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export
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Add way to look for templates at system wide level too
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2015-11-30 01:36:08 +01:00 |
globals
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2D Rewrite Step [1]
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2015-01-10 17:35:26 -03:00 |
java
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-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
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2015-12-02 11:15:48 -03:00 |
libs
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android remove "gen" folder from git.
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2015-09-16 16:28:01 +04:30 |
AndroidManifest.xml.template
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-Fixed android export options (screen sizes, orientation should work)
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2015-05-01 21:13:20 -03:00 |
SCsub
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Cosmetic fixes to SCons buildsystem
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2015-11-01 20:53:26 +01:00 |
android_native_app_glue.c
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
android_native_app_glue.h
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fixed broken comment block
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2015-05-03 02:04:30 +02:00 |
audio_driver_jandroid.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
audio_driver_jandroid.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
audio_driver_opensl.cpp
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ran cppcheck, found unused variables
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2015-09-16 15:35:30 -05:00 |
audio_driver_opensl.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
cpu-features.c
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ran cppcheck, found unused variables
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2015-09-16 15:35:30 -05:00 |
cpu-features.h
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3D Physics Rework, Other Stuff
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2014-09-15 11:33:30 -03:00 |
detect.py
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Merge pull request #2963 from akien-mga/pr-opus-arm-opt
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2015-12-01 10:18:41 +01:00 |
dir_access_android.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
dir_access_android.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
dir_access_jandroid.cpp
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fixes in handling of DirAccess for resource path on Android, fixes #1447
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2015-04-28 09:38:07 -03:00 |
dir_access_jandroid.h
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fixes in handling of DirAccess for resource path on Android, fixes #1447
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2015-04-28 09:38:07 -03:00 |
file_access_android.cpp
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merged some stuff for okam
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2015-09-03 23:24:55 -03:00 |
file_access_android.h
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merged some stuff for okam
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2015-09-03 23:24:55 -03:00 |
file_access_jandroid.cpp
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merged some stuff for okam
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2015-09-03 23:24:55 -03:00 |
file_access_jandroid.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
godot_android.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
ifaddrs_android.cpp
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Making Godot Easier to Use..
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2014-05-24 01:35:47 -03:00 |
ifaddrs_android.h
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Making Godot Easier to Use..
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2014-05-24 01:35:47 -03:00 |
java_bind.cpp
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More 3D Improvements
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2014-05-29 10:56:39 -03:00 |
java_bind.h
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More 3D Improvements
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2014-05-29 10:56:39 -03:00 |
java_class_wrapper.cpp
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3D Physics and Other Stuff
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2014-09-02 23:13:40 -03:00 |
java_class_wrapper.h
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3D Physics and Other Stuff
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2014-09-02 23:13:40 -03:00 |
java_glue.cpp
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-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
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2015-12-02 11:15:48 -03:00 |
java_glue.h
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-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
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2015-12-02 11:15:48 -03:00 |
logo.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
os_android.cpp
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-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
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2015-12-02 11:15:48 -03:00 |
os_android.h
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-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
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2015-12-02 11:15:48 -03:00 |
platform_config.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
project.properties.template
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-Added android immersive mode, fixes #303
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2015-04-17 16:18:46 -03:00 |
sign.sh
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Making Godot Easier to Use..
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2014-05-24 01:35:47 -03:00 |
thread_jandroid.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
thread_jandroid.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |