godot/drivers/gles3/shaders
Pedro J. Estébanez 93ffd9023f Add AT_LIGHT_PASS builtin to canvas shaders
This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass.

Depending on your game (number of items and lights), this can yield some performance gain.
2017-06-15 02:03:15 +02:00
..
blend_shape.glsl Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
canvas_shadow.glsl Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
canvas.glsl Add AT_LIGHT_PASS builtin to canvas shaders 2017-06-15 02:03:15 +02:00
copy.glsl -Restored multithread capability to VisualServer 2017-06-09 00:24:18 -03:00
cube_to_dp.glsl all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
cubemap_filter.glsl Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not. 2017-05-25 14:00:43 -03:00
effect_blur.glsl DOF blur, near and far fields.. 2016-12-10 01:13:20 -03:00
exposure.glsl Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
particles.glsl Rework shading modes and change location of light shader 2017-06-01 18:56:02 -03:00
resolve.glsl Rework shading modes and change location of light shader 2017-06-01 18:56:02 -03:00
scene.glsl -Restored multithread capability to VisualServer 2017-06-09 00:24:18 -03:00
screen_space_reflection.glsl Fix failing to compile shader on Adreno GPU 2017-04-02 23:16:25 +09:00
SCsub begin work on new particle system 2016-12-30 08:35:54 -03:00
ssao_blur.glsl many fixes to image loader, voxel cone tracing, etc. 2017-06-02 22:08:41 -03:00
ssao_minify.glsl Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
ssao.glsl Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
subsurf_scattering.glsl subsurface scattering is fixed and working again 2017-06-03 21:14:05 -03:00
tonemap.glsl -Restored multithread capability to VisualServer 2017-06-09 00:24:18 -03:00