godot/scene
Rémi Verschelde 9ddf13e7ad
Merge pull request #60151 from Klowner/pathfollow3d-parallel-transport-improvement
PathFollow3D parallel transport frame reliability improvements
2022-06-15 23:54:00 +02:00
..
2d Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
3d Merge pull request #60151 from Klowner/pathfollow3d-parallel-transport-improvement 2022-06-15 23:54:00 +02:00
animation Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Add a new HashSet template 2022-05-20 22:40:38 +02:00
gui Merge pull request #61997 from Rindbee/fix-ColorPicker-wrong-sampling 2022-06-15 12:48:23 +02:00
main Add Vector2/3 linking to more properties 2022-06-14 09:33:44 -05:00
multiplayer Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
resources Merge pull request #61952 from V-Sekai/custom-docs 2022-06-15 21:20:58 +02:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00