_tree())))
SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, find_world_2d()->get_sound_space());
else
SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, RID());
}
void Viewport::set_as_audio_listener(bool p_enable) {
if (p_enable==audio_listener)
return;
audio_listener=p_enable;
_update_listener();
}
bool Viewport::is_audio_listener() const {
return audio_listener;
}
void Viewport::set_as_audio_listener_2d(bool p_enable) {
if (p_enable==audio_listener_2d)
return;
audio_listener_2d=p_enable;
_update_listener_2d();
}
bool Viewport::is_audio_listener_2d() const {
return audio_listener_2d;
}
void Viewport::set_canvas_transform(const Transform2D& p_transform) {
canvas_transform=p_transform;
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport,find_world_2d()->get_canvas(),canvas_transform);
Transform2D xform = (global_canvas_transform * canvas_transform).affine_inverse();
Size2 ss = get_visible_rect().size;
SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Transform2D(0, xform.xform(ss*0.5)));
Vector2 ss2 = ss*xform.get_scale();
float panrange = MAX(ss2.x,ss2.y);
SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange);
}
Transform2D Viewport::get_canvas_transform() const{
return canvas_transform;
}
void Viewport::_update_global_transform() {
Transform2D sxform = stretch_transform * global_canvas_transform;
VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport,sxform);
Transform2D xform = (sxform * canvas_transform).affine_inverse();
Size2 ss = get_visible_rect().size;
SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Transform2D(0, xform.xform(ss*0.5)));
Vector2 ss2 = ss*xform.get_scale();
float panrange = MAX(ss2.x,ss2.y);
SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange);
}
void Viewport::set_global_canvas_transform(const Transform2D& p_transform) {
global_canvas_transform=p_transform;
_update_global_transform();
}
Transform2D Viewport::get_global_canvas_transform() const{
return global_canvas_transform;
}
void Viewport::_listener_transform_changed_notify() {
#ifndef _3D_DISABLED
if (listener)
SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, listener->get_listener_transform());
#endif
}
void Viewport::_listener_set(Listener* p_listener) {
#ifndef _3D_DISABLED
if (listener == p_listener)
return;
listener = p_listener;
_update_listener();
_listener_transform_changed_notify();
#endif
}
bool Viewport::_listener_add(Listener* p_listener) {
listeners.insert(p_listener);
return listeners.size() == 1;
}
void Viewport::_listener_remove(Listener* p_listener) {
listeners.erase(p_listener);
if (listener == p_listener) {
listener = NULL;
}
}
#ifndef _3D_DISABLED
void Viewport::_listener_make_next_current(Listener* p_exclude) {
if (listeners.size() > 0) {
for (Set<Listener*>::Element *E = listeners.front(); E; E = E->next()) {
if (p_exclude == E->get())
continue;
if (!E->get()->is_inside_tree())
continue;
if (listener != NULL)
return;
E->get()->make_current();
}
}
else {
// Attempt to reset listener to the camera position
if (camera != NULL) {
_update_listener();
_camera_transform_changed_notify();
}
}
}
#endif
void Viewport::_camera_transform_changed_notify() {
#ifndef _3D_DISABLED
// If there is an active listener in the scene, it takes priority over the camera
if (camera && !listener)
SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, camera->get_camera_transform());
#endif
}
void Viewport::_camera_set(Camera* p_camera) {
#ifndef _3D_DISABLED
if (camera==p_camera)
return;
if (camera && find_world().is_valid()) {
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
}
camera=p_camera;
if (camera)
VisualServer::get_singleton()->viewport_attach_camera(viewport,camera->get_camera());
else
VisualServer::get_singleton()->viewport_attach_camera(viewport,RID());
if (camera && find_world().is_valid()) {
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
}
_update_listener();
_camera_transform_changed_notify();
#endif
}
bool Viewport::_camera_add(Camera* p_camera) {
cameras.insert(p_camera);
return cameras.size()==1;
}
void Viewport::_camera_remove(Camera* p_camera) {
cameras.erase(p_camera);
if (camera==p_camera) {
camera=NULL;
}
}
#ifndef _3D_DISABLED
void Viewport::_camera_make_next_current(Camera* p_exclude) {
for(Set<Camera*>::Element *E=cameras.front();E;E=E->next()) {
if (p_exclude==E->get())
continue;
if (!E->get()->is_inside_tree())
continue;
if (camera!=NULL)
return;
E->get()->make_current();
}
}
#endif
void Viewport::set_transparent_background(bool p_enable) {
transparent_bg=p_enable;
VS::get_singleton()->viewport_set_transparent_background(viewport,p_enable);
}
bool Viewport::has_transparent_background() const {
return transparent_bg;
}
void Viewport::set_world_2d(const Ref<World2D>& p_world_2d) {
if (world_2d==p_world_2d)
return;
if (parent && parent->find_world_2d()==p_world_2d) {
WARN_PRINT("Unable to use parent world as world_2d");
return;
}
if (is_inside_tree()) {
find_world_2d()->_remove_viewport(this);
VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
}
if (p_world_2d.is_valid())
world_2d=p_world_2d;
else {
WARN_PRINT("Invalid world");
world_2d=Ref<World2D>( memnew( World2D ));
}
_update_listener_2d();
if (is_inside_tree()) {
current_canvas=find_world_2d()->get_canvas();
VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);
find_world_2d()->_register_viewport(this,Rect2());
}
}
Ref<World2D> Viewport::find_world_2d() const{
if (world_2d.is_valid())
return world_2d;
else if (parent)
return parent->find_world_2d();
else
return Ref<World2D>();
}
void Viewport::_propagate_enter_world(Node *p_node) {
if (p_node!=this) {
if (!p_node->is_inside_tree()) //may not have entered scene yet
return;
Spatial *s = p_node->cast_to<Spatial>();
if (s) {
s->notification(Spatial::NOTIFICATION_ENTER_WORLD);
} else {
Viewport *v = p_node->cast_to<Viewport>();
if (v) {
if (v->world.is_valid())
return;
}
}
}
for(int i=0;i<p_node->get_child_count();i++) {
_propagate_enter_world(p_node->get_child(i));
}
}
void Viewport::_propagate_viewport_notification(Node* p_node,int p_what) {
p_node->notification(p_what);
for(int i=0;i<p_node->get_child_count();i++) {
Node *c = p_node->get_child(i);
if (c->cast_to<Viewport>())
continue;
_propagate_viewport_notification(c,p_what);
}
}
void Viewport::_propagate_exit_world(Node *p_node) {
