godot/servers/rendering
derammo 96c21bc749 opengl3 driver now works on windows including multi window
fixed and simplified gl_manager_windows
swap buffers now called for all windows
fixed missing pixel format setting in additional windows
    this makes them work in OpenGL contexts
changed verbose error printing to write once
    this error message happens very frequently while opengl3 is not finished
removed dead code no longer needed after changes
fixed comments that were misinformation
window messages during window creation now handled
    these were previously discarded
    messages now tunnel the required context
changed failure to create opengl3 window on windows to be more fatal
marked a problem with pen code
conditional compilation of vulkan and opengl3 on windows fixed
windows debug builds now show messages on debug console also
rendering driver selection box now shows only compiled drivers
marked some problematic code
thanks to akien-mga for patiently rewriting my style mistakes
2022-05-11 16:12:40 -04:00
..
dummy Add get_video_adapter_api_version() to RenderingServer 2022-05-03 01:18:35 +02:00
renderer_rd Check multimesh before uniform set creation 2022-05-05 12:25:02 +05:30
storage Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
renderer_canvas_cull.cpp Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
renderer_canvas_cull.h Restore antialiasing for draw_line 2022-04-12 13:03:56 +03:00
renderer_canvas_render.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render.h Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
renderer_compositor.cpp Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
renderer_compositor.h Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
renderer_scene_cull.cpp opengl3 driver now works on windows including multi window 2022-05-11 16:12:40 -04:00
renderer_scene_cull.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_render.cpp Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
renderer_scene_render.h Fix "ortogonal" -> "orthogonal" typo in rasterizer code 2022-04-26 21:49:44 +02:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
renderer_storage.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_storage.h Add get_video_adapter_api_version() to RenderingServer 2022-05-03 01:18:35 +02:00
renderer_thread_pool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_thread_pool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_viewport.cpp Merge pull request #60627 from aaronfranke/rename-elements 2022-05-03 14:40:01 +02:00
renderer_viewport.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
rendering_device_binds.cpp String: Add contains(). 2022-02-04 01:28:02 +05:45
rendering_device_binds.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00
rendering_device.cpp Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename 2022-01-20 17:24:34 +01:00
rendering_device.h Add get_video_adapter_api_version() to RenderingServer 2022-05-03 01:18:35 +02:00
rendering_server_default.cpp Add get_video_adapter_api_version() to RenderingServer 2022-05-03 01:18:35 +02:00
rendering_server_default.h Add get_video_adapter_api_version() to RenderingServer 2022-05-03 01:18:35 +02:00
rendering_server_globals.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
rendering_server_globals.h Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
shader_compiler.cpp Use Filament specular models and parametrization 2022-02-22 19:39:41 -08:00
shader_compiler.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
shader_language.cpp Merge pull request #60568 from Chaosus/shader_keyword_completions 2022-05-04 23:27:33 +02:00
shader_language.h Merge pull request #60568 from Chaosus/shader_keyword_completions 2022-05-04 23:27:33 +02:00
shader_types.cpp Remove SHADOW_ATTENUATION spatial light shader built-in 2022-03-29 08:43:31 +03:00
shader_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_warnings.cpp Add translation links to shader errors 2022-01-19 15:16:32 +03:00
shader_warnings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00