godot/editor/translations/hu.po

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# Hungarian translation of the Godot Engine editor
# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Árpád Horváth <horvatha4@googlemail.com>, 2018.
# Nagy Lajos <neutron9707@gmail.com>, 2017.
# Sandor Domokos <sandor.domokos@gmail.com>, 2017-2018.
# Varga Dániel <danikah.danikah@gmail.com>, 2016-2018, 2020.
# Gabor Csordas <gaborcsordas@yahoo.com>, 2018, 2019, 2020.
# Tusa Gamer <tusagamer@mailinator.com>, 2018.
# Máté Lugosi <mate.lugosi@gmail.com>, 2019.
# sztrovacsek <magadeve@gmail.com>, 2019.
# Ács Zoltán <acszoltan111@gmail.com>, 2020.
# cefrebevalo <szmarci711@gmail.com>, 2020.
# thekeymethod <csokan.andras87@protonmail.ch>, 2020.
# Czmorek Dávid <czmdav.soft@gmail.com>, 2020.
# Újvári Marcell <mmarci72@gmail.com>, 2021.
# Gergő Pistai <gergopistai@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2021-03-31 03:53+0000\n"
"Last-Translator: Gergő Pistai <gergopistai@gmail.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
"Language: hu\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Érvénytelen típusargumentum a convert()-hez használjon TYPE_* konstansokat."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "Szöveg elvárt hossza 1 ( egy karakter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nincs elég bájt a bájtok dekódolására, vagy hibás formátum."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "Érvénytelen bemenet %i (nem átadott) a kifejezésben"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "self nem használható, mert a példány null (nincs átadva)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Érvénytelen operandusok az %s, %s és %s operátorhoz."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "Érvénytelen %s típusú index %s típusú alaphoz"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "Érvénytelen nevezett index '%s' %s alaptípushoz"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Érvénytelen argumentumok a(z) '%s' építőben"
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "'%s' hívásánál:"
#: core/ustring.cpp
msgid "B"
msgstr "B"
#: core/ustring.cpp
msgid "KiB"
msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Szabad"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Kiegyensúlyozott"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Tükör"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Idő:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
msgstr "Érték:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Kulcs Beszúrása Ide"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Kiválasztott Kulcs(ok) Megkettőzése"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Kiválasztott Kulcs(ok) Törlése"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "Bézier Pont Hozzáadása"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "Bézier Pontok Mozgatása"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Animáció - Kulcsok Megkettőzése"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Animáció - Kulcsok Törlése"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Animáció - Kulcskép Idő Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Animáció - Átmenet Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Animáció - Transzformáció Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Animáció - Kulcskép Érték Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Animáció - Hívás Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Animáció - Több Kulcskép Idő Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
msgstr "Animáció - Több Átmenet Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
msgstr "Animáció - Több Transzformáció Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
msgstr "Animáció - Több Kulcskép Érték Változtatása"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
msgstr "Animáció - Több Hívás Változtatása"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Animáció Hosszának Változtatása"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Animáció Ismétlésének Változtatása"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Tulajdonság Sáv"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "3D Transzform Sáv"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr "Metódus Hívás Sáv"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "Bézier Görbe Sáv"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr "Hang Lejátszás Sáv"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr "Animáció Lejátszás Sáv"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "Animáció hossza (képkockák)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "Animáció hossza (másodpercek)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "Sáv Hozzáadása"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Animáció Ismétlése"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Függvények:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Hang Klipek:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "Animáció Klipek:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "Sáv Útvonal Változtatás"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Jelen sáv ki/be kapcsolása."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Frissítés Módja (Hogyan van ez a tulajdonság beállítva)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "Interpolálás Módja"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "Összefűzés Módja (Vége és kezdete interpolálása ismétlés esetén)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Jelen sáv eltávolítása."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "Idő (mp): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Sáv Engedélyezés Kapcsolása"
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Folyamatos"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Pontozott"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Érzékelő"
#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr "Felvétel"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Legközelebbi"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineáris"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Köbös"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "Átmenet Nélküli Interpoláció"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "Folytatólagos Interpoláció"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Kulcs Beszúrása"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "Kulcs(ok) Megkettőzése"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Kulcs(ok) Törlése"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "Animáció Frissítés Módjának Változtatása"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "Animáció Interpolálás Módjának Változtatása"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "Animáció Összefűzés Módjának Változtatása"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Animáció Sáv Eltávolítása"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Létrehoz ÚJ sávot a következőhöz: %s, és beszúrja a kulcsot?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Létrehoz %d ÚJ sávot és beszúrja a kulcsokat?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
msgstr "Létrehozás"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Animáció - Beszúrás"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
"AnimationPlayer nem tudja önmagát animálni, csak más AnimationPlayer "
"elemeket."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Animáció - Létrehozás és Beillesztés"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Animáció - Sáv és Kulcs Beszúrása"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Animáció - Kulcs Beszúrása"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "Animáció Léptékének Változtatása"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "Sávok Újrarendezése"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
"A transzform sávok csak a Spatial típusú vagy azt bővítő elemekre "
"vonatkoznak."
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"Hang sávok csak a következő típusú node-ra mutathatnak:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animáció sávok csak AnimationPlayer node-ra mutathatnak."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
"Egy AnimationPlayer nem tudja önmagát animálni, csak más AnimationPlayer "
"node-okat."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Új sáv hozzáadása nem lehetséges gyökér nélkül"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "Érvénytelen sáv Bezier számára (nincs megfelelő al-tulajdonság)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "Beizer Sáv Hozzáadása"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Sáv elérési útja helytelen, kulcs hozzáadása nem lehetséges."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "Sáv típusa nem Spatial, kulcs hozzáadása nem lehetséges"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr "Transzform Sáv Kulcs hozzáadása"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "Sáv Kulcs Hozzáadása"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Sáv elérési útja helytelen, kulcs hozzáadása nem lehetséges."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "Metódus Sáv Kulcs Hozzáadása"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "A metódus nem található az objektumban: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Animáció - Kulcsok Mozgatása"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
msgstr "A vágólap üres"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "Sávok beillesztése"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Animáció - Kulcsok Nyújtása"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
"Ez az opció nem működik Bezier szerkesztésre, mert ez csak egyetlen sáv."
#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
"\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
"Ez az animáció egy importált jelenethez tartozik, ezért az importált sávok "
"módosításai nem lesznek mentve.\n"
"\n"
"Egyedi sávok hozzáadásának engedélyezéséhez navigáljon a jelenet importálás "
"beállításaihoz, állítsa be\n"
"\"Animation > Storage\" értékét \"Files\"-ra, engedélyezze a(z) \"Animation "
"> Keep Custom Tracks\" opciót, majd importálja újra.\n"
"Egy másik megoldás, ha olyan import előbeállítást használ, ami az "
"animációkat külön fájlba importálja."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "Figyelmeztetés: Importált animáció szerkesztése"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr ""
"Válasszon egy AnimationPlayer node-ot az animációk létrehozásához és "
"szerkesztéséhez."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "Csak a fában kiválosztott node-ok sávjainak megjelenítése."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr ""
"Sávok csoportosítása node-ok szerint, vagy megjelenítés egyszerű listaként."
