godot/modules/visual_script/visual_script_nodes.h
Juan Linietsky 9865650b43 Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00

652 lines
16 KiB
C++

#ifndef VISUAL_SCRIPT_NODES_H
#define VISUAL_SCRIPT_NODES_H
#include "visual_script.h"
class VisualScriptFunction : public VisualScriptNode {
OBJ_TYPE(VisualScriptFunction,VisualScriptNode)
struct Argument {
String name;
Variant::Type type;
};
Vector<Argument> arguments;
bool stack_less;
int stack_size;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "flow_control"; }
void add_argument(Variant::Type p_type,const String& p_name,int p_index=-1);
void set_argument_type(int p_argidx,Variant::Type p_type);
Variant::Type get_argument_type(int p_argidx) const;
void set_argument_name(int p_argidx,const String& p_name);
String get_argument_name(int p_argidx) const;
void remove_argument(int p_argidx);
int get_argument_count() const;
void set_stack_less(bool p_enable);
bool is_stack_less() const;
void set_stack_size(int p_size);
int get_stack_size() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptFunction();
};
class VisualScriptOperator : public VisualScriptNode {
OBJ_TYPE(VisualScriptOperator,VisualScriptNode)
Variant::Operator op;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "operators"; }
void set_operator(Variant::Operator p_op);
Variant::Operator get_operator() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptOperator();
};
class VisualScriptVariableGet : public VisualScriptNode {
OBJ_TYPE(VisualScriptVariableGet,VisualScriptNode)
StringName variable;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "data"; }
void set_variable(StringName p_var);
StringName get_variable() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptVariableGet();
};
class VisualScriptVariableSet : public VisualScriptNode {
OBJ_TYPE(VisualScriptVariableSet,VisualScriptNode)
StringName variable;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "data"; }
void set_variable(StringName p_var);
StringName get_variable() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptVariableSet();
};
class VisualScriptConstant : public VisualScriptNode {
OBJ_TYPE(VisualScriptConstant,VisualScriptNode)
Variant::Type type;
Variant value;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "data"; }
void set_constant_type(Variant::Type p_type);
Variant::Type get_constant_type() const;
void set_constant_value(Variant p_value);
Variant get_constant_value() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptConstant();
};
class VisualScriptIndexGet : public VisualScriptNode {
OBJ_TYPE(VisualScriptIndexGet,VisualScriptNode)
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "operators"; }
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptIndexGet();
};
class VisualScriptIndexSet : public VisualScriptNode {
OBJ_TYPE(VisualScriptIndexSet,VisualScriptNode)
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "operators"; }
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptIndexSet();
};
class VisualScriptGlobalConstant : public VisualScriptNode {
OBJ_TYPE(VisualScriptGlobalConstant,VisualScriptNode)
int index;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "data"; }
void set_global_constant(int p_which);
int get_global_constant();
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptGlobalConstant();
};
class VisualScriptMathConstant : public VisualScriptNode {
OBJ_TYPE(VisualScriptMathConstant,VisualScriptNode)
public:
enum MathConstant {
MATH_CONSTANT_ONE,
MATH_CONSTANT_PI,
MATH_CONSTANT_2PI,
MATH_CONSTANT_HALF_PI,
MATH_CONSTANT_E,
MATH_CONSTANT_SQRT2,
MATH_CONSTANT_MAX,
};
private:
static const char* const_name[MATH_CONSTANT_MAX];
static double const_value[MATH_CONSTANT_MAX];
MathConstant constant;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "data"; }
void set_math_constant(MathConstant p_which);
MathConstant get_math_constant();
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptMathConstant();
};
VARIANT_ENUM_CAST( VisualScriptMathConstant::MathConstant )
class VisualScriptEngineSingleton : public VisualScriptNode {
OBJ_TYPE(VisualScriptEngineSingleton,VisualScriptNode)
String singleton;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "data"; }
void set_singleton(const String &p_string);
String get_singleton();
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptEngineSingleton();
};
class VisualScriptSceneNode : public VisualScriptNode {
OBJ_TYPE(VisualScriptSceneNode,VisualScriptNode)
NodePath path;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "data"; }
void set_node_path(const NodePath &p_path);
NodePath get_node_path();
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptSceneNode();
};
class VisualScriptSceneTree : public VisualScriptNode {
OBJ_TYPE(VisualScriptSceneTree,VisualScriptNode)
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "data"; }
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptSceneTree();
};
class VisualScriptResourcePath : public VisualScriptNode {
OBJ_TYPE(VisualScriptResourcePath,VisualScriptNode)
String path;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "data"; }
void set_resource_path(const String &p_path);
String get_resource_path();
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptResourcePath();
};
class VisualScriptSelf : public VisualScriptNode {
OBJ_TYPE(VisualScriptSelf,VisualScriptNode)
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "data"; }
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptSelf();
};
class VisualScriptCustomNode: public VisualScriptNode {
OBJ_TYPE(VisualScriptCustomNode,VisualScriptNode)
protected:
virtual bool _use_builtin_script() const { return true; }
static void _bind_methods();
public:
enum StartMode { //replicated for step
START_MODE_BEGIN_SEQUENCE,
START_MODE_CONTINUE_SEQUENCE,
START_MODE_RESUME_YIELD
};
enum { //replicated for step
STEP_SHIFT=1<<24,
STEP_MASK=STEP_SHIFT-1,
STEP_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
STEP_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node
STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function
STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory)
};
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptCustomNode();
};
class VisualScriptSubCall: public VisualScriptNode {
OBJ_TYPE(VisualScriptSubCall,VisualScriptNode)
protected:
virtual bool _use_builtin_script() const { return true; }
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptSubCall();
};
void register_visual_script_nodes();
#endif // VISUAL_SCRIPT_NODES_H