godot/platform
Rémi Verschelde 918f046354
Merge pull request #83114 from Repiteo/fix-dotnet-dev-build-regression
C#: Fix MSVC dotnet `dev_mode` regression
2023-10-10 22:52:04 +02:00
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android Merge pull request #82893 from m4gr3d/godot_android_lib_improvements 2023-10-10 09:11:53 +02:00
ios Fix dotnet dev_mode regression 2023-10-10 12:24:02 -05:00
linuxbsd Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
macos [macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable. 2023-10-10 12:20:06 +03:00
web Merge pull request #79711 from adamscott/web-non-blocking-main-thread 2023-10-09 23:22:22 +02:00
windows Merge pull request #82508 from floatingpointer/master 2023-10-09 15:32:13 +02:00
SCsub
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00