if (p_node!=this) {
if (!p_node->is_inside_tree()) //may have exited scene already
return;
Spatial *s = p_node->cast_to<Spatial>();
if (s) {
s->notification(Spatial::NOTIFICATION_EXIT_WORLD, true);
} else {
Viewport *v = p_node->cast_to<Viewport>();
if (v) {
if (v->world.is_valid())
return;
}
}
}
for(int i=0;i<p_node->get_child_count();i++) {
_propagate_exit_world(p_node->get_child(i));
}
}
void Viewport::set_world(const Ref<World>& p_world) {
if (world==p_world)
return;
if (is_inside_tree())
_propagate_exit_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
#endif
world=p_world;
if (is_inside_tree())
_propagate_enter_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
#endif
//propagate exit
if (is_inside_tree()) {
VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
}
_update_listener();
}
Ref<World> Viewport::get_world() const{
return world;
}
Ref<World2D> Viewport::get_world_2d() const{
return world_2d;
}
Ref<World> Viewport::find_world() const{
if (own_world.is_valid())
return own_world;
else if (world.is_valid())
return world;
else if (parent)
return parent->find_world();
else
return Ref<World>();
}
Listener* Viewport::get_listener() const {
return listener;
}
Camera* Viewport::get_camera() const {
return camera;
}
Transform2D Viewport::get_final_transform() const {
return stretch_transform * global_canvas_transform;
}
void Viewport::set_size_override(bool p_enable, const Size2& p_size, const Vector2 &p_margin) {
if (size_override==p_enable && p_size==size_override_size)
return;
size_override=p_enable;
if (p_size.x>=0 || p_size.y>=0) {
size_override_size=p_size;
}
size_override_margin=p_margin;
_update_rect();
_update_stretch_transform();
}
Size2 Viewport::get_size_override() const {
return size_override_size;
}
bool Viewport::is_size_override_enabled() const {
return size_override;
}
void Viewport::set_size_override_stretch(bool p_enable) {
if (p_enable==size_override_stretch)
return;
size_override_stretch=p_enable;
if (size_override) {
_update_rect();
}
_update_stretch_transform();
}
bool Viewport::is_size_override_stretch_enabled() const {
return size_override_stretch;
}
#if 0
void Viewport::set_as_render_target(bool p_enable){
/* if (render_target==p_enable)
return;
render_target=p_enable;
VS::get_singleton()->viewport_set_as_render_target(viewport,p_enable);
if (is_inside_tree()) {
if (p_enable)
_vp_exit_tree();
else
_vp_enter_tree();
}
if (p_enable) {
texture_rid = VS::get_singleton()->viewport_get_texture(viewport);
} else {
texture_rid=RID();
}
texture->set_flags(texture->flags);
texture->emit_changed();
update_configuration_warning();
*/
}
bool Viewport::is_set_as_render_target() const{
return render_target;
}
#endif
void Viewport::set_update_mode(UpdateMode p_mode){
update_mode=p_mode;
VS::get_singleton()->viewport_set_update_mode(viewport,VS::ViewportUpdateMode(p_mode));
}
Viewport::UpdateMode Viewport::get_update_mode() const{
return update_mode;
}
//RID get_texture() const;
void Viewport::queue_screen_capture(){
//VS::get_singleton()->viewport_queue_screen_capture(viewport);
}
Image Viewport::get_screen_capture() const {
//return VS::get_singleton()->viewport_get_screen_capture(viewport);
return Image();
}
Ref<ViewportTexture> Viewport::get_texture() const {
return default_texture;
}
void Viewport::set_vflip(bool p_enable) {
vflip=p_enable;
VisualServer::get_singleton()->viewport_set_vflip(viewport,p_enable);
}
bool Viewport::get_vflip() const{
return vflip;
}
void Viewport::set_clear_on_new_frame(bool p_enable) {
clear_on_new_frame=p_enable;
//VisualServer::get_singleton()->viewport_set_clear_on_new_frame(viewport,p_enable);
}
bool Viewport::get_clear_on_new_frame() const{
return clear_on_new_frame;
}
void Viewport::set_shadow_atlas_size(int p_size) {
if (shadow_atlas_size==p_size)
return;
shadow_atlas_size=p_size;
VS::get_singleton()->viewport_set_shadow_atlas_size(viewport,p_size);
}
int Viewport::get_shadow_atlas_size() const{
return shadow_atlas_size;
}
void Viewport::set_shadow_atlas_quadrant_subdiv(int p_quadrant,ShadowAtlasQuadrantSubdiv p_subdiv){
ERR_FAIL_INDEX(p_quadrant,4);
ERR_FAIL_INDEX(p_subdiv,SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
if (shadow_atlas_quadrant_subdiv[p_quadrant]==p_subdiv)
return;
shadow_atlas_quadrant_subdiv[p_quadrant]=p_subdiv;
static const int subdiv[SHADOW_ATLAS_QUADRANT_SUBDIV_MAX]={0,1,4,16,64,256,1024};
VS::get_singleton()->viewport_set_shadow_atlas_quadrant_subdivision(viewport,p_quadrant,subdiv[p_subdiv]);
}
Viewport::ShadowAtlasQuadrantSubdiv Viewport::get_shadow_atlas_quadrant_subdiv(int p_quadrant) const{
ERR_FAIL_INDEX_V(p_quadrant,4,SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
return shadow_atlas_quadrant_subdiv[p_quadrant];
}
void Viewport::clear() {
//clear=true;
//VisualServer::get_singleton()->viewport_clear(viewport);
}
Transform2D Viewport::_get_input_pre_xform() const {
Transform2D pre_xf;
if (to_screen_rect!=Rect2()) {
pre_xf.elements[2]=-to_screen_rect.pos;
pre_xf.scale(size/to_screen_rect.size);
}
return pre_xf;
}
Vector2 Viewport::_get_window_offset() const {
/*
if (parent_control) {
return (parent_control->get_viewport()->get_final_transform() * parent_control->get_global_transform_with_canvas()).get_origin();
}
*/
return Vector2();
}
void Viewport::_make_input_local(InputEvent& ev) {
switch(ev.type) {
case InputEvent::MOUSE_BUTTON: {
Vector2 vp_ofs = _get_window_offset();
Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y)-vp_ofs);
ev.mouse_button.x=l.x;
ev.mouse_button.y=l.y;
ev.mouse_button.global_x=g.x;
ev.mouse_button.global_y=g.y;
} break;
case InputEvent::MOUSE_MOTION: {
Vector2 vp_ofs = _get_window_offset();
Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y)-vp_ofs);
Vector2 r = ai.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
Vector2 s = ai.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
ev.mouse_motion.x=l.x;
ev.mouse_motion.y=l.y;
ev.mouse_motion.global_x=g.x;
ev.mouse_motion.global_y=g.y;
ev.mouse_motion.relative_x=r.x;
ev.mouse_motion.relative_y=r.y;
ev.mouse_motion.speed_x=s.x;
ev.mouse_motion.speed_y=s.y;
} break;
case InputEvent::SCREEN_TOUCH: {
Vector2 vp_ofs = _get_window_offset();
Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y)-vp_ofs);
ev.screen_touch.x=t.x;
ev.screen_touch.y=t.y;
} break;