#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr "Illesztés:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr "Animáció lépés értéke."
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "Másodperc"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "FPS"
msgstr "FPS"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Szerkesztés"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "Animáció tulajdonságok."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "Sávok Másolása"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Kijelölés Nyújtása"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "Nyújtás a Kurzortól"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Kijelölés Megkettőzése"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "Áthelyezettek Megkettőzése"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "Kijelölés Törlése"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "Ugrás a Következő Lépésre"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "Ugrás az Előző Lépésre"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Animáció Optimalizálása"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Animáció Tisztítása"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "Válassza ki az animálandó node-ot:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "Bézier görbék használata"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Animáció optimalizáló"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Maximum lineáris hiba:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Maximum szög hiba:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maximum optimalizálható szög:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimalizálás"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Érvénytelen kulcsok eltávolítása"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Megoldatlan és üres nyomvonalak eltávolítása"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Összes animáció tisztítása"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Animáció(k) Tisztítása (NEM VISSZAVONHATÓ!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Tisztítás"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "Méretezési arány:"
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
msgstr "Másolandó nyomvonalak kiválasztása"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Másolás"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
msgstr "Összes/semmi kijelölése"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr "Hangsávklip hozzáadása"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "Hangsáv klip eltolt kezdési idejének módosítása"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "Hangsáv klip eltolt befejezési idejének módosítása"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Tömb átméretezése"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Tömb értéktípusának megváltoztatása"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Tömb értékének megváltoztatása"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Ugrás sorra"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Sorszám:"
#: editor/code_editor.cpp
msgid "%d replaced."
msgstr "%d lecserélve."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr "%d egyezés."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
msgstr "%d egyezés."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Nagybetűérzékeny"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Egész szavak"
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Csere"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Összes cseréje"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Csak kijelölés"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "Alapértelmezett"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "Szkript panel váltása"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "Nagyítás"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "Kicsinyítés"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Nagyítás visszaállítása"
#: editor/code_editor.cpp
msgid "Warnings"
msgstr "Figyelmeztetések"
#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "Sor és oszlopszámok."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr "Nevezze el a metódust a cél node-ban."
#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
msgstr "A metódusnévnek érvényes azonosítónak kell lennie."
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
"Nem található a célmetódus! Nevezzen meg egy érvényes metódust, vagy "
"csatoljon egy szkriptet a cél node-hoz."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr "Csatlakoztatás node-hoz:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
msgstr "Csatlakoztatás szkripthez:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
msgstr "Jelzésből:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr "A jelenet nem tartalmaz szkriptet."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Hozzáadás"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Eltávolítás"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "További meghívási argumentum hozzáadása:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "További hívási argumentumok:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
msgstr "Fogadó metódus:"
#: editor/connections_dialog.cpp
msgid "Advanced"
msgstr "Speciális"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Elhalasztott"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Egyszeri"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr "Az első kibocsátás után lekapcsolja a jelzést."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr "Nem lehet csatlakoztatni a jelet"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Bezárás"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Csatlakoztatás"
#: editor/connections_dialog.cpp
msgid "Signal:"
msgstr "Jelzés:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "'%s' csatlakoztatása ehhez: '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "'%s' leválasztása erről: '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "Az összes leválasztása a jelzésről: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Csatlakoztatás..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Leválasztás"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr "Jelzés csatlakoztatása metódushoz"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
msgstr "Kapcsolat szerkesztése:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "Biztosan eltávolítja az összes kapcsolatot a(z) \"%s\" jelzésről?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Jelzések"
#: editor/connections_dialog.cpp
msgid "Filter signals"
msgstr "Jelek szűrése"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "Biztosan eltávolítja az összes kapcsolatot erről a jelzésről?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "Összes lecsatlakoztatása"
#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "Szerkesztés..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
msgstr "Ugrás metódusra"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "%s típusának megváltoztatása"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "Változtatás"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Új %s létrehozása"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Kedvencek:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Legutóbbi:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Keresés:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Egyezések:"
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Leírás:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Csere keresése:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Függőségek:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"'%s' jelenet éppen szerkesztés alatt áll.\n"
"A változások újratöltés után lépnek érvénybe."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"A(z) '%s' forrás éppen használatban van.\n"
"A változtatások újratöltéskor lépnek életbe."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Függőségek"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Forrás"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
msgstr "Útvonal"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Függőségek:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "HIbásak Kijavítása"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Függőség Szerkesztő"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Csere Forrás Keresése:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Megnyitás"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Tulajdonosai:"
#: editor/dependency_editor.cpp
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
"Eltávolítja a kiválasztott fájlokat a projektből? (nem visszavonható)\n"
"Az eltávolított fájlokat a lomtárban találja, ha visszaállítaná őket."
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
"Az eltávolítandó fájlokat szükségelik más források a működésükhöz.\n"
"Eltávolítja őket ennek ellenére? (nem visszavonható)\n"
"Az eltávolított fájlokat a lomtárban találja, ha visszaállítaná őket."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "Nem eltávolítható:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Hiba betöltéskor:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "A betöltés nem sikerült a hiányzó függőségek miatt:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Megnyitás Mindenképpen"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Melyik lépést tegyük meg?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Függőségek Megjavítása"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Hibák a betöltés során!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Véglegesen törlöl %d elemet? (Nem visszavonható!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr "Függőségek megjelenítése"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr "Árva Forrás Kezelő"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Törlés"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Birtokol"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Források Explicit Tulajdonos Nélkül:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Szótár Kulcs Módosítása"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Szótár Érték Módosítása"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Köszönet a Godot közösségétől!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine közreműködők"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Projekt Alapítói"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Vezető Fejlesztő"
#. TRANSLATORS: This refers to a job title.
#. The trailing space is used to distinguish with the project list application,
#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Projekt Kezelő "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Fejlesztők"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Szerzők"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Platina Támogatók"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Arany Szponzorok"
#: editor/editor_about.cpp
msgid "Silver Sponsors"
msgstr "Ezüst adományozók"
#: editor/editor_about.cpp
msgid "Bronze Sponsors"
msgstr "Bronz adományozók"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Szponzorok"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Arany Adományozók"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Ezüst Adományozók"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Bronz Adományozók"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Adományozók"
#: editor/editor_about.cpp
msgid "License"
msgstr "Licenc"
#: editor/editor_about.cpp
msgid "Third-party Licenses"
msgstr "Harmadik féltől származó licencek"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
"A Godot Engine több harmadik fél ingyenes és nyílt forráskódú könyvtáraira "
"támaszkodik, amelyek mindegyike kompatibilis az MIT licenc feltételeivel. Az "
"alábbiakban felsoroljuk az összes ilyen harmadik fél összetevőjét, a "
"vonatkozó szerzői jogi nyilatkozatokkal és licencfeltételekkel együtt."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Minden Összetevő"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Összetevők"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Licencek"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
msgstr "Hiba a csomagfájl megnyitása során, nem ZIP formátumú."
