godot/drivers/gles2
Ev1lbl0w bae4b0c952
Fix negative VRAM values
2021-03-09 09:51:17 +00:00
..
shaders Batching - fix custom MODULATE shader applying modulate twice 2021-03-04 20:28:57 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles2.cpp Renaming rendering/2d project settings. 2021-03-01 11:38:46 +00:00
rasterizer_canvas_base_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles2.cpp Batching - prevent joining of lightmasked items 2021-02-18 09:57:02 +00:00
rasterizer_canvas_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_gles2.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_scene_gles2.cpp Various light culling fixes 2021-03-08 15:10:55 +01:00
rasterizer_scene_gles2.h GLES2 fix for consistent light ordering with BVH 2021-02-24 17:25:28 +00:00
rasterizer_storage_gles2.cpp Fix negative VRAM values 2021-03-09 09:51:17 +00:00
rasterizer_storage_gles2.h Fix negative VRAM values 2021-03-09 09:51:17 +00:00
shader_compiler_gles2.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_compiler_gles2.h CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
shader_gles2.cpp [GLES2] Fix binding 3D Transforms to mat4 uniforms 2021-02-03 17:36:21 -06:00
shader_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00