godot/scene/resources
Juan Linietsky 0288be1e76 Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
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default_theme Merge pull request #9038 from AlexHolly/rect2-rename-pos 2017-06-05 15:52:05 +02:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00
animation.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
animation.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
audio_stream_resampled.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_stream_resampled.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_stream_sample.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_stream_sample.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
bit_mask.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
bit_mask.h Fix two typos from previous commit 2017-05-17 18:45:56 +02:00
bounds.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
bounds.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
box_shape.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
box_shape.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
canvas.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
canvas.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
capsule_shape.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
capsule_shape.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
capsule_shape_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
capsule_shape_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
circle_shape_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
circle_shape_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
color_ramp.cpp -Added .hdr format support 2017-05-28 21:48:05 -03:00
color_ramp.h -Added .hdr format support 2017-05-28 21:48:05 -03:00
concave_polygon_shape.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
concave_polygon_shape.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
concave_polygon_shape_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
concave_polygon_shape_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
convex_polygon_shape.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
convex_polygon_shape.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
convex_polygon_shape_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
convex_polygon_shape_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
curve.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
curve.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
dynamic_font.cpp Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
dynamic_font.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
dynamic_font_stb.cpp Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00
dynamic_font_stb.h Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00
environment.cpp Cleaned up Screen Space Reflections, closes #8119 2017-06-16 08:30:21 -03:00
environment.h Fixes to SSR, WIP. 2017-06-16 08:30:21 -03:00
font.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
font.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
gibberish_stream.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gibberish_stream.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
material.cpp -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible 2017-06-17 11:03:48 -03:00
material.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
mesh.cpp Godot 3.0 primitives as resources for use with MeshInstance 2017-06-16 21:40:23 +10:00
mesh.h Godot 3.0 primitives as resources for use with MeshInstance 2017-06-16 21:40:23 +10:00
mesh_data_tool.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
mesh_data_tool.h -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
mesh_library.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
mesh_library.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
multimesh.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
multimesh.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
packed_scene.cpp PackedScene: Fix wrong DEFVAL 2017-04-14 02:18:38 +02:00
packed_scene.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
plane_shape.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
plane_shape.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
polygon_path_finder.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
polygon_path_finder.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
primitive_meshes.cpp fix sliders for primitives 2017-06-17 09:18:09 +10:00
primitive_meshes.h Godot 3.0 primitives as resources for use with MeshInstance 2017-06-16 21:40:23 +10:00
ray_shape.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
ray_shape.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
rectangle_shape_2d.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
rectangle_shape_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
room.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
room.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_format_text.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_format_text.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
segment_shape_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
segment_shape_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader_graph.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader_graph.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
shape.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
shape.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
shape_2d.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shape_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shape_line_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
shape_line_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sky_box.cpp -Added .hdr format support 2017-05-28 21:48:05 -03:00
sky_box.h -Added .hdr format support 2017-05-28 21:48:05 -03:00
space_2d.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
space_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sphere_shape.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sphere_shape.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
style_box.cpp Added normalmap support to stylebox and animated sprite. 2017-06-18 00:03:28 -03:00
style_box.h Added normalmap support to stylebox and animated sprite. 2017-06-18 00:03:28 -03:00
surface_tool.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
surface_tool.h -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
texture.cpp Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
texture.h Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
theme.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
theme.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
tile_set.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
tile_set.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
video_stream.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
video_stream.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
world.cpp -Added .hdr format support 2017-05-28 21:48:05 -03:00
world.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
world_2d.cpp -Added AudioStreamPlayer2D, for 2D positional sound 2017-06-18 21:07:32 -03:00
world_2d.h -Added AudioStreamPlayer2D, for 2D positional sound 2017-06-18 21:07:32 -03:00