#: editor/editor_asset_installer.cpp
msgid "%s (Already Exists)"
msgstr "'%s' (már létezik)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Eszközök Kicsomagolása"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "A következő fájlokat nem sikerült kibontani a csomagból:"
#: editor/editor_asset_installer.cpp
msgid "And %s more files."
msgstr "És további %s fájl."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr "A csomag telepítése sikeres volt!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Siker!"
#: editor/editor_asset_installer.cpp
msgid "Package Contents:"
msgstr "Csomag tartalma:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "Telepítés"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Csomagtelepítő"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Hangszórók"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Effektus Hozzáadása"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Hangbusz Átnevezése"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Hangbusz Hangerő Módosítás"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Hangbusz Szóló Ki-/Bekapcsolása"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Hangbusz Némításának Ki-/Bekapcsolása"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Hangbusz KItérés Effektus Ki-/Bekapcsolása"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Hangbusz Küldésének Kiválasztása"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Hangbusz Effektus Hozzáadása"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Busz Effektus Áthelyezése"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Busz Effektus Törlése"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
msgstr "Az átrendezéshez húzza át."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Szóló"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Néma"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Kitérés"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Busz beállítások"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Megkettőzés"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Hangerő Visszállítása"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Effektus Törlése"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Hang"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Hangbusz Hozzáadása"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "A főbuszt nem lehet kitörölni!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Hangbusz Törlése"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Hangbusz Megkettőzése"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Busz Hangerő Visszaállítása"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Hangbusz Áthelyezése"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Hangbusz Elrendezés Mentése Másként..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Új Elrendezés Helye..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Hangbusz Elrendezés Megnyitása"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr "Nincs '%s' fájl."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Elrendezés"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Érvénytelen fájl, nem egy hangbusz elrendezés."
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
msgstr "Hiba a fájl mentésekor: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Busz Hozzáadása"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr "Új hangbusz hozzáadása ehhez az elrendezéshez."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Betöltés"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Meglévő Busz Elrendezés betöltése."
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "Mentés Másként"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Jelenlegi Busz Elrendezés mentése fájlba."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Alapértelmezett Betöltése"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Betölti az alapértelmezett Busz Elrendezést."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Új Buszelrendezés létrehozása."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Érvénytelen név."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Érvényes karakterek:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr "Nem ütközhet egy már meglévő játékmotor-osztálynévvel."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr "Érvénytelen név. Nem ütközhet egy már meglévő beépített típusnévvel."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr ""
"Érvénytelen név. Nem ütközhet egy már meglévő globális konstans névvel."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr "A kulcsszó nem használható automatikus betöltési névként."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Már létezik '%s' AutoLoad!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "AutoLoad Átnevezése"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "AutoLoad Globálisok Kapcsolása"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "AutoLoad Áthelyezése"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "AutoLoad Eltávolítása"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Engedélyezés"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "AutoLoad-ok Átrendezése"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
msgstr "Nem lehet hozzáadni az automatikus betöltést:"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "AutoLoad Hozzáadása"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Útvonal:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Node neve:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/project_manager.cpp
#: editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Név"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Egyke"
#: editor/editor_data.cpp editor/inspector_dock.cpp
msgid "Paste Params"
msgstr "Paraméterek Beillesztése"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Scene Frissítése"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Helyi módosítások eltárolása..."
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "Scene frissítése..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[üres]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[nincs mentve]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr "Először válassza ki az alapkönyvtárat."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Válasszon egy Könyvtárat"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Mappa Létrehozása"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Név:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Nem sikerült létrehozni a mappát."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Kiválaszt"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Tároló Fájl:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr "Nem található export sablon a várt útvonalon:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Csomagolás"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"A célplatformnak 'ETC' textúra tömörítésre van szüksége GLES2-höz. "
"Engedélyezze az 'Import Etc' beállítást a Projekt Beállításokban."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
"A célplatformnak 'ETC2' textúra tömörítésre van szüksége GLES3-höz. "
"Engedélyezze az 'Import Etc 2' beállítást a Projekt Beállításokban."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"A célplatformnak 'ETC' textúra tömörítésre van szüksége a tartalék driverhez "
"GLES2-höz.\n"
"Engedélyezze az 'Import Etc' beállítást a Projekt Beállításokban, vagy "
"kapcsolja ki a 'Driver Fallback Enabled' beállítást."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
"A célplatformnak 'PVRTC' textúra tömörítésre van szüksége GLES2-höz. "
"Engedélyezze az 'Import Pvrtc' beállítást a Projekt Beállításokban."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"A célplatformnak 'ETC2' vagy 'PVRTC' textúra tömörítésre van szüksége GLES3-"
"hoz. Engedélyezze az 'Import Etc 2' vagy 'Import Pvrtc' beállítást a Projekt "
"Beállításokban."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"A célplatformnak 'PVRTC' textúra tömörítésre van szüksége GLES2-höz.\n"
"Engedélyezze az 'Import Pvrtc' beállítást a Projekt Beállításokban, vagy "
"kapcsolja ki a 'Driver Fallback Enabled' beállítást."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr "Az egyéni hibakeresési sablon nem található."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr "Az egyéni kiadási sablon nem található."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Sablon fájl nem található:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "32-bites exportokon a beágyazott PCK nem lehet nagyobb mint 4 GiB."
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D szerkesztő"
#: editor/editor_feature_profile.cpp
msgid "Script Editor"
msgstr "Szkript szerkesztő"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
msgstr "Eszköz könyvtár"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr "Jelenetfa szerkesztése"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr "Node dokk"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
msgstr "Fájlrendszer dokk"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr "Dock importálása"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
msgstr "Törli a(z) '%s' profilt? (nem visszavonható)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr ""
"A profilnak érvényes fájlnévnek kell lennie, és nem tartalmazhatja a \".\" "
"karaktert"
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr "Ilyen nevű profil már létezik."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr "(A szerkesztő letiltva, a tulajdonságok letiltva)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr "(A tulajdonságok le vannak tiltva)"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
msgstr "(A szerkesztő le van tiltva)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
msgstr "Osztály beállítások:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr "Környezetfüggő szerkesztő engedélyezése"
#: editor/editor_feature_profile.cpp
msgid "Enabled Properties:"
msgstr "Engedélyezett tulajdonságok:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
msgstr "Engedélyezett funkciók:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Classes:"
msgstr "Engedélyezett osztályok:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr "A(z) '%s' fájl formátuma érvénytelen, az importálás megszakítva."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
"A (z) '%s' profil már létezik. Importálás előtt először távolítsa el azt, "
"importálás megszakítva."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr "Hiba történt a profil útvonalba mentése során: '%s'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
msgstr "Nincs beállítva"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
msgstr "Jelenlegi profil:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr "Tegye jelenlegivé"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Új"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importálás"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportálás"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
msgstr "Elérhető profilok:"
#: editor/editor_feature_profile.cpp
msgid "Class Options"
msgstr "Osztály beállításai"
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr "Új profilnév:"
#: editor/editor_feature_profile.cpp
msgid "Erase Profile"
msgstr "Profil törlése"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr "Godot funkcióprofil"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr "Profil(ok) importálása"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
msgstr "Profil exportálása"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr "A szerkesztő funkcióprofiljainak kezelése"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Aktuális Mappa Kiválasztása"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Fájl Létezik, Felülírja?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr "Válassza ezt a mappát"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Útvonal Másolása"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr "Megnyitás a Fájlkezelőben"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "Megjelenítés a Fájlkezelőben"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Új Mappa..."
