godot/scene
reduz d2302f53d6 Implement automatic LOD (Level of Detail)
-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
..
2d Fix camera2d zoom when set to zero (causing ERROR: affine_invert: Condition ' det == 0 ' is true.) 2020-12-16 23:42:12 +01:00
3d Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
animation SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
audio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
debugger Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gui Added GraphEdit properties to control lines thickness and antialiasing 2020-12-18 16:41:45 +03:00
main Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
resources Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
register_scene_types.cpp Rename the TextureProgress node to TextureProgressBar 2020-12-14 21:35:13 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
scene_string_names.h Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00