9584f24be5
Affects per-pixel transparency The current method renders to the screen by copying the GLES output to a DIB for transparency using the CPU instead of rendering directly to the window via the GPU. This is slower and also forces the window to be borderless as WS_EX_LAYERED affects the non-client region as well. This change uses DWMEnableBlurBehindWindow which allows using the standard glClearColor() background alpha and is also performed through the GPU, eliminating CPU bottlenecks |
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android | ||
haiku | ||
iphone | ||
javascript | ||
osx | ||
server | ||
uwp | ||
windows | ||
x11 | ||
register_platform_apis.h | ||
SCsub |