godot/scene/3d/physics
Jamie Pate eb5f1299b2 Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects
Fixes #92333

This looks correct, and fixes the ASAN assertion I'm currently getting
in my program.
2024-07-18 19:22:03 -07:00
..
joints Merge pull request #91936 from jsjtxietian/body-connect 2024-05-15 12:09:50 +02:00
SCsub Split monolithic physics class files 2024-02-27 11:18:16 +01:00
animatable_body_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
animatable_body_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
area_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
area_3d.h Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
character_body_3d.cpp Fix move_and_slide wall slide acceleration (3D) 2024-04-19 19:40:01 +02:00
character_body_3d.h Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
collision_object_3d.cpp Fix null `debug_shape` being updated when `CollisionObject3D`'s transform changed 2024-05-24 12:56:20 +08:00
collision_object_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
collision_polygon_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
collision_polygon_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
collision_shape_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
collision_shape_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
kinematic_collision_3d.cpp Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
kinematic_collision_3d.h Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
physical_bone_3d.cpp Rework migration of animate_physical_bones to compatibility 2024-06-25 18:54:59 +09:00
physical_bone_3d.h Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
physics_body_3d.cpp Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
physics_body_3d.h Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
ray_cast_3d.cpp Fix RayCast3D's debug draw transform not updating 2024-04-17 11:21:53 -03:00
ray_cast_3d.h Change ShapeCast3D and RayCast3D debug to use RenderingServer directly 2024-02-27 20:33:27 +01:00
rigid_body_3d.cpp Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects 2024-07-18 19:22:03 -07:00
rigid_body_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
shape_cast_3d.cpp Change ShapeCast3D and RayCast3D debug to use RenderingServer directly 2024-02-27 20:33:27 +01:00
shape_cast_3d.h Change ShapeCast3D and RayCast3D debug to use RenderingServer directly 2024-02-27 20:33:27 +01:00
spring_arm_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
spring_arm_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
static_body_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
static_body_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
vehicle_body_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
vehicle_body_3d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00