godot/platform/android
Rémi Verschelde 1fe7f8a96c
Merge pull request #82893 from m4gr3d/godot_android_lib_improvements
Cleanups and improvements to the Godot Android library api
2023-10-10 09:11:53 +02:00
..
api
doc_classes Add missing tutorials to documentation classes 2023-08-19 20:29:24 +02:00
export C#: Add checks to Android export 2023-10-10 00:35:08 +02:00
java Cleanups and improvements to the Godot Android library api: 2023-10-08 05:30:38 -07:00
plugin Godot Android plugin re-architecture 2023-09-03 17:04:10 -07:00
README.md
SCsub
android_input_handler.cpp Android stylus pressure and tilt support 2023-08-15 19:55:17 +12:00
android_input_handler.h Android stylus pressure and tilt support 2023-08-15 19:55:17 +12:00
android_keys_utils.cpp
android_keys_utils.h
audio_driver_opensl.cpp
audio_driver_opensl.h
detect.py SCons: Disable C++ exception handling 2023-08-16 10:23:34 +02:00
dir_access_jandroid.cpp [Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 20:13:32 +02:00
dir_access_jandroid.h
display_server_android.cpp Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
display_server_android.h Support dark mode on Android and iOS. 2023-09-26 11:00:04 +08:00
file_access_android.cpp
file_access_android.h [FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
file_access_filesystem_jandroid.cpp [Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 20:13:32 +02:00
file_access_filesystem_jandroid.h [FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
java_class_wrapper.cpp Fix expected argument count for `Callable` call errors 2023-09-29 20:00:10 +03:00
java_godot_io_wrapper.cpp
java_godot_io_wrapper.h
java_godot_lib_jni.cpp Android stylus pressure and tilt support 2023-08-15 19:55:17 +12:00
java_godot_lib_jni.h Android stylus pressure and tilt support 2023-08-15 19:55:17 +12:00
java_godot_view_wrapper.cpp
java_godot_view_wrapper.h
java_godot_wrapper.cpp Add support for the OpenXR Eye gaze interaction extension 2023-10-02 14:02:23 -07:00
java_godot_wrapper.h Add support for the OpenXR Eye gaze interaction extension 2023-10-02 14:02:23 -07:00
jni_utils.cpp
jni_utils.h
net_socket_android.cpp
net_socket_android.h
os_android.cpp Fix some typos in source. 2023-10-04 19:55:11 +09:00
os_android.h Godot Android plugin re-architecture 2023-09-03 17:04:10 -07:00
platform_config.h
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
string_android.h
thread_jandroid.cpp
thread_jandroid.h
tts_android.cpp [Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 20:13:32 +02:00
tts_android.h
vulkan_context_android.cpp
vulkan_context_android.h

README.md

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.