godot/scene/audio
Juan Linietsky ac6257bf8a only call finished signal when it really finishes, closes #5222 2016-06-29 18:46:43 -03:00
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SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
event_player.cpp -Fixed bug with event player crashing, closes #3687 2016-02-20 21:00:08 -03:00
event_player.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sample_player.cpp -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
sample_player.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
sound_room_params.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sound_room_params.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
stream_player.cpp only call finished signal when it really finishes, closes #5222 2016-06-29 18:46:43 -03:00
stream_player.h only call finished signal when it really finishes, closes #5222 2016-06-29 18:46:43 -03:00