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "Frissítés"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Minden Felismert"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Minden Fájl (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Fálj Megnyitása"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Fájl(ok) Megnyitása"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Könyvtár Megnyitása"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Fájl vagy Könyvtár Megnyitása"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Mentés"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Fájl Mentése"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Ugrás Vissza"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Ugrás Előre"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Ugrás Fel"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Rejtett fálok megjelenítése/elrejtése"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Kedvencek Mutatása/Elrejtése"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Mód váltása"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Elérési Út Fókuszálása"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Kedvenc fentebb helyezése"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Kedvenc lentebb helyezése"
#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
msgstr "Ugrás az előző mappára."
#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
msgstr "Ugrás a következő mappára."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Lépjen a szülőmappába."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr "Fájlok frissítése."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Jelenlegi mappa kedvenccé tétele/eltávolítása a kedvencek közül."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr "A rejtett fájlok láthatóságának ki- és bekapcsolása."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "Az elemek megtekintése bélyegkép-rácsként."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "Elemek megtekintése listaként."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Könyvtárak és Fájlok:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr "Előnézet:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Fájl:"
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Források Vizsgálata"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "Eszközök (Újra) Betöltése"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Eleje"
#: editor/editor_help.cpp
msgid "Class:"
msgstr "Osztály:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "Örököl:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Őt örökli:"
#: editor/editor_help.cpp
msgid "Description"
msgstr "Leírás"
#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Online oktatóanyagok"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Tulajdonságok"
#: editor/editor_help.cpp
msgid "override:"
msgstr "felülírja:"
#: editor/editor_help.cpp
msgid "default:"
msgstr "alapértelmezett:"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "Metódusok"
#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Téma tulajdonságai"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Felsorolások"
#: editor/editor_help.cpp
msgid "Constants"
msgstr "Konstansok"
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr "Tulajdonságleírások"
#: editor/editor_help.cpp
msgid "(value)"
msgstr "(érték)"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Ennek a tulajdonságnak jelenleg nincs leírása. Segítsen minket azzal, hogy "
"[color=$color][url=$url]hozzájárul eggyel[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr "Metódusleírások"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Ennek a metódusnak jelenleg nincs leírása. Segítsen minket azzal, hogy "
"[color=$color][url=$url]hozzájárul eggyel[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Keresés a súgóban"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr "Pontos Egyezés"
#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
msgstr "Hierarchia megjelenítése"
#: editor/editor_help_search.cpp
msgid "Display All"
msgstr "Az összes megjelenítése"
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr "Csak osztályok"
#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr "Csak metódusok"
#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr "Csak jelzések"
#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr "Csak konstansok"
#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr "Csak tulajdonságok"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr "Csak tématulajdonságok"
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr "Tag típusa"
#: editor/editor_help_search.cpp
msgid "Class"
msgstr "Osztály"
#: editor/editor_help_search.cpp
msgid "Method"
msgstr "Metódus"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
msgid "Signal"
msgstr "Jelzés"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Állandó"
#: editor/editor_help_search.cpp
msgid "Property"
msgstr "Tulajdonság"
#: editor/editor_help_search.cpp
msgid "Theme Property"
msgstr "Téma tulajdonság"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "Tulajdonság:"
#: editor/editor_inspector.cpp
msgid "Set"
msgstr "Beállít"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr "Többszörös beállítása:"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Kimenet:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr "Kijelölés másolása"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Töröl"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Kimenet törlése"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
msgstr "Leállítás"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
msgstr "Start"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
msgstr "%s/s"
#: editor/editor_network_profiler.cpp
msgid "Down"
msgstr "Le"
#: editor/editor_network_profiler.cpp
msgid "Up"
msgstr "Fel"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
msgstr "Node"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
msgstr "Bejövő RPC"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
msgstr "Bejövő RSET"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
msgstr "Kimenő RPC"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
msgstr "Kimenő RSET"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
msgstr "Új ablak"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr "Az importált erőforrások nem menthetők."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Hiba történt az erőforrás mentésekor!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
"Ezt az erőforrást nem menthető, mert nem tartozik a szerkesztett jelenethez. "
"Először tegye egyedivé."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Erőforrás Mentése Másként..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Nem lehet megnyitni a fájlt írásra:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Kért fájl formátum ismeretlen:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Hiba történt mentés közben."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
"A(z) '%s' nem nyitható meg. Lehet, hogy a fájlt áthelyezték vagy törölték."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Hiba történt '%s' feldolgozása közben."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Váratlan fájlvége '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "Nem található '%s' vagy annak függőségei."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Hiba történt '%s' betöltése közben."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Scene mentése"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Elemzés"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Indexkép Létrehozása"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Ezt a műveletet nem lehet fagyökér nélkül végrehajtani."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"Ezt a jelenetet nem lehet elmenteni, mivel ciklikus peldányosítást "
"tartalmaz.\n"
"Kérem oldja meg a problémát, aztán próbáljon meg ismét menteni."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Nem sikerült a Scene mentése. Valószínű, hogy a függőségei (példányok vagy "
"öröklések) nem voltak megfelelőek."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "Nem lehet felülírni a még nyitott jelenetet!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Nem lehet betölteni a MeshLibrary-t összeolvasztásra!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Hiba MeshLibrary mentésekor!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Nem lehet betölteni a TileSet-et összeolvasztásra!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Hiba TileSet mentésekor!"
#: editor/editor_node.cpp
msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
"Hiba történt a szerkesztő elrendezésének mentése közben.\n"
"Bizonyosodjon meg róla, hogy a szerkesztő felhasználói elérési útján "
"engedélyezve van az írás."
#: editor/editor_node.cpp
msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
"Alapértelmezett szerkesztő elrendezés felülírva.\n"
"Hogy visszaállítsa az alapértelmezett elrendezést az eredeti beállításokra, "
"használja az Elrendezés Törlése opciót és törölje az alapértelmezett "
"elrendezést."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Elrendezés neve nem található!"