case InputEvent::SCREEN_DRAG: {
Vector2 vp_ofs = _get_window_offset();
Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y)-vp_ofs);
Vector2 r = ai.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
Vector2 s = ai.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
ev.screen_drag.x=t.x;
ev.screen_drag.y=t.y;
ev.screen_drag.relative_x=r.x;
ev.screen_drag.relative_y=r.y;
ev.screen_drag.speed_x=s.x;
ev.screen_drag.speed_y=s.y;
} break;
}
}
void Viewport::_vp_input_text(const String& p_text) {
if (gui.key_focus) {
gui.key_focus->call("set_text",p_text);
}
}
void Viewport::_vp_input(const InputEvent& p_ev) {
if (disable_input)
return;
#ifdef TOOLS_ENABLED
if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
return;
}
#endif
if (to_screen_rect==Rect2())
return; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
InputEvent ev = p_ev;
_make_input_local(ev);
input(ev);
}
void Viewport::_vp_unhandled_input(const InputEvent& p_ev) {
if (disable_input)
return;
#ifdef TOOLS_ENABLED
if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
return;
}
#endif
/*
if (parent_control && !parent_control->is_visible_in_tree())
return;
*/
if (to_screen_rect==Rect2())
return; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
InputEvent ev = p_ev;
_make_input_local(ev);
unhandled_input(ev);
}
Vector2 Viewport::get_mouse_pos() const {
return (get_final_transform().affine_inverse() * _get_input_pre_xform()).xform(Input::get_singleton()->get_mouse_pos() - _get_window_offset());
}
void Viewport::warp_mouse(const Vector2& p_pos) {
Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
Input::get_singleton()->warp_mouse_pos(gpos);
}
void Viewport::_gui_sort_subwindows() {
if (!gui.subwindow_order_dirty)
return;
gui.modal_stack.sort_custom<Control::CComparator>();
gui.subwindows.sort_custom<Control::CComparator>();
gui.subwindow_order_dirty=false;
}
void Viewport::_gui_sort_modal_stack() {
gui.modal_stack.sort_custom<Control::CComparator>();
}
void Viewport::_gui_sort_roots() {
if (!gui.roots_order_dirty)
return;
gui.roots.sort_custom<Control::CComparator>();
gui.roots_order_dirty=false;
}
void Viewport::_gui_cancel_tooltip() {
gui.tooltip=NULL;
gui.tooltip_timer=-1;
if (gui.tooltip_popup) {
gui.tooltip_popup->queue_delete();
gui.tooltip_popup=NULL;
}
}
void Viewport::_gui_show_tooltip() {
if (!gui.tooltip) {
return;
}
String tooltip = gui.tooltip->get_tooltip( gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos) );
if (tooltip.length()==0)
return; // bye
if (gui.tooltip_popup) {
memdelete(gui.tooltip_popup);
gui.tooltip_popup=NULL;
}
Control *rp = gui.tooltip->get_root_parent_control();
if (!rp)
return;
gui.tooltip_popup = memnew( TooltipPanel );
rp->add_child(gui.tooltip_popup);
gui.tooltip_popup->force_parent_owned();
gui.tooltip_label = memnew( TooltipLabel );
gui.tooltip_popup->add_child(gui.tooltip_label);
gui.tooltip_popup->set_as_toplevel(true);
gui.tooltip_popup->hide();
Ref<StyleBox> ttp = gui.tooltip_label->get_stylebox("panel","TooltipPanel");
gui.tooltip_label->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_BEGIN,ttp->get_margin(MARGIN_LEFT));
gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,ttp->get_margin(MARGIN_TOP));
gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,ttp->get_margin(MARGIN_RIGHT));
gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_END,ttp->get_margin(MARGIN_BOTTOM));
gui.tooltip_label->set_text(tooltip);
Rect2 r(gui.tooltip_pos+Point2(10,10),gui.tooltip_label->get_combined_minimum_size()+ttp->get_minimum_size());
Rect2 vr = gui.tooltip_label->get_viewport_rect();
if (r.size.x+r.pos.x>vr.size.x)
r.pos.x=vr.size.x-r.size.x;
else if (r.pos.x<0)
r.pos.x=0;
if (r.size.y+r.pos.y>vr.size.y)
r.pos.y=vr.size.y-r.size.y;
else if (r.pos.y<0)
r.pos.y=0;
gui.tooltip_popup->set_global_pos(r.pos);
gui.tooltip_popup->set_size(r.size);
gui.tooltip_popup->raise();
gui.tooltip_popup->show();
}
void Viewport::_gui_call_input(Control *p_control,const InputEvent& p_input) {
//_block();
InputEvent ev = p_input;
//mouse wheel events can't be stopped
bool cant_stop_me_now = (ev.type==InputEvent::MOUSE_BUTTON &&
(ev.mouse_button.button_index==BUTTON_WHEEL_DOWN ||
ev.mouse_button.button_index==BUTTON_WHEEL_UP ||
ev.mouse_button.button_index==BUTTON_WHEEL_LEFT ||
ev.mouse_button.button_index==BUTTON_WHEEL_RIGHT ) );
CanvasItem *ci=p_control;
while(ci) {
Control *control = ci->cast_to<Control>();
if (control) {
control->call_multilevel(SceneStringNames::get_singleton()->_gui_input,ev);
if (gui.key_event_accepted)
break;
if (!control->is_inside_tree())
break;
control->emit_signal(SceneStringNames::get_singleton()->gui_input,ev);
if (!control->is_inside_tree() || control->is_set_as_toplevel())
break;
if (gui.key_event_accepted)
break;
if (!cant_stop_me_now && control->data.mouse_filter==Control::MOUSE_FILTER_STOP && (ev.type==InputEvent::MOUSE_BUTTON || ev.type==InputEvent::MOUSE_MOTION))
break;
}
if (ci->is_set_as_toplevel())
break;
ev=ev.xform_by(ci->get_transform()); //transform event upwards
ci=ci->get_parent_item();
}
//_unblock();
}
Control* Viewport::_gui_find_control(const Point2& p_global) {
_gui_sort_subwindows();
for (List<Control*>::Element *E=gui.subwindows.back();E;E=E->prev()) {
Control *sw = E->get();
if (!sw->is_visible_in_tree())
continue;
Transform2D xform;
CanvasItem *pci = sw->get_parent_item();
if (pci)
xform=pci->get_global_transform_with_canvas();
else
xform=sw->get_canvas_transform();
Control *ret = _gui_find_control_at_pos(sw,p_global,xform,gui.focus_inv_xform);
if (ret)
return ret;
}
_gui_sort_roots();
for (List<Control*>::Element *E=gui.roots.back();E;E=E->prev()) {
Control *sw = E->get();
if (!sw->is_visible_in_tree())
continue;
Transform2D xform;
CanvasItem *pci = sw->get_parent_item();
if (pci)
xform=pci->get_global_transform_with_canvas();
else
xform=sw->get_canvas_transform();
Control *ret = _gui_find_control_at_pos(sw,p_global,xform,gui.focus_inv_xform);
if (ret)
return ret;
}
return NULL;
}
Control* Viewport::_gui_find_control_at_pos(CanvasItem* p_node,const Point2& p_global,const Transform2D& p_xform,Transform2D& r_inv_xform) {
if (p_node->cast_to<Viewport>())
return NULL;
Control *c=p_node->cast_to<Control>();
if (c) {
//print_line("at "+String(c->get_path())+" POS "+c->get_pos()+" bt "+p_xform);
}
//subwindows first!!
