godot/drivers/gles3
Bojidar Marinov 995fca44b2
Fix particles emitting when emitting is set to false in scene
Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
2017-08-16 23:38:36 +03:00
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shaders Some fixes for shaders and WebGL2 2017-08-11 23:26:24 +02:00
rasterizer_canvas_gles3.cpp Restored black bars and custom images instead of black bars, closes #1571 2017-08-07 18:09:13 -03:00
rasterizer_canvas_gles3.h Some fixes for shaders and WebGL2 2017-08-11 23:26:24 +02:00
rasterizer_gles3.cpp sorry, leftover bug fixed 2017-08-08 08:31:34 -03:00
rasterizer_gles3.h -Made visual server time affected by global time scale, closes #5583 2017-08-08 08:25:35 -03:00
rasterizer_scene_gles3.cpp Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
rasterizer_scene_gles3.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
rasterizer_storage_gles3.cpp Fix particles emitting when emitting is set to false in scene 2017-08-16 23:38:36 +03:00
rasterizer_storage_gles3.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp -Restored Sprite3D to working function, fixes #2061, fixes #9738 2017-08-08 17:23:44 -03:00
shader_compiler_gles3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader_gles3.cpp Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
shader_gles3.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00