#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
msgstr ""
"Az alapértelmezett elrendezés vissza lett állítva az eredeti beállításokra."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Ez az erőforrás egy olyan jelenethez tartozik, ami be lett importálva, így "
"nem szerkeszthető.\n"
"Olvassa el a jelenetek importálásáról szóló megfelelő dokumentációt, hogy "
"jobban megértse ezt a munkafolyamatot."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"Ez az erőforrás egy olyan jelenethez tartozik ami példányosított vagy "
"örökölt.\n"
"A módosítások nem lesznek megtartva a jelenlegi jelenet mentésekor."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Ez azt erőforrást importálta, így ez nem szerkeszthető. Módosítsa a "
"beállításait az import panelen, és importálja újból."
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Ez a jelenetet importált, így a rajta végzett módosítások nem lesznek "
"megtartva.\n"
"Változtatásokat végezhet rajta, ha példányosítja, vagy leszármaztatja.\n"
"Olvassa el a jelenetek importálásáról szóló megfelelő dokumentációt, hogy "
"jobban megértse ezt a munkafolyamatot."
#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Ez egy távoli objektum, így a rajta végzett módosítások nem lesznek "
"megtartva.\n"
"Olvassa el a hibakezelésről szóló megfelelő dokumentációt, hogy jobban "
"megértse ezt a munkafolyamatot."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Nincs meghatározva Scene a futtatáshoz."
#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr "Futtatás előtt mentse a jelenetet..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Az alprocesszt nem lehetett elindítani!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Jelenet megnyitása"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Alap Jelenet Megnyitása"
#: editor/editor_node.cpp
msgid "Quick Open..."
msgstr "Gyors Megnyitás..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Jelenet Gyors Megnyitása..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Szkript Gyors Megnyitás..."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Mentés és Bezárás"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Bezárás előtt menti a '%s'-n végzett módosításokat?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
msgstr "%s módosított erőforrás mentve."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
msgstr "Egy gyökér node szükséges a jelenet mentéséhez."
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Scene Mentése Másként..."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Ezt a műveletet nem lehet végrehajtani egy Scene nélkül."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Mesh könyvtár exportálás"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Ezt a műveletet nem lehet végrehajtani gyökér node nélkül."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Tile Set exportálás"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Ezt a műveletet nem lehet végrehajtani egy kiválaszott Node nélkül."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Még nem mentette az aktuális jelenetet. Megnyitja mindenképp?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Nem lehet újratölteni egy olyan jelenetet, amit soha nem mentett el."
#: editor/editor_node.cpp
msgid "Reload Saved Scene"
msgstr "Mentett jelenet újratöltése"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
"Az aktuális jelenet nem mentett módosításokat tartalmaz.\n"
"A mentett jelenetet mindenképp újratölti? Ez a művelet nem visszavonható."
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Scene gyors futtatás..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Kilépés"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Igen"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Kilép a szerkesztőből?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Megnyitja a Projektkezelőt?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Mentés és kilépés"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
"Elmenti a következő jelenet(ek)en végzett változtatásokat kilépés előtt?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
"Elmenti a következő Scene(ek)en végzett változtatásokat a Projektkezelő "
"megnyitása előtt?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Ez a lehetőség elavult. Az olyan helyzeteket, ahol kényszeríteni kell egy "
"frissítést, már hibának vesszük. Kérjük, jelentse ezt."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Válasszon egy Fő Jelenetet"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Jelenet bezárása"
#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
msgstr "Bezárt jelenet újbóli megnyitása"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Nem sikerült az addon plugin engedélyezése itt: '%s' a konfiguráció elemzése "
"megbukott."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"Nem található szkript mező az addon pluginnak a következő helyen: 'res://"
"addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Nem sikerült az addon szkript betöltése a következő útvonalról: '%s'."
#: editor/editor_node.cpp
#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Nem lehet betölteni az addon szkriptet a(z) '%s' útvonalról. Úgy tűnik, hiba "
"történt a kódban, ellenőrizze a szintaxist."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Nem sikerült az addon szkript betöltése a következő útvonalról: '%s' Az "
"alaptípus nem EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Nem sikerült az addon szkript betöltése a következő útvonalról: '%s' A "
"szkript nem eszközmódban van."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"A(z) '%s' Scene automatikusan be lett importálva, ezért nem módosítható.\n"
"Változtatások végzéséhez egy új öröklött Scene-t hozhat létre."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Hiba történt a Scene betöltésekor, benne kell lennnie a projekt útvonalában. "
"Használja az 'import' lehetőséget a Scene megnyitására, majd mentse el a "
"projekt útvonalán belülre."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "A(z) '%s' jelenetnek tört függőségei vannak:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Legutóbbi Jelenetek Törlése"
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Nincs meghatározva főjelenet, kiválaszt most egyet?\n"
"Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" "
"kategóriában."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"A kiválasztott '%s' Scene nem létezik, kiválaszt most egy érvényeset?\n"
"Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" "
"kategóriában."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"A kiválasztott '%s' Scene nem egy Scene fájl, kiválaszt most egy "
"érvényeset?\n"
"Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" "
"kategóriában."
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Elrendezés Mentése"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Elrendezés Törlése"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Alapértelmezett"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr "Megjelenítés a fájlrendszerben"
#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr "Jelenet lejátszása"
#: editor/editor_node.cpp
msgid "Close Tab"
msgstr "Lap bezárása"
#: editor/editor_node.cpp
msgid "Undo Close Tab"
msgstr "Lap bezárásának visszavonása"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "A Többi Lap Bezárása"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr "Lapok bezárása ettől jobbra"
#: editor/editor_node.cpp
msgid "Close All Tabs"
msgstr "Minden lap bezárása"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Scene fül váltás"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d további fájl vagy mappa"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d további mappa"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d további fájl"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Dokk Pozíció"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Zavarmentes Mód"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Zavarmentes mód váltása."
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Hozzáad egy új jelenetet."
#: editor/editor_node.cpp
msgid "Scene"
msgstr "Jelenet"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ugrás az előzőleg megnyitott jelenetre."
#: editor/editor_node.cpp
msgid "Copy Text"
msgstr "Szöveg másolása"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Következő fül"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Előző lap"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Fájlok Szűrése..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Műveletek Scene fájlokkal."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Új Scene"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "Új örökölt Jelenet..."
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Jelenet megnyitása..."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Legutóbbi Megnyitása"
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Jelenet Mentése"
#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr "Az összes jelenet mentése"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Átkonvertálás..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "MeshLibrary-ra..."
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "TileSet-re..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Visszavonás"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Újra"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Egyéb projekt- vagy Scene-szintű eszközök."
