godot/servers
Rémi Verschelde 9901eac9f5
Merge pull request #39400 from madmiraal/fix-39374-3.2
[3.2] Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D.
2020-06-09 13:38:11 +02:00
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arvr Exposing get_tracker_id for ARVRPositionalTracker to GDScript 2020-03-04 12:52:47 +01:00
audio Move mixrate and latency definition to AudioServer 2020-05-18 16:40:33 +02:00
camera Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics Test collision mask before creating constraint pair in Godot physics 2020-06-08 17:43:41 +01:00
physics_2d Test collision mask before creating constraint pair in Godot physics 2020-06-08 17:43:41 +01:00
visual Add shader time scaling 2020-06-06 23:59:48 +02:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
arvr_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
arvr_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_server.cpp Move mixrate and latency definition to AudioServer 2020-05-18 16:40:33 +02:00
audio_server.h Move mixrate and latency definition to AudioServer 2020-05-18 16:40:33 +02:00
camera_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_2d_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_2d_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_server_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_server_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
server_wrap_mt_common.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server.cpp Merge pull request #39068 from lawnjelly/kessel_settings_rename 2020-06-07 14:25:50 +02:00
visual_server.h Add shader time scaling 2020-06-06 23:59:48 +02:00