Godot Engine – Multi-platform 2D and 3D game engine
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Ruslan Mustakov 99cf2ffb19 iPhone X support and iOS-related fixes
Starting from April 2018 Apple no longer accepts apps that do not
support iPhone X. For games this mainly means respecting the safe area,
unobstructed by notch and virtual home button. UI controls must be
placed within the safe area so that users can interact with them.

This commit:

- Adds OS::get_window_safe_area method that returns unobscured area of
  the window, where interactive controls should be rendered.

- Reorganizes how launch screens are exported - the previous way was
  incorrect and modern iPhones did not pick up the correct screens and
  because of that used a non-native resolution to render the game.

- Adds launch screen options for iPhone X.

- Makes launch screens optional in the export template. If not
  specified, a white screen will be used.

- Adds App Store icon (1024x1024) export option as it now has to be
  bundled with the app instead of being provided in iTunes Connect.

- Fixes crash when launching games in iOS Simulator. It happened because
  controllerWasConnected callback came before the engine was
  initialized. Now in such case the controllers will be queued up and
  registered after initialization is done.

- Fixes issue with the virtual keyboard where for some reason
  autocorrection panel would intersect with the keyboard itself and not
  allow you to use the top row of the keyboard. This is fixed by
  disabling autocorrection altogether.

Closes #17358. Fixes #17428. Fixes #17331.

(cherry picked from commit 1d9a3a9b1c)
2018-04-14 20:17:47 +02:00
core iPhone X support and iOS-related fixes 2018-04-14 20:17:47 +02:00
doc Made print_tree_pretty() function which displays scene tree graphically 2018-04-14 19:56:55 +02:00
drivers Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3 2018-03-29 00:29:06 +02:00
editor Moves the md5sum's from the <filename>.import file into .import/<filename>.md5 2018-04-14 19:57:45 +02:00
main Add new window setting: always on top 2018-04-14 19:03:53 +02:00
misc iPhone X support and iOS-related fixes 2018-04-14 20:17:47 +02:00
modules GridMap: fix next/prev plane text, fix meta not found 2018-04-14 20:10:02 +02:00
platform iPhone X support and iOS-related fixes 2018-04-14 20:17:47 +02:00
scene Made print_tree_pretty() function which displays scene tree graphically 2018-04-14 19:56:55 +02:00
servers Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3 2018-03-29 00:29:06 +02:00
thirdparty Update libwebm 2018-03-29 00:06:05 +02:00
.appveyor.yml Add GDnative wrapper lib on CI build 2018-01-04 20:32:12 +01:00
.clang-format Style: Apply clang-format to Java files 2017-12-10 01:16:07 +01:00
.editorconfig Enforce insert_final_newline in the editorconfig. 2018-02-22 13:06:25 +01:00
.gitattributes Add .xml to .gitattributes 2017-10-13 21:29:26 +11:00
.gitignore Added Geany/geany_plugins files to the ".gitignore". 2018-01-07 14:14:32 -02:00
.mailmap Disable colored output and progress bar when building outside of a TTY 2018-01-13 17:56:41 +01:00
.travis.yml Add GDnative wrapper lib on CI build 2018-01-04 20:32:12 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2018-04-06 21:46:45 +02:00
CHANGELOG.md Update changelog for 3.0.2 2018-03-03 15:12:41 +01:00
CONTRIBUTING.md fix some typos 2017-11-28 16:18:22 +01:00
COPYRIGHT.txt Copyright: replace tabs by 8 spaces 2018-01-22 17:25:54 +07:00
DONORS.md Update AUTHORS and DONORS list 2018-04-06 21:46:45 +02:00
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
README.md Add screenshot to the README 2017-10-31 10:15:36 +01:00
SConstruct SCons: Fix running 'scons' without platform argument 2018-03-29 00:21:41 +02:00
compat.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
methods.py Fix typos with codespell 2018-02-22 12:17:06 +01:00
version.py Bump version to 3.0.3-devel 2018-03-18 02:38:31 +01:00

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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