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Project"
msgstr "Projekt"
#: editor/editor_node.cpp
msgid "Project Settings..."
msgstr "Projekt beállítások..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
msgstr "Verziókezelés"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Verziókezelés beállítása"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
msgstr "Verzióvezérlő leállítása"
#: editor/editor_node.cpp
msgid "Export..."
msgstr "Exportálás..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr ""
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
msgstr "Projektadat-mappa megnyitása"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Eszközök"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
msgstr "Árva erőforrás-kezelő..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Kilépés a projektlistába"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "Hibakeresés"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Indítás Távoli Teszteléssel"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
#: editor/editor_node.cpp
msgid "Small Deploy with Network Filesystem"
msgstr "Kis Telepítés Hálózati Fájlrendszerrel"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
"Ha ez az opció engedélyezve van, akkor az exportálás vagy a telepítés egy "
"minimális méretű futtatható programot hoz létre.\n"
"A fájlrendszert magát a projektből a szerkesztő szolgáltatja majd a "
"hálózaton keresztül.\n"
"Androidon a telepítés gyorsabb teljesítmény érdekében kihasználja az USB "
"kábelt. Ez a lehetőség felgyorsítja a nagy lábnyomú játékok tesztelését."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Látható Ütközési Alakzatok"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Ha ez az opció be van kapcsolva, az ütközési alakzatok és a sugárkövető Node-"
"ok (mind 2D-hez és 3D-hez) láthatóak lesznek a játék futásakor."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Látható Navigáció"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
"Ha ez az opció be van kapcsolva, a navigációs hálók és sokszögek láthatóak "
"lesznek a játék futásakor."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Jelenet Változások Szinkronizálása"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Ha ez a beállítás be van kapcsolva, bármely a jeleneten való változtatás a "
"szerkesztből, a futó projekre is alkalmazva lesz.\n"
"Távoli eszköz használatakor hatékonyabb, ha a hálózati fájlrendszer opció "
"engedélyezve van."
#: editor/editor_node.cpp
msgid "Synchronize Script Changes"
msgstr "Szkript Változtatások Szinkronizálása"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
"Ha ez a beállítás be van kapcsolva, bármilyen szkript, amit elment, újra "
"betöltődik a futó játékba.\n"
"Távoli eszköz használatakor hatékonyabb, ha a hálózati fájlrendszer opció "
"engedélyezve van."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
msgstr "Szerkesztő"
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Szerkesztő beállításai..."
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Szerkesztő Elrendezés"
#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr "Képernyőkép készítése"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "A képernyőképek a szerkesztő adatai/beállításai mappában tárolódnak."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Teljes Képernyő"
#: editor/editor_node.cpp
msgid "Toggle System Console"
msgstr "Rendszerkonzol be- és kikapcsolása"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "Szerkesztő adatok/beállítások mappa megnyitása"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "Szerkesztő Adatmappájának Megnyitása"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr "Szerkesztő beállításai mappa megnyitása"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
msgstr "A Szerkesztő funkcióinak kezelése ..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
msgstr "Exportálási sablonok kezelése..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr "Súgó"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online Dokumentáció"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Kérdések és válaszok"
#: editor/editor_node.cpp
msgid "Report a Bug"
msgstr "Hiba bejelentése"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
msgstr "Visszajelzé Küldése s A Dokumentumokról"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Közösség"
#: editor/editor_node.cpp
msgid "About"
msgstr "Névjegy"
#: editor/editor_node.cpp
msgid "Support Godot Development"
msgstr ""
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Projekt futtatása."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Játék"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
msgstr "Szüneteltesse a jelenet végrehajtását a hibakereséshez."
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Jelenet szüneteltetése"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Leállítja a jelenetet."
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Szerkesztett Scene futtatása."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Scene Futtatása"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Tetszőleges Scene futtatás"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Tetszőleges jelenet lejátszása"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr ""
"A videó-illesztőprogram módosításához újra kell indítani a szerkesztőt."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr "Mentés és újraindítás"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr "Pörög, amikor a szerkesztőablak újrarajzolódik."
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "Folyamatos frissítés"
#: editor/editor_node.cpp
msgid "Update When Changed"
msgstr "Frissítés, ha megváltozik"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Frissítési forgó elrejtése"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Fájlrendszer"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Megfigyelő"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Alsó panel kinyitása"
#: editor/editor_node.cpp
msgid "Output"
msgstr "Kimenet"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Nincs Mentés"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
"Hiányzó Android építési-sablon, kérem telepítse az ide tartozó sablonokat."
#: editor/editor_node.cpp
msgid "Manage Templates"
msgstr "Sablonok kezelése"
#: editor/editor_node.cpp
msgid ""
"This will set up your project for custom Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make custom builds instead of using pre-built APKs, "
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
"Az Android építési-sablon már telepítve van a projektbe és nem lesz "
"felülírva.\n"
"Távolítsa el a(z) \"res://android/build\" könyvtárat manuálisan, mivelőtt "
"újra megkísérelné a műveletet."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Sablonok Importálása ZIP Fájlból"
#: editor/editor_node.cpp
msgid "Template Package"
msgstr "Sabloncsomag"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Könyvtár Exportálása"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Egyesítés Meglévővel"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Szkriptet Megnyit és Futtat"
#: editor/editor_node.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"A alábbi fájlok újabbak a lemezen.\n"
"Mit szeretne tenni?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr "Újratöltés"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "Újramentés"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Új Örökölt"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Betöltési Hibák"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Kiválasztás"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "2D szerkesztő megnyitása"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "3D Szerkesztő Megnyitása"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Szkript szerkesztő megnyitása"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Eszköz Könyvtár Megnyitása"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Következő Szerkesztő Megnyitása"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Előző Szerkesztő Megnyitása"
#: editor/editor_node.h
msgid "Warning!"
msgstr "Figyelmeztetés!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
msgstr "Nem található alerőforrás."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Háló Előnézetek Létrehozása"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Indexkép..."
#: editor/editor_plugin_settings.cpp
msgid "Main Script:"
msgstr "Fő szkript:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr "Bővítmény szerkesztése"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Telepített Bővítmények:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Frissítés"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Verzió:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Szerző:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Állapot:"
#: editor/editor_plugin_settings.cpp
msgid "Edit:"
msgstr "Szerkesztés:"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Mérés:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Keretidő (mp)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Átlagos Idő (mp)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Keret %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Fizika Keret %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Befoglaló"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Saját"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Keret #:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "Idő"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Hívások"
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Szöveg szerkesztése:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Be"
#: editor/editor_properties.cpp
msgid "Layer"
msgstr "Réteg"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "%d bit, érték: %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[Üres]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr "Hozzárendelés..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Új szkript"
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr "Szkript kinyitása"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "Új %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "Egyedivé tétel"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Beillesztés"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
msgstr "Átalakítás erre: %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "Méret: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "Oldal: "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "Elem eltávolítása"
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "Új kulcs:"
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr "Új érték:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "Kulcs/érték pár hozzáadása"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Nem található futtatható exportállomány ehhez a platformhoz.\n"
"Kérem adjon hozzá egy futtatható exportállományt az export menüben."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Írja a logikát a _run() metódusba."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Már létezik a szerkesztett Scene."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Nem sikerült a szkript példányosítása:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Nem felejtette el a 'tool' kulcsszót?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Nem sikerült a szkript futtatása:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Elfelejtette a '_run' metódust?"
