..
audio
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
physics
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
physics_2d
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
visual
Add AT_LIGHT_PASS builtin to canvas shaders
2017-06-15 02:03:15 +02:00
audio_server.cpp
AudioServer: Set singleton to NULL when destructed
2017-04-27 21:36:35 +02:00
audio_server.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
physics_2d_server.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
physics_2d_server.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
physics_server.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
physics_server.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
register_server_types.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
register_server_types.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
SCsub
style: Various other PEP8 fixes in Python files
2016-11-01 00:35:16 +01:00
server_wrap_mt_common.h
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00
visual_server.cpp
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
visual_server.h
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00