if (!p_node->is_visible()) {
//return _find_next_visible_control_at_pos(p_node,p_global,r_inv_xform);
return NULL; //canvas item hidden, discard
}
Transform2D matrix = p_xform * p_node->get_transform();
// matrix.basis_determinant() == 0.0f implies that node does not exist on scene
if(matrix.basis_determinant() == 0.0f)
return NULL;
if (!c || !c->clips_input() || c->has_point(matrix.affine_inverse().xform(p_global))) {
for(int i=p_node->get_child_count()-1;i>=0;i--) {
if (p_node==gui.tooltip_popup)
continue;
CanvasItem *ci = p_node->get_child(i)->cast_to<CanvasItem>();
if (!ci || ci->is_set_as_toplevel())
continue;
Control *ret=_gui_find_control_at_pos(ci,p_global,matrix,r_inv_xform);;
if (ret)
return ret;
}
}
if (!c)
return NULL;
matrix.affine_invert();
//conditions for considering this as a valid control for return
if (c->data.mouse_filter!=Control::MOUSE_FILTER_IGNORE && c->has_point(matrix.xform(p_global)) && (!gui.drag_preview || (c!=gui.drag_preview && !gui.drag_preview->is_a_parent_of(c)))) {
r_inv_xform=matrix;
return c;
} else
return NULL;
}
void Viewport::_gui_input_event(InputEvent p_event) {
if (p_event.ID==gui.cancelled_input_ID) {
return;
}
//?
/*
if (!is_visible()) {
return; //simple and plain
}
*/
switch(p_event.type) {
case InputEvent::MOUSE_BUTTON: {
gui.key_event_accepted=false;
Point2 mpos=Point2(p_event.mouse_button.x,p_event.mouse_button.y);
if (p_event.mouse_button.pressed) {
Size2 pos = mpos;
if (gui.mouse_focus && p_event.mouse_button.button_index!=gui.mouse_focus_button) {
//do not steal mouse focus and stuff
} else {
_gui_sort_modal_stack();
while (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
Vector2 pos = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
if (!top->has_point(pos)) {
if (top->data.modal_exclusive || top->data.modal_frame==Engine::get_singleton()->get_frames_drawn()) {
//cancel event, sorry, modal exclusive EATS UP ALL
//alternative, you can't pop out a window the same frame it was made modal (fixes many issues)
get_tree()->set_input_as_handled();
return; // no one gets the event if exclusive NO ONE
}
top->notification(Control::NOTIFICATION_MODAL_CLOSE);
top->_modal_stack_remove();
top->hide();
} else {
break;
}
}
//Matrix32 parent_xform;
/*
if (data.parent_canvas_item)
parent_xform=data.parent_canvas_item->get_global_transform();
*/
gui.mouse_focus = _gui_find_control(pos);
//print_line("has mf "+itos(gui.mouse_focus!=NULL));
gui.mouse_focus_button=p_event.mouse_button.button_index;
if (!gui.mouse_focus) {
break;
}
if (p_event.mouse_button.button_index==BUTTON_LEFT) {
gui.drag_accum=Vector2();
gui.drag_attempted=false;
}
}
p_event.mouse_button.global_x = pos.x;
p_event.mouse_button.global_y = pos.y;
pos = gui.focus_inv_xform.xform(pos);
p_event.mouse_button.x = pos.x;
p_event.mouse_button.y = pos.y;
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton()) {
Array arr;
arr.push_back(gui.mouse_focus->get_path());
arr.push_back(gui.mouse_focus->get_class());
ScriptDebugger::get_singleton()->send_message("click_ctrl",arr);
}
/*if (bool(GLOBAL_DEF("debug/print_clicked_control",false))) {
print_line(String(gui.mouse_focus->get_path())+" - "+pos);
}*/
#endif
if (gui.mouse_focus->get_focus_mode()!=Control::FOCUS_NONE && gui.mouse_focus!=gui.key_focus && p_event.mouse_button.button_index==BUTTON_LEFT) {
// also get keyboard focus
gui.mouse_focus->grab_focus();
}
if (gui.mouse_focus->can_process()) {
_gui_call_input(gui.mouse_focus,p_event);
}
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
get_tree()->set_input_as_handled();
if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_button.button_index==BUTTON_LEFT) {
//alternate drop use (when using force_drag(), as proposed by #5342
if (gui.mouse_focus && gui.mouse_focus->can_drop_data(pos,gui.drag_data)) {
gui.mouse_focus->drop_data(pos,gui.drag_data);
}
gui.drag_data=Variant();
if (gui.drag_preview) {
memdelete( gui.drag_preview );
gui.drag_preview=NULL;
}
_propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
//change mouse accordingly
}
_gui_cancel_tooltip();
//gui.tooltip_popup->hide();
} else {
if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_button.button_index==BUTTON_LEFT) {
if (gui.mouse_over) {
Size2 pos = mpos;
pos = gui.focus_inv_xform.xform(pos);
if (gui.mouse_over->can_drop_data(pos,gui.drag_data)) {
gui.mouse_over->drop_data(pos,gui.drag_data);
}
}
if (gui.drag_preview && p_event.mouse_button.button_index==BUTTON_LEFT) {
memdelete( gui.drag_preview );
gui.drag_preview=NULL;
}
gui.drag_data=Variant();
_propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
//change mouse accordingly
}
if (!gui.mouse_focus) {
//release event is only sent if a mouse focus (previously pressed button) exists
break;
}
Size2 pos = mpos;
p_event.mouse_button.global_x = pos.x;
p_event.mouse_button.global_y = pos.y;
pos = gui.focus_inv_xform.xform(pos);
p_event.mouse_button.x = pos.x;
p_event.mouse_button.y = pos.y;
if (gui.mouse_focus->can_process()) {
_gui_call_input(gui.mouse_focus,p_event);
}
if (p_event.mouse_button.button_index==gui.mouse_focus_button) {
gui.mouse_focus=NULL;
gui.mouse_focus_button=-1;
}
/*if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_button.button_index==BUTTON_LEFT) {
_propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
gui.drag_data=Variant(); //always clear
}*/
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
get_tree()->set_input_as_handled();
}
} break;
case InputEvent::MOUSE_MOTION: {
gui.key_event_accepted=false;
Point2 mpos=Point2(p_event.mouse_motion.x,p_event.mouse_motion.y);
gui.last_mouse_pos=mpos;
Control *over = NULL;
// D&D
if (!gui.drag_attempted && gui.mouse_focus && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
gui.drag_accum+=Point2(p_event.mouse_motion.relative_x,p_event.mouse_motion.relative_y);;
float len = gui.drag_accum.length();
if (len>10) {
gui.drag_data=gui.mouse_focus->get_drag_data(gui.focus_inv_xform.xform(mpos)-gui.drag_accum);
if (gui.drag_data.get_type()!=Variant::NIL) {
gui.mouse_focus=NULL;
}
gui.drag_attempted=true;
if (gui.drag_data.get_type()!=Variant::NIL) {
_propagate_viewport_notification(this,NOTIFICATION_DRAG_BEGIN);
}
}
}
if (gui.mouse_focus) {
over=gui.mouse_focus;
//recompute focus_inv_xform again here
} else {
over = _gui_find_control(mpos);
}
if (gui.drag_data.get_type()==Variant::NIL && over && !gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
if (over!=top && !top->is_a_parent_of(over)) {
