godot/drivers
Bojidar Marinov 995fca44b2
Fix particles emitting when emitting is set to false in scene
Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
2017-08-16 23:38:36 +03:00
..
alsa -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
convex_decomp Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00
gl_context Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gles2 Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
gles3 Fix particles emitting when emitting is set to false in scene 2017-08-16 23:38:36 +03:00
png Clang-formatting *.cpp and *.h (some files excluded) 2017-07-22 18:14:08 +07:00
pulseaudio -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
rtaudio Fix double finalisation of audio drivers 2017-08-02 11:45:19 -03:00
unix Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
windows Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
xaudio2 Clang-formatting *.cpp and *.h (some files excluded) 2017-07-22 18:14:08 +07:00
zlib style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
register_driver_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
register_driver_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00