godot/servers
Juan Linietsky cb09abdbbd Fixed OWC for rigid bodies, closes #25732 2019-02-12 08:40:18 -03:00
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arvr Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics [Core] Rename Matrix3 file to Basis 2019-02-09 14:42:23 -05:00
physics_2d Fixed OWC for rigid bodies, closes #25732 2019-02-12 08:40:18 -03:00
visual Fix many asan and ubsan reported issues 2019-01-30 06:43:56 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
arvr_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
arvr_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_2d_server.cpp doc: Sync classref with current source 2019-01-26 22:21:53 +01:00
physics_2d_server.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
physics_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_server_types.cpp Revert " Deprecated Godot 3D physics engine" 2019-01-28 16:51:03 +01:00
register_server_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
server_wrap_mt_common.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server.cpp Add "Apple" to the list of GPU vendors where depth prepass is disabled. 2019-01-25 11:48:28 -03:00
visual_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00