break; // don't send motion event to anything below modal stack top
}
}
if (over!=gui.mouse_over) {
if (gui.mouse_over)
gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT);
_gui_cancel_tooltip();
if (over)
over->notification(Control::NOTIFICATION_MOUSE_ENTER);
}
gui.mouse_over=over;
if (gui.drag_preview) {
gui.drag_preview->set_pos(mpos);
}
if (!over) {
OS::get_singleton()->set_cursor_shape(OS::CURSOR_ARROW);
break;
}
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(mpos);
Vector2 speed = localizer.basis_xform(Point2(p_event.mouse_motion.speed_x,p_event.mouse_motion.speed_y));
Vector2 rel = localizer.basis_xform(Point2(p_event.mouse_motion.relative_x,p_event.mouse_motion.relative_y));
p_event.mouse_motion.global_x = mpos.x;
p_event.mouse_motion.global_y = mpos.y;
p_event.mouse_motion.speed_x=speed.x;
p_event.mouse_motion.speed_y=speed.y;
p_event.mouse_motion.relative_x=rel.x;
p_event.mouse_motion.relative_y=rel.y;
if (p_event.mouse_motion.button_mask==0) {
//nothing pressed
bool can_tooltip=true;
if (!gui.modal_stack.empty()) {
if (gui.modal_stack.back()->get()!=over && !gui.modal_stack.back()->get()->is_a_parent_of(over))
can_tooltip=false;
}
bool is_tooltip_shown = false;
if (gui.tooltip_popup) {
if (can_tooltip) {
String tooltip = over->get_tooltip(gui.tooltip->get_global_transform().xform_inv(mpos));
if (tooltip.length() == 0)
_gui_cancel_tooltip();
else if (tooltip == gui.tooltip_label->get_text())
is_tooltip_shown = true;
}
else
_gui_cancel_tooltip();
}
if (can_tooltip && !is_tooltip_shown) {
gui.tooltip=over;
gui.tooltip_pos=mpos;//(parent_xform * get_transform()).affine_inverse().xform(pos);
gui.tooltip_timer=gui.tooltip_delay;
}
}
//pos = gui.focus_inv_xform.xform(pos);
p_event.mouse_motion.x = pos.x;
p_event.mouse_motion.y = pos.y;
Control::CursorShape cursor_shape = over->get_cursor_shape(pos);
OS::get_singleton()->set_cursor_shape( (OS::CursorShape)cursor_shape );
if (over->can_process()) {
_gui_call_input(over,p_event);
}
get_tree()->set_input_as_handled();
if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
bool can_drop = over->can_drop_data(pos,gui.drag_data);
if (!can_drop) {
OS::get_singleton()->set_cursor_shape( OS::CURSOR_FORBIDDEN );
} else {
OS::get_singleton()->set_cursor_shape( OS::CURSOR_CAN_DROP );
}
//change mouse accordingly i guess
}
} break;
case InputEvent::ACTION:
case InputEvent::JOYPAD_BUTTON:
case InputEvent::JOYPAD_MOTION:
case InputEvent::KEY: {
if (gui.key_focus && !gui.key_focus->is_visible_in_tree()) {
gui.key_focus->release_focus();
}
if (gui.key_focus) {
gui.key_event_accepted=false;
if (gui.key_focus->can_process()) {
gui.key_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input,p_event);
if (gui.key_focus) //maybe lost it
gui.key_focus->emit_signal(SceneStringNames::get_singleton()->gui_input,p_event);
}
if (gui.key_event_accepted) {
get_tree()->set_input_as_handled();
break;
}
}
if (p_event.is_pressed() && p_event.is_action("ui_cancel") && !gui.modal_stack.empty()) {
_gui_sort_modal_stack();
Control *top = gui.modal_stack.back()->get();
if (!top->data.modal_exclusive) {
top->notification(Control::NOTIFICATION_MODAL_CLOSE);
top->_modal_stack_remove();
top->hide();
}
}
Control * from = gui.key_focus ? gui.key_focus : NULL; //hmm
//keyboard focus
//if (from && p_event.key.pressed && !p_event.key.mod.alt && !p_event.key.mod.meta && !p_event.key.mod.command) {
if (from && p_event.is_pressed()) {
Control * next=NULL;
if (p_event.is_action("ui_focus_next")) {
next = from->find_next_valid_focus();
}
if (p_event.is_action("ui_focus_prev")) {
next = from->find_prev_valid_focus();
}
if (p_event.is_action("ui_up")) {
next = from->_get_focus_neighbour(MARGIN_TOP);
}
if (p_event.is_action("ui_left")) {
next = from->_get_focus_neighbour(MARGIN_LEFT);
}
if (p_event.is_action("ui_right")) {
next = from->_get_focus_neighbour(MARGIN_RIGHT);
}
if (p_event.is_action("ui_down")) {
next = from->_get_focus_neighbour(MARGIN_BOTTOM);
}
if (next) {
next->grab_focus();
get_tree()->set_input_as_handled();
}
}
} break;
}
}
List<Control*>::Element* Viewport::_gui_add_root_control(Control* p_control) {
gui.roots_order_dirty=true;
return gui.roots.push_back(p_control);
}
List<Control*>::Element* Viewport::_gui_add_subwindow_control(Control* p_control) {
gui.subwindow_order_dirty=true;
return gui.subwindows.push_back(p_control);
}
void Viewport::_gui_set_subwindow_order_dirty() {
gui.subwindow_order_dirty=true;
}
void Viewport::_gui_set_root_order_dirty() {
gui.roots_order_dirty=true;
}
void Viewport::_gui_remove_modal_control(List<Control*>::Element *MI) {
gui.modal_stack.erase(MI);
}
void Viewport::_gui_remove_from_modal_stack(List<Control*>::Element *MI,ObjectID p_prev_focus_owner) {
//transfer the focus stack to the next
List<Control*>::Element *next = MI->next();
gui.modal_stack.erase(MI);
MI=NULL;
if (p_prev_focus_owner) {
// for previous window in stack, pass the focus so it feels more
// natural
if (!next) { //top of stack
Object *pfo = ObjectDB::get_instance(p_prev_focus_owner);
Control *pfoc = pfo->cast_to<Control>();
if (!pfoc)
return;
if (!pfoc->is_inside_tree() || !pfoc->is_visible_in_tree())
return;
pfoc->grab_focus();
} else {
next->get()->_modal_set_prev_focus_owner(p_prev_focus_owner);
}
}
}
void Viewport::_gui_force_drag(Control *p_base, const Variant& p_data, Control *p_control) {
ERR_EXPLAIN("Drag data must be a value");
ERR_FAIL_COND(p_data.get_type()==Variant::NIL);
gui.drag_data=p_data;
gui.mouse_focus=NULL;
if (p_control) {
_gui_set_drag_preview(p_base,p_control);
}
}
void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
ERR_FAIL_NULL(p_control);
ERR_FAIL_COND( !((Object*)p_control)->cast_to<Control>());
ERR_FAIL_COND(p_control->is_inside_tree());
ERR_FAIL_COND(p_control->get_parent()!=NULL);
if (gui.drag_preview) {
memdelete(gui.drag_preview);
}
p_control->set_as_toplevel(true);
p_control->set_pos(gui.last_mouse_pos);
p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport
p_control->raise();
if (gui.drag_preview) {
memdelete( gui.drag_preview );
}
gui.drag_preview=p_control;
}
void Viewport::_gui_remove_root_control(List<Control*>::Element *RI) {
gui.roots.erase(RI);
}
void Viewport::_gui_remove_subwindow_control(List<Control*>::Element* SI){
gui.subwindows.erase(SI);
}
void Viewport::_gui_unfocus_control(Control *p_control) {
if (gui.key_focus==p_control) {
gui.key_focus->release_focus();
}
}
void Viewport::_gui_hid_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
gui.mouse_focus=NULL;
}
/* ???
