godot/platform/linuxbsd/wayland
Joaquim Monteiro c4e4810e93
Fallback to OpenGL 3 if Vulkan isn't available on Wayland
2024-09-21 06:35:35 +01:00
..
dynwrappers Add Wayland support 2024-01-30 16:44:47 +01:00
SCsub [Wayland] Implement IME support. 2024-06-11 12:24:54 +03:00
detect_prime_egl.cpp EGL: Use EGL_EXT_platform_base whenever possible 2024-06-04 08:43:34 +02:00
detect_prime_egl.h EGL: Use EGL_EXT_platform_base whenever possible 2024-06-04 08:43:34 +02:00
display_server_wayland.cpp Fallback to OpenGL 3 if Vulkan isn't available on Wayland 2024-09-21 06:35:35 +01:00
display_server_wayland.h Wayland: minimize surface commits and limit them to the main thread 2024-06-28 01:47:25 +02:00
egl_manager_wayland.cpp Add Wayland support 2024-01-30 16:44:47 +01:00
egl_manager_wayland.h Add Wayland support 2024-01-30 16:44:47 +01:00
egl_manager_wayland_gles.cpp Wayland: Add support for OpenGL ES driver 2024-05-03 05:17:13 +02:00
egl_manager_wayland_gles.h Wayland: Add support for OpenGL ES driver 2024-05-03 05:17:13 +02:00
key_mapping_xkb.cpp Add Wayland support 2024-01-30 16:44:47 +01:00
key_mapping_xkb.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
rendering_context_driver_vulkan_wayland.cpp Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_context_driver_vulkan_wayland.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
wayland_thread.cpp Wayland: Simplify cursor code and fix custom cursors 2024-09-13 19:08:53 +02:00
wayland_thread.h Wayland: Simplify cursor code and fix custom cursors 2024-09-13 19:08:53 +02:00