godot/modules/openxr
Rémi Verschelde b6434f2ac7
Merge pull request #94158 from BastiaanOlij/fix_action_map
OpenXR: Couple of small fixes on the action map
2024-07-11 23:16:51 +02:00
..
action_map Couple of small fixes on the action map: now saves when CTRL-S is pressed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix. 2024-07-11 20:06:46 +10:00
doc_classes OpenXR: Fix updating swapchain for foveation 2024-05-20 12:23:56 +10:00
editor Couple of small fixes on the action map: now saves when CTRL-S is pressed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix. 2024-07-11 20:06:46 +10:00
extensions OpenXR: Add HTC/MSFT hand interaction profiles 2024-06-12 19:16:43 +10:00
scene Apply reference frame transform to OpenXRCompositionLayer nodes 2024-05-29 07:52:54 -05:00
SCsub Add Wayland support 2024-01-30 16:44:47 +01:00
config.py Add support for OpenXR composition layers 2024-04-04 09:20:23 -05:00
openxr_api.cpp [OpenXR] Fix LOCAL_FLOOR emulation on HTC Vive XR Elite 2024-06-27 14:12:11 -05:00
openxr_api.h Remove our ERR_ON_RENDER_THREAD guard, it is not reliable 2024-07-09 18:48:00 +10:00
openxr_api_extension.cpp OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
openxr_api_extension.h OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
openxr_interface.cpp Replace `find` with `contains/has` where applicable 2024-05-08 12:37:42 +02:00
openxr_interface.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
openxr_platform_inc.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
openxr_util.cpp
openxr_util.h
register_types.cpp Add support for OpenXR hand interaction extension 2024-05-02 19:15:02 +10:00
register_types.h
util.h Update lingering `do/while(0)` defines 2024-04-04 14:17:22 -05:00