if (data.window==p_control) {
window->drag_data=Variant();
if (window->drag_preview) {
memdelete( window->drag_preview);
window->drag_preview=NULL;
}
}
*/
if (gui.key_focus == p_control)
gui.key_focus=NULL;
if (gui.mouse_over == p_control)
gui.mouse_over=NULL;
if (gui.tooltip == p_control)
gui.tooltip=NULL;
if (gui.tooltip == p_control) {
gui.tooltip=NULL;
_gui_cancel_tooltip();
}
}
void Viewport::_gui_remove_control(Control *p_control) {
if (gui.mouse_focus == p_control)
gui.mouse_focus=NULL;
if (gui.key_focus == p_control)
gui.key_focus=NULL;
if (gui.mouse_over == p_control)
gui.mouse_over=NULL;
if (gui.tooltip == p_control)
gui.tooltip=NULL;
if (gui.tooltip_popup == p_control) {
_gui_cancel_tooltip();
}
}
void Viewport::_gui_remove_focus() {
if (gui.key_focus) {
Node *f=gui.key_focus;
gui.key_focus=NULL;
f->notification( Control::NOTIFICATION_FOCUS_EXIT,true );
}
}
bool Viewport::_gui_is_modal_on_top(const Control* p_control) {
return (gui.modal_stack.size() && gui.modal_stack.back()->get()==p_control);
}
bool Viewport::_gui_control_has_focus(const Control* p_control) {
return gui.key_focus==p_control;
}
void Viewport::_gui_control_grab_focus(Control* p_control) {
//no need for change
if (gui.key_focus && gui.key_focus==p_control)
return;
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME,"_viewports","_gui_remove_focus");
gui.key_focus=p_control;
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
p_control->update();
}
void Viewport::_gui_accept_event() {
gui.key_event_accepted=true;
if (is_inside_tree())
get_tree()->set_input_as_handled();
}
List<Control*>::Element* Viewport::_gui_show_modal(Control* p_control) {
gui.modal_stack.push_back(p_control);
if (gui.key_focus)
p_control->_modal_set_prev_focus_owner(gui.key_focus->get_instance_ID());
else
p_control->_modal_set_prev_focus_owner(0);
return gui.modal_stack.back();
}
Control *Viewport::_gui_get_focus_owner() {
return gui.key_focus;
}
void Viewport::_gui_grab_click_focus(Control *p_control) {
if (gui.mouse_focus) {
if (gui.mouse_focus==p_control)
return;
InputEvent ie;
ie.type=InputEvent::MOUSE_BUTTON;
InputEventMouseButton &mb=ie.mouse_button;
//send unclic
Point2 click =gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
mb.x=click.x;
mb.y=click.y;
mb.button_index=gui.mouse_focus_button;
mb.pressed=false;
gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input,ie);
gui.mouse_focus=p_control;
gui.focus_inv_xform=gui.mouse_focus->get_global_transform_with_canvas().affine_inverse();
click =gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
mb.x=click.x;
mb.y=click.y;
mb.button_index=gui.mouse_focus_button;
mb.pressed=true;
gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input,ie);
}
}
///////////////////////////////
void Viewport::input(const InputEvent& p_event) {
ERR_FAIL_COND(!is_inside_tree());
get_tree()->_call_input_pause(input_group,"_input",p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
_gui_input_event(p_event);
//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
}
void Viewport::unhandled_input(const InputEvent& p_event) {
ERR_FAIL_COND(!is_inside_tree());
get_tree()->_call_input_pause(unhandled_input_group,"_unhandled_input",p_event);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
if (!get_tree()->input_handled && p_event.type==InputEvent::KEY) {
get_tree()->_call_input_pause(unhandled_key_input_group,"_unhandled_key_input",p_event);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
}
if (physics_object_picking && !get_tree()->input_handled) {
if (p_event.type==InputEvent::MOUSE_BUTTON || p_event.type==InputEvent::MOUSE_MOTION || p_event.type==InputEvent::SCREEN_DRAG || p_event.type==InputEvent::SCREEN_TOUCH) {
physics_picking_events.push_back(p_event);
}
}
}
void Viewport::set_use_own_world(bool p_world) {
if (p_world==own_world.is_valid())
return;
if (is_inside_tree())
_propagate_exit_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
#endif
if (!p_world)
own_world=Ref<World>();
else
own_world=Ref<World>( memnew( World ));
if (is_inside_tree())
_propagate_enter_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
#endif
//propagate exit
if (is_inside_tree()) {
VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
}
_update_listener();
}
bool Viewport::is_using_own_world() const {
return own_world.is_valid();
}
void Viewport::set_attach_to_screen_rect(const Rect2& p_rect) {
VS::get_singleton()->viewport_attach_to_screen(viewport,p_rect);
to_screen_rect=p_rect;
}
Rect2 Viewport::get_attach_to_screen_rect() const{
return to_screen_rect;
}
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking=p_enable;
set_fixed_process(physics_object_picking);
if (!physics_object_picking)
physics_picking_events.clear();
}
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
Transform2D xf = get_final_transform();
return xf.xform(p_viewport_coords);
}
Vector2 Viewport::get_camera_rect_size() const {
return size;
}
bool Viewport::get_physics_object_picking() {
return physics_object_picking;
}
bool Viewport::gui_has_modal_stack() const {
return gui.modal_stack.size();
}
void Viewport::set_disable_input(bool p_disable) {
disable_input=p_disable;
}
bool Viewport::is_input_disabled() const {
return disable_input;
}
void Viewport::set_disable_3d(bool p_disable) {
disable_3d=p_disable;
VS::get_singleton()->viewport_set_disable_3d(viewport,p_disable);
}
bool Viewport::is_3d_disabled() const {
return disable_3d;
}
Variant Viewport::gui_get_drag_data() const {
return gui.drag_data;
}
Control *Viewport::get_modal_stack_top() const {
return gui.modal_stack.size()?gui.modal_stack.back()->get():NULL;
}
String Viewport::get_configuration_warning() const {
/*if (get_parent() && !get_parent()->cast_to<Control>() && !render_target) {
return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display.");
}*/
return String();
}
void Viewport::gui_reset_canvas_sort_index() {
gui.canvas_sort_index=0;
}
int Viewport::gui_get_canvas_sort_index() {
return gui.canvas_sort_index++;
}
void Viewport::set_msaa(MSAA p_msaa) {
