godot/scene/2d
Rémi Verschelde 7bf9787921 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.

(cherry picked from commit cd4e46ee65)
2020-06-10 15:30:52 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
animated_sprite.cpp
animated_sprite.h
area_2d.cpp
area_2d.h
audio_stream_player_2d.cpp Fix volume interpolation in positional audio nodes 2020-04-16 11:43:58 +02:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Fix inverted use of Camera2D.offset_v 2020-03-04 09:50:21 +01:00
camera_2d.h
canvas_item.cpp
canvas_item.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp Fix C4724: potential mod by 0 warnings. 2020-05-21 11:28:01 +01:00
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp Fix uninitialized memory in CPUParticles2D 2020-05-01 13:49:53 +01:00
cpu_particles_2d.h Fix uninitialized memory in CPUParticles2D 2020-05-01 13:49:53 +01:00
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp
navigation_2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp Implement Skew in Node2D 2020-05-04 16:10:22 +02:00
node_2d.h Implement Skew in Node2D 2020-05-04 16:10:22 +02:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp Handle huge offset values in Path2D and Path3D set_offset 2020-04-16 11:45:40 +02:00
path_2d.h
physics_body_2d.cpp
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
skeleton_2d.cpp
skeleton_2d.h
sprite.cpp
sprite.h
tile_map.cpp Fix performance issue in update_bitmask_region fallback 2020-05-04 16:10:22 +02:00
tile_map.h
touch_screen_button.cpp GUI: Touch screen button click area now is synced with its draw 2020-05-07 11:04:59 -03:00
touch_screen_button.h
visibility_notifier_2d.cpp Fix VisibilityEnabler2D behavior on start 2020-05-11 10:33:38 +02:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h