#: editor/editor_spin_slider.cpp
msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Válassza ki az importálandó Node-okat"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr "Tallózás"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Scene elérési Út:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Importálás Node-ból:"
#: editor/export_template_manager.cpp
msgid "Redownload"
msgstr "Letöltés újra"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Eltávolítás"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(Telepítve)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Letöltés"
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(Hiányzik)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Jelenlegi)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "Tükrök letöltése, kérjük várjon..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Eltávolítja a(z) '%s' verziójú sablont?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "Nem nyitható meg az export sablon zip."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
msgstr "Érvénytelen version.txt formátum a sablonokban: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Nem található version.txt a sablonokban."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "Hiba történt a sablonok elérési útjának létrehozásakor:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Export Sablonok Kibontása"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Importálás:"
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
msgstr "Hiba történt a tükörlista lekérésekor."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
msgstr ""
"Hiba történt a tükörlista JSON elemzésénél. Kérjük, jelentse ezt a problémát!"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Nem található letöltési link ehhez a verzióhoz. Közvetlen letöltés csak a "
"hivatalos kiadásokhoz elérhető."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "Nem megoldható."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Nem lehet csatlakozni."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Nincs válasz."
#: editor/export_template_manager.cpp
msgid "Request Failed."
msgstr "A kérés sikertelen."
#: editor/export_template_manager.cpp
msgid "Redirect Loop."
msgstr "Ciklus átiránítása."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Sikertelen:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "A Letöltés Befejeződött."
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
msgstr "Az ideiglenes fájl nem távolítható el:"
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
"A sablonok telepítése sikertelen.\n"
"A problémás sablonok archívuma megtalálható a következő helyen: '%s'."
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Hiba az URL kérésekor:"
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
msgstr "Csatlakozás Tükörhöz..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Kapcsolat bontva"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Megoldás"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "Nem Megoldható"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Csatlakozás..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "Nem Lehet Csatlakozni"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Csatlakozva"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "Lekérdezés..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Letöltés"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Kapcsolathiba"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "SSL-Kézfogás Hiba"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Jelenlegi Verzió:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Telepített Verziók:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Telepítés Fájlból"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Sablon Eltávolítása"
#: editor/export_template_manager.cpp
msgid "Select Template File"
msgstr "Válasszon sablonfájlt"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
msgstr "Godot export sablonok"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Export Sablon Kezelő"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Sablonok Letöltése"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
"Tükör kiválasztása a listából: (Shift + kattintás: megnyitás a böngészőben)"
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Kedvencek"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Állapot: Fájl importálása sikertelen. Javítsa a fájlt majd importálja be "
"újra manuálisan."
#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Az erőforrások gyökere nem mozgatható vagy átnevezhető."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "Egy mappa nem helyezhető önmagába."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Hiba mozgatáskor:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Hiba másoláskor:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "Nem sikerült a függőségek frissítése:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "Nincs név megadva."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
msgstr "A megadott név érvénytelen karaktereket tartalmaz."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Egy fájl vagy mappa már létezik a megadott névvel."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "A név érvénytelen karaktereket tartalmaz."
#: editor/filesystem_dock.cpp
msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
"%s\n"
"\n"
"Do you wish to overwrite them?"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Fájl átnevezése:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Mappa átnevezése:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Fájl másolása:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "Mappa másolása:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr "Új örökölt Jelenet"
#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
msgstr "Beállítás fő jelenetként"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr "Jelenetek megnyitása"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Példány"
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
msgstr "Hozzáadás kedvencekhez"
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
msgstr "Eltávolítás a kedvencek közül"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Függőségek Szerkesztése..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Tulajdonosok Megtekintése..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Áthelyezés..."
#: editor/filesystem_dock.cpp
msgid "New Scene..."
msgstr "Új jelenet..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr "Új szkript..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr "Új erőforrás..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "Összes kinyitása"
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr "Összes becsukása"
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "Megkettőzés..."
#: editor/filesystem_dock.cpp
msgid "Move to Trash"
msgstr "Lomtárba Helyezés"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Átnevezés..."
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
msgstr "Előző mappa/fájl"
#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
msgstr "Következő mappa/fájl"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Fájlrendszer Újra-vizsgálata"
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
msgstr "Váltás az osztott módra"
#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr "Fájlok keresése"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Fájlok vizsgálata,\n"
"kérjük várjon..."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Áthelyezés"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "Átnevezés"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "Felülírás"
#: editor/filesystem_dock.cpp
msgid "Create Scene"
msgstr "Jelenet létrehozása"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Szkript Létrehozása"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr "Keresés a fájlokban"
#: editor/find_in_files.cpp
msgid "Find:"
msgstr "Keres:"
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Mappa:"
#: editor/find_in_files.cpp
msgid "Filters:"
msgstr "Szűrők:"
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "Keresés..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "Csere..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Mégse"
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Keres: "
#: editor/find_in_files.cpp
msgid "Replace: "
msgstr "Csere: "
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
msgstr "Összes lecserélése (nem visszavonható)"
#: editor/find_in_files.cpp
msgid "Searching..."
msgstr "Keresés…"
#: editor/find_in_files.cpp
msgid "%d match in %d file."
msgstr "%d egyezés %d fájlban."
#: editor/find_in_files.cpp
msgid "%d matches in %d file."
msgstr "%d egyezés %d fájlban."
#: editor/find_in_files.cpp
msgid "%d matches in %d files."
msgstr "%d egyezések %d fájlban."
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Hozzáadás Csoporthoz"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Eltávolítás Csoportból"
#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr "A csoportnév már létezik."
#: editor/groups_editor.cpp
msgid "Invalid group name."
msgstr "Érvénytelen csoportnév."
#: editor/groups_editor.cpp
msgid "Rename Group"
msgstr "Csoport átnevezése"
#: editor/groups_editor.cpp
msgid "Delete Group"
msgstr "Csoport törlése"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Csoportok"
#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
msgstr "Csoportban nem lévő node-ok"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr "Node-ok szűrése"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr "Node-ok a csoportban"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr "Az üres csoportok automatikusan törlődnek."
