godot/drivers/gles2
Juan Linietsky 682fdf0f74 Use 16 bit indices on phones that dont support 32, fixes #19797 2019-01-18 17:30:12 -03:00
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shaders Merge pull request #24539 from BastiaanOlij/override_gl_position 2019-01-04 15:40:05 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
rasterizer_canvas_gles2.cpp Use 16 bit indices on phones that dont support 32, fixes #19797 2019-01-18 17:30:12 -03:00
rasterizer_canvas_gles2.h GLES2: Make Nvidia flicker workaround opt-in 2019-01-14 19:02:07 +01:00
rasterizer_gles2.cpp GLES2: Clarify why we exclude debug code on iOS 2019-01-11 20:04:13 +01:00
rasterizer_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles2.cpp Ensure texture hints are obeyed, fixes #24875 2019-01-16 00:37:00 -03:00
rasterizer_scene_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_storage_gles2.cpp Use 16 bit indices on phones that dont support 32, fixes #19797 2019-01-18 17:30:12 -03:00
rasterizer_storage_gles2.h Use 16 bit indices on phones that dont support 32, fixes #19797 2019-01-18 17:30:12 -03:00
shader_compiler_gles2.cpp Fix shader compile error line numbers starting at 0. 2019-01-17 19:25:08 +01:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00