ERR_FAIL_INDEX(p_msaa,5);
if (msaa==p_msaa)
return;
msaa=p_msaa;
VS::get_singleton()->viewport_set_msaa(viewport,VS::ViewportMSAA(p_msaa));
}
Viewport::MSAA Viewport::get_msaa() const {
return msaa;
}
void Viewport::set_hdr(bool p_hdr) {
if (hdr==p_hdr)
return;
hdr=p_hdr;
VS::get_singleton()->viewport_set_hdr(viewport,p_hdr);
}
bool Viewport::get_hdr() const{
return hdr;
}
void Viewport::_bind_methods() {
ClassDB::bind_method(_MD("set_size","size"), &Viewport::set_size);
ClassDB::bind_method(_MD("get_size"), &Viewport::get_size);
ClassDB::bind_method(_MD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d);
ClassDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d);
ClassDB::bind_method(_MD("find_world_2d:World2D"), &Viewport::find_world_2d);
ClassDB::bind_method(_MD("set_world","world:World"), &Viewport::set_world);
ClassDB::bind_method(_MD("get_world:World"), &Viewport::get_world);
ClassDB::bind_method(_MD("find_world:World"), &Viewport::find_world);
ClassDB::bind_method(_MD("set_canvas_transform","xform"), &Viewport::set_canvas_transform);
ClassDB::bind_method(_MD("get_canvas_transform"), &Viewport::get_canvas_transform);
ClassDB::bind_method(_MD("set_global_canvas_transform","xform"), &Viewport::set_global_canvas_transform);
ClassDB::bind_method(_MD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform);
ClassDB::bind_method(_MD("get_final_transform"), &Viewport::get_final_transform);
ClassDB::bind_method(_MD("get_visible_rect"), &Viewport::get_visible_rect);
ClassDB::bind_method(_MD("set_transparent_background","enable"), &Viewport::set_transparent_background);
ClassDB::bind_method(_MD("has_transparent_background"), &Viewport::has_transparent_background);
ClassDB::bind_method(_MD("_parent_visibility_changed"), &Viewport::_parent_visibility_changed);
ClassDB::bind_method(_MD("_parent_resized"), &Viewport::_parent_resized);
ClassDB::bind_method(_MD("_vp_input"), &Viewport::_vp_input);
ClassDB::bind_method(_MD("_vp_input_text","text"), &Viewport::_vp_input_text);
ClassDB::bind_method(_MD("_vp_unhandled_input"), &Viewport::_vp_unhandled_input);
ClassDB::bind_method(_MD("set_size_override","enable","size","margin"), &Viewport::set_size_override,DEFVAL(Size2(-1,-1)),DEFVAL(Size2(0,0)));
ClassDB::bind_method(_MD("get_size_override"), &Viewport::get_size_override);
ClassDB::bind_method(_MD("is_size_override_enabled"), &Viewport::is_size_override_enabled);
ClassDB::bind_method(_MD("set_size_override_stretch","enabled"), &Viewport::set_size_override_stretch);
ClassDB::bind_method(_MD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled);
ClassDB::bind_method(_MD("queue_screen_capture"), &Viewport::queue_screen_capture);
ClassDB::bind_method(_MD("get_screen_capture"), &Viewport::get_screen_capture);
ClassDB::bind_method(_MD("set_vflip","enable"), &Viewport::set_vflip);
ClassDB::bind_method(_MD("get_vflip"), &Viewport::get_vflip);
ClassDB::bind_method(_MD("set_clear_on_new_frame","enable"), &Viewport::set_clear_on_new_frame);
ClassDB::bind_method(_MD("get_clear_on_new_frame"), &Viewport::get_clear_on_new_frame);
ClassDB::bind_method(_MD("clear"), &Viewport::clear);
ClassDB::bind_method(_MD("set_update_mode","mode"), &Viewport::set_update_mode);
ClassDB::bind_method(_MD("get_update_mode"), &Viewport::get_update_mode);
ClassDB::bind_method(_MD("set_msaa","msaa"), &Viewport::set_msaa);
ClassDB::bind_method(_MD("get_msaa"), &Viewport::get_msaa);
ClassDB::bind_method(_MD("set_hdr","enable"), &Viewport::set_hdr);
ClassDB::bind_method(_MD("get_hdr"), &Viewport::get_hdr);
ClassDB::bind_method(_MD("get_texture:ViewportTexture"), &Viewport::get_texture);
ClassDB::bind_method(_MD("set_physics_object_picking","enable"), &Viewport::set_physics_object_picking);
ClassDB::bind_method(_MD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
ClassDB::bind_method(_MD("get_viewport"), &Viewport::get_viewport);
ClassDB::bind_method(_MD("input","local_event"), &Viewport::input);
ClassDB::bind_method(_MD("unhandled_input","local_event"), &Viewport::unhandled_input);
ClassDB::bind_method(_MD("update_worlds"), &Viewport::update_worlds);
ClassDB::bind_method(_MD("set_use_own_world","enable"), &Viewport::set_use_own_world);
ClassDB::bind_method(_MD("is_using_own_world"), &Viewport::is_using_own_world);
ClassDB::bind_method(_MD("get_camera:Camera"), &Viewport::get_camera);
ClassDB::bind_method(_MD("set_as_audio_listener","enable"), &Viewport::set_as_audio_listener);
ClassDB::bind_method(_MD("is_audio_listener","enable"), &Viewport::is_audio_listener);
ClassDB::bind_method(_MD("set_as_audio_listener_2d","enable"), &Viewport::set_as_audio_listener_2d);
ClassDB::bind_method(_MD("is_audio_listener_2d","enable"), &Viewport::is_audio_listener_2d);
ClassDB::bind_method(_MD("set_attach_to_screen_rect","rect"), &Viewport::set_attach_to_screen_rect);
ClassDB::bind_method(_MD("get_mouse_pos"), &Viewport::get_mouse_pos);
ClassDB::bind_method(_MD("warp_mouse","to_pos"), &Viewport::warp_mouse);
ClassDB::bind_method(_MD("gui_has_modal_stack"), &Viewport::gui_has_modal_stack);
ClassDB::bind_method(_MD("gui_get_drag_data:Variant"), &Viewport::gui_get_drag_data);
ClassDB::bind_method(_MD("set_disable_input","disable"), &Viewport::set_disable_input);
ClassDB::bind_method(_MD("is_input_disabled"), &Viewport::is_input_disabled);
ClassDB::bind_method(_MD("set_disable_3d","disable"), &Viewport::set_disable_3d);
ClassDB::bind_method(_MD("is_3d_disabled"), &Viewport::is_3d_disabled);
ClassDB::bind_method(_MD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip);
ClassDB::bind_method(_MD("_gui_remove_focus"), &Viewport::_gui_remove_focus);
ClassDB::bind_method(_MD("set_shadow_atlas_size","size"), &Viewport::set_shadow_atlas_size);
ClassDB::bind_method(_MD("get_shadow_atlas_size"), &Viewport::get_shadow_atlas_size);
ClassDB::bind_method(_MD("set_shadow_atlas_quadrant_subdiv","quadrant","subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(_MD("get_shadow_atlas_quadrant_subdiv","quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv);
