godot/scene
pattlebass 9500f8e69a Fix Range-derived nodes not redrawing
When using set_value_no_signal(), Range-derived nodes wouldn't redraw.

Also added a dedicated method to SpinBox to update its text.
2023-04-12 14:53:12 +03:00
..
2d Use TileSet navigation layer layers when TileMap generates navigation polygons 2022-12-22 00:35:20 +04:00
3d Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 2022-12-23 09:47:24 +01:00
animation Merge pull request #70278 from TokageItLab/add-animation-started-finished-signal-to-tree 2022-12-23 09:08:17 +01:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Fix unexpected editor dependency 2022-12-06 14:47:25 +01:00
gui Fix Range-derived nodes not redrawing 2023-04-12 14:53:12 +03:00
main Fix CanvasItem Z-index referring to Node2D 2022-12-19 20:59:14 -06:00
resources Change binding type of PlaceholderTexture2D.set/get_size to Vector2 2023-01-01 16:12:10 +00:00
theme Merge pull request #70404 from YuriSizov/theme-!important 2022-12-21 18:36:07 +01:00
property_utils.cpp Fix exporting big templates 2022-10-19 08:29:29 +02:00
property_utils.h Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
register_scene_types.cpp Move NavigationPolygon to dedicated resource file 2022-12-17 19:52:40 +01:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
scene_string_names.h Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00