godot/modules
Juan Linietsky 9865650b43 Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
..
cscript Fix cscript module syntax errors for MSVC compiler 2016-06-26 14:19:46 -03:00
gdscript Added a simpler way to do sub-functions in both visual and gdscript with the subcall node. 2016-08-08 01:21:22 -03:00
gridmap Concluded base visual scripting! can edit but not run though. 2016-08-04 00:05:35 -03:00
ik Removed unused variables (first pass) 2016-07-07 23:15:03 +02:00
visual_script Added a simpler way to do sub-functions in both visual and gdscript with the subcall node. 2016-08-08 01:21:22 -03:00
register_module_types.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
SCsub Remove trailing spaces 2016-04-02 20:26:12 +02:00