ADD_PROPERTY( PropertyInfo(Variant::RECT2,"size"), _SCS("set_size"), _SCS("get_size") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"own_world"), _SCS("set_use_own_world"), _SCS("is_using_own_world") );
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world",PROPERTY_HINT_RESOURCE_TYPE,"World"), _SCS("set_world"), _SCS("get_world") );
//ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world_2d",PROPERTY_HINT_RESOURCE_TYPE,"World2D"), _SCS("set_world_2d"), _SCS("get_world_2d") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background") );
ADD_GROUP("Rendering","");
ADD_PROPERTY( PropertyInfo(Variant::INT,"msaa",PROPERTY_HINT_ENUM,"Disabled,2x,4x,8x,16x"), _SCS("set_msaa"), _SCS("get_msaa") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"hdr"), _SCS("set_hdr"), _SCS("get_hdr") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"disable_3d"), _SCS("set_disable_3d"), _SCS("is_3d_disabled") );
ADD_GROUP("Render Target","render_target_");
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target_v_flip"), _SCS("set_vflip"), _SCS("get_vflip") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target_clear_on_new_frame"), _SCS("set_clear_on_new_frame"), _SCS("get_clear_on_new_frame") );
ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target_update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_update_mode"), _SCS("get_update_mode") );
ADD_GROUP("Audio Listener","audio_listener_");
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener_enable_2d"), _SCS("set_as_audio_listener_2d"), _SCS("is_audio_listener_2d") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener_enable_3d"), _SCS("set_as_audio_listener"), _SCS("is_audio_listener") );
ADD_GROUP("Physics","physics_");
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"physics_object_picking"), _SCS("set_physics_object_picking"), _SCS("get_physics_object_picking") );
ADD_GROUP("GUI","gui_");
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gui_disable_input"), _SCS("set_disable_input"), _SCS("is_input_disabled") );
ADD_GROUP("Shadow Atlas","shadow_atlas_");
ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow_atlas_size"), _SCS("set_shadow_atlas_size"), _SCS("get_shadow_atlas_size") );
ADD_PROPERTYI( PropertyInfo(Variant::INT,"shadow_atlas_quad_0",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), _SCS("set_shadow_atlas_quadrant_subdiv"), _SCS("get_shadow_atlas_quadrant_subdiv"),0 );
ADD_PROPERTYI( PropertyInfo(Variant::INT,"shadow_atlas_quad_1",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), _SCS("set_shadow_atlas_quadrant_subdiv"), _SCS("get_shadow_atlas_quadrant_subdiv"),1 );
ADD_PROPERTYI( PropertyInfo(Variant::INT,"shadow_atlas_quad_2",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), _SCS("set_shadow_atlas_quadrant_subdiv"), _SCS("get_shadow_atlas_quadrant_subdiv"),2 );
ADD_PROPERTYI( PropertyInfo(Variant::INT,"shadow_atlas_quad_3",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), _SCS("set_shadow_atlas_quadrant_subdiv"), _SCS("get_shadow_atlas_quadrant_subdiv"),3 );
ADD_SIGNAL(MethodInfo("size_changed"));
BIND_CONSTANT( UPDATE_DISABLED );
BIND_CONSTANT( UPDATE_ONCE );
BIND_CONSTANT( UPDATE_WHEN_VISIBLE );
BIND_CONSTANT( UPDATE_ALWAYS );
BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED );
BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_1 );
BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_4 );
BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_16 );
BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_64 );
BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_256 );
BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_1024 );
BIND_CONSTANT( SHADOW_ATLAS_QUADRANT_SUBDIV_MAX );
BIND_CONSTANT( MSAA_DISABLED );
BIND_CONSTANT( MSAA_2X );
BIND_CONSTANT( MSAA_4X );
BIND_CONSTANT( MSAA_8X );
BIND_CONSTANT( MSAA_16X );
}
Viewport::Viewport() {
world_2d = Ref<World2D>( memnew( World2D ));
viewport = VisualServer::get_singleton()->viewport_create();
texture_rid=VisualServer::get_singleton()->viewport_get_texture(viewport);
texture_flags=0;
default_texture.instance();
default_texture->vp=const_cast<Viewport*>(this);
viewport_textures.insert(default_texture.ptr());
internal_listener = SpatialSoundServer::get_singleton()->listener_create();
audio_listener=false;
internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create();
audio_listener_2d=false;
transparent_bg=false;
parent=NULL;
listener=NULL;
camera=NULL;
size_override=false;
size_override_stretch=false;
size_override_size=Size2(1,1);
gen_mipmaps=false;
vflip=false;
clear_on_new_frame=true;
//clear=true;
update_mode=UPDATE_WHEN_VISIBLE;
physics_object_picking=false;
physics_object_capture=0;
physics_object_over=0;
physics_last_mousepos=Vector2(1e20,1e20);
shadow_atlas_size=0;
for(int i=0;i<4;i++) {
shadow_atlas_quadrant_subdiv[i]=SHADOW_ATLAS_QUADRANT_SUBDIV_MAX;
}
set_shadow_atlas_quadrant_subdiv(0,SHADOW_ATLAS_QUADRANT_SUBDIV_4);
set_shadow_atlas_quadrant_subdiv(1,SHADOW_ATLAS_QUADRANT_SUBDIV_4);
set_shadow_atlas_quadrant_subdiv(2,SHADOW_ATLAS_QUADRANT_SUBDIV_16);
set_shadow_atlas_quadrant_subdiv(3,SHADOW_ATLAS_QUADRANT_SUBDIV_64);
String id=itos(get_instance_ID());
input_group = "_vp_input"+id;
gui_input_group = "_vp_gui_input"+id;
unhandled_input_group = "_vp_unhandled_input"+id;
unhandled_key_input_group = "_vp_unhandled_key_input"+id;
disable_input=false;
disable_3d=false;
//window tooltip
gui.tooltip_timer = -1;
//gui.tooltip_timer->force_parent_owned();
gui.tooltip_delay=GLOBAL_DEF("gui/timers/tooltip_delay_sec",0.7);
gui.tooltip=NULL;
gui.tooltip_label=NULL;
gui.drag_preview=NULL;
gui.drag_attempted=false;
gui.canvas_sort_index=0;
msaa=MSAA_DISABLED;
hdr=false;
}
Viewport::~Viewport() {
//erase itself from viewport textures
for(Set<ViewportTexture*>::Element *E=viewport_textures.front();E;E=E->next()) {
E->get()->vp=NULL;
}
VisualServer::get_singleton()->free( viewport );
SpatialSoundServer::get_singleton()->free(internal_listener);
SpatialSound2DServer::get_singleton()->free(internal_listener_2d);
}