godot/editor/import
reduz ae1c016547 Implement Animation Blend Shape Tracks
* New track type BLEND_SHAPE
* Blend shapes are imported via this new track type
* Processing is more optimized (no longer relies on variants)
* Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes)
* Promo: Fixed a small bug in gizmo updating in Node3D that affected performance

Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
2021-10-16 08:36:05 -03:00
..
atlas_import_failed.xpm Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
collada.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
collada.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
dynamicfont_import_settings.cpp Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
dynamicfont_import_settings.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
editor_import_collada.cpp Implement Animation Blend Shape Tracks 2021-10-16 08:36:05 -03:00
editor_import_collada.h Add scene Post-Import Plugin support. 2021-10-15 09:12:04 -03:00
editor_import_plugin.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_import_plugin.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
resource_importer_bitmask.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_bitmask.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_bmfont.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_bmfont.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_csv_translation.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_csv_translation.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_dynamicfont.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_dynamicfont.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_image.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
resource_importer_image.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_imagefont.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_imagefont.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_layered_texture.cpp Fix duplicate conditions. 2021-08-13 12:22:38 +05:45
resource_importer_layered_texture.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_obj.cpp GLTF for game templates. 2021-10-03 12:37:52 -07:00
resource_importer_obj.h Add scene Post-Import Plugin support. 2021-10-15 09:12:04 -03:00
resource_importer_scene.cpp Implement Animation Blend Shape Tracks 2021-10-16 08:36:05 -03:00
resource_importer_scene.h Implement Animation Blend Shape Tracks 2021-10-16 08:36:05 -03:00
resource_importer_shader_file.cpp Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
resource_importer_shader_file.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_texture_atlas.cpp added optional region cropping to Texture Atlas importer 2021-10-07 23:13:15 +09:00
resource_importer_texture_atlas.h added optional region cropping to Texture Atlas importer 2021-10-07 23:13:15 +09:00
resource_importer_texture.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
resource_importer_texture.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
resource_importer_wav.cpp Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
resource_importer_wav.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_import_settings.cpp GLTF for game templates. 2021-10-03 12:37:52 -07:00
scene_import_settings.h Improve collision generation usability in the new 3D scene import workflow. 2021-09-08 08:12:51 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00