godot/modules/gdscript
Juan Linietsky 9865650b43 Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
..
config.py Remove trailing spaces 2016-04-02 20:26:12 +02:00
gd_compiler.cpp Forgot to clear signals on recompile, closes #5729 2016-07-17 13:49:59 -03:00
gd_compiler.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
gd_editor.cpp Added yield() signal smart autocompletion. 2016-08-06 22:11:03 -03:00
gd_function.cpp Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes 2016-06-29 21:06:16 -03:00
gd_function.h Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes 2016-06-29 21:06:16 -03:00
gd_functions.cpp Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
gd_functions.h Add @GDScript.type_exists 2016-06-18 15:07:51 +08:00
gd_parser.cpp Added yield() signal smart autocompletion. 2016-08-06 22:11:03 -03:00
gd_parser.h Added yield() signal smart autocompletion. 2016-08-06 22:11:03 -03:00
gd_script.cpp Added a simpler way to do sub-functions in both visual and gdscript with the subcall node. 2016-08-08 01:21:22 -03:00
gd_script.h Added a simpler way to do sub-functions in both visual and gdscript with the subcall node. 2016-08-08 01:21:22 -03:00
gd_tokenizer.cpp Removed unused variables (first pass) 2016-07-07 23:15:03 +02:00
gd_tokenizer.h PI is now a built-in constant, fixes #2134 2016-01-02 17:56:45 -03:00
register_types.cpp -Fix crashes with thread_exit() 2016-06-26 10:54:45 -03:00
register_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00