godot/.github/workflows
Ignacio Roldán Etcheverry 20bd64db69 CI: Remove second build with mono_glue=yes
A second build is no longer needed. It was resulting in a null build
that still took more than 1 minute of CI time.

Also removed other usages of `mono_glue=no` and `mono_static=yes`,
as these options no longer exist.
2022-08-23 04:23:29 +02:00
..
android_builds.yml CI: Update to actions/cache@v3, increase cache limit to 10 GiB 2022-03-23 08:10:43 +01:00
ios_builds.yml Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
javascript_builds.yml CI: Update Emscripten to 3.1.10 2022-05-10 13:03:13 +02:00
linux_builds.yml CI: Remove second build with mono_glue=yes 2022-08-23 04:23:29 +02:00
macos_builds.yml CI: Link MoltenVK statically on macOS 2022-07-29 14:32:57 +02:00
static_checks.yml ci: add basic test pipeline for shader builders 2022-08-19 20:32:13 +09:00
windows_builds.yml Fix exit code of --help and --version, and test them in CI 2022-07-02 01:17:35 +02:00