godot/platform/android/java/app
Fredia Huya-Kouadio 724ef83971 Add default `minSdkVersion` and `targetSdkVersion` in the AndroidManifest.xml file 2021-11-03 21:49:22 -07:00
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assetPacks/installTime Add support for Play Asset Delivery. 2021-09-15 06:02:53 -07:00
assets Enable `doNotStrip` when doing development/debugging within Android Studio 2021-03-17 15:17:02 +01:00
res Fix custom boot splash image scaling. 2021-04-12 16:39:32 -07:00
src/com/godot/game Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
AndroidManifest.xml Update Oculus vr configs and add support for accessing Oculus OpenXR runtime 2021-08-27 11:16:20 -07:00
build.gradle Use current androidx Fragment library instead of legacy libraries 2021-09-19 11:37:19 +02:00
config.gradle Add default `minSdkVersion` and `targetSdkVersion` in the AndroidManifest.xml file 2021-11-03 21:49:22 -07:00
gradle.properties Disable resource optimizations for release builds as it breaks the legacy build system. 2021-07-20 16:36:00 -07:00
settings.gradle Add support for Play Asset Delivery. 2021-09-15 06:02:53 -07:00