#: editor/groups_editor.cpp
msgid "Group Editor"
msgstr "Csoportszerkesztő"
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr "Csoportok kezelése"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importálás Egyetlen Jelenetként"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Importálás Külön Animációkkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Importálás Külön Anyagokkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Importálás külön objektumokkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Importálás külön objektumokkal és anyagokkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Importálás külön objektumokkal és animációkkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Importálás Külön Anyagokkal És Animációkkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Importálás külön objektumokkal, anyagokkal és animációkkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Importálás Több Jelenetként"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Importálás Több Jelentként és Anyagokként"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Scene importálás"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Jelenet importálása..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Fénytérképek Létrehozása"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "Létrehozás a Következő Hálóhoz: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Tetszőleges Szkript Futtatása..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "Nem sikerült az import utáni szkript betöltése:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
"Érvénytelen vagy sérült az importálás utáni szkript (ellenőrizze a konzolt):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Hiba történt az importálás utána szkript futtatásakor:"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Mentés..."
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Importer Kiválasztása"
#: editor/import_defaults_editor.cpp
msgid "Importer:"
msgstr "Importáló:"
#: editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
msgstr "Visszaállítás Alapértelmezettre"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
msgstr ""
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d fájl"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Beállítás Alapértelmezettként '%s'-hez"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Alapértelmezett Törlése '%s'-nél"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importálás Mint:"
#: editor/import_dock.cpp
msgid "Preset"
msgstr "Előre beállított"
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Újraimportálás"
#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Jelenetek mentése, újraimportálás és újraindítás"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr ""
"Az importált fájl típusának módosításához a szerkesztőt újra kell indítani."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
"FIGYELMEZTETÉS: Vannak olyan eszközök, amelyek ezt az erőforrást használják, "
"ezért leállíthatják a megfelelő betöltést."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Nem sikerült betölteni az erőforrást."
#: editor/inspector_dock.cpp
msgid "Expand All Properties"
msgstr "Összes tulajdonság kinyitása"
#: editor/inspector_dock.cpp
msgid "Collapse All Properties"
msgstr "Összes tulajdonság becsukása"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "Mentés Másként..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr "Paraméterek Másolása"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "Erőforrás vágólap szerkesztése"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "Erőforrás Másolása"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
msgstr "Integrálás"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "Tegye Az Al-Erőforrásokat Egyedivé"
#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "Megnyitás Súgóban"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Új erőforrás létrehozása a memóriában, majd annak szerkesztése."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Meglévő erőforrás betöltése a lemezről, majd annak szerkesztése."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "A jelenleg szerkesztett erőforrás elmentése."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Ugrás az előzőleg módosított objektumra az előzményekben."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "Ugrás a következő módosított objektumra az előzményekben."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "A nemrég módosított objektumok előzményei."
#: editor/inspector_dock.cpp
msgid "Object properties."
msgstr "Objektumtulajdonságok."
#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr "Tulajdonságok szűrése"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "Néhány változtatás elveszhet!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "MultiNode Beállítás"
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
msgstr "Válasszon ki egy node-ot a jelzések és csoportok módosításához."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr "Bővítmény szerkesztése"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr "Bővítmény létrehozása"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr "Bővítmény neve:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "Almappa:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
msgstr "Nyelv:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr "Szkript neve:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "Aktiválja most?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr "Sokszög létrehozása"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr "Pontok létrehozása."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"Pontok szerkesztése\n"
"Bal Egérgomb: Pont mozgatása\n"
"Jobb Egérgomb: Pont törlése"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr "Pontok törlése."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
msgstr "Sokszög szerkesztése"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Pont Beszúrása"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr "Sokszög szerkesztése (pont eltávolítása)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr "Sokszög és pont eltávolítása"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Animáció Hozzáadása"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr "Betöltés..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr "Illesztés engedélyezése és rács megjelenítése."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Pont"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr "Szerkesztő megnyitása"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr "A háromszög már létezik."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
msgstr "Háromszög hozzáadása"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr "Nincsenek háromszögek, így nem történhet keverés."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr "Automatikus háromszögek be- és kikapcsolása"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr "Pontok és háromszögek törlése."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Keverés:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Parameter Changed"
msgstr "A paraméter megváltozott"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Szűrők Szerkesztése"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
msgstr "Animáció beállítása"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
msgstr "Node törlése"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Node(-ok) törlése"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr "Szűrő be- és kikapcsolása"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
msgstr "Szűrő módosítása"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
msgstr "Animáció klipek"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Audio Clips"
msgstr "Audió klipek"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
msgstr "Függvények"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr "Node átnevezve"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr "Node hozzáadása..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
msgstr "Szűrés engedélyezése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Automatikus Lejátszás Váltása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Új Animáció Neve:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Új Animáció"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Animáció Nevének Megváltoztatása:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Animáció Törlése?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Animáció Eltávolítása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "Érvénytelen animáció név!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "Az animáció név már létezik!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Animáció Átnevezése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Következő Megváltozott Keverése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Keverési Idő Módosítása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Animáció Betöltése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Animáció Megkettőzése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Nincs másolható animáció!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr "Nincs animációs erőforrás a vágólapon!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Animáció Beillesztve"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Animáció Beillesztése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr "Nincs animáció szerkesztésre!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"A kiválasztott animáció lejátszása visszafelé a jelenlegi pozícióból. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "A kiválasztott animáció lejátszása visszafelé a végétől. (Shift + A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Animáció lejátszásának leállítása. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "A kiválasztott animáció lejátszása az elejétől. (Shift + D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "A kiválasztott animáció lejátszása az jelenlegi pozícióból. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Animáció pozíció (másodpercekben)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Animáció lejátszás skálázása globálisan a Node-nak."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Animációs Eszközök"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
msgstr "Animáció"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Átmenetek szerkesztése..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "A lejátszóban lévő animációk listájának megjelenítése."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Lejátszás Betöltéskor"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Másolópapír Mód Bekapcsolása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Irányok"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Múlt"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Jövő"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Mélység"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 lépés"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 lépés"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 lépés"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Csak A Különbségek"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Fehérmoduláció Kierőltetése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Kihatás Gizmókra Is (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Új Animáció Létrehozása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Animáció Neve:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr "Hiba!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Keverési Idők:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Következő (Auto Sor):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Animációk Közötti Keverési Idők"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
msgstr "Node áthelyezése"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
msgstr "Az átmenet létezik!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr "Átmenet hozzáadása"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Node hozzáadása"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr "Azonnal"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr "Szinkronizálás"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr "A végén"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr "Utazás"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr "Node eltávolítva"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr "Átmenet eltávolítva"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr "Start node beállítása (automatikus lejátszás)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr "Új node-ok létrehozása."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr "Node-ok csatlakoztatása."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
msgstr "Kiválasztott node vagy átmenet eltávolítása."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "Átmenet: "
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
msgstr "Lejátszási mód:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr "AnimációFa"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Új név:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skála:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Előtűnés (mp):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Elhalványulás (mp):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Keverés"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mixelés"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatikus Újraindítás:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Újraindítás (mp):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Véletlenszerű Újraindítás (mp):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Mennyiség:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Keverés 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Keverés 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Áttűnési Idