godot/modules/mono/build_scripts
Mateo Kuruk Miccino f387b9b4f4 Multiple changes to DisplayServerX11
- Travis: Change x11 to linuxbsd
- SCons: Change x11 plataform to linuxbsd
- Plugins: Remove ; to avoid fallthrough warning
- DisplayServerX11: Implement set_icon
- DisplayServerX11: Fix X11 bug when a window was erased from windows
  map, all the changes from that erased windows are sending to the main
  window
- DisplayServerX11: Reorder create_window commands
- DisplayServerX11: Change every Size2 to Size2i and Rect2 to Rect2i
  where it belongs

+ More X11 fixes which have been integrated directly back into reduz's
original commits while rebasing the branch.
2020-03-26 15:49:54 +01:00
..
__init__.py Mono: Reorganize build scripts 2019-04-07 19:03:09 +02:00
api_solution_build.py Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
gen_cs_glue_version.py Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
godot_tools_build.py Fix msbuild target argument 2019-12-29 17:03:21 -05:00
make_android_mono_config.py SCons: Drop support for Python 2 2020-03-25 15:25:37 +01:00
mono_android_config.xml Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
mono_configure.py Multiple changes to DisplayServerX11 2020-03-26 15:49:54 +01:00
mono_reg_utils.py SCons: Drop support for Python 2 2020-03-25 15:25:37 +01:00
solution_builder.py SCons no longer passes FrameworkPathOverride to MSBuild 2019-07-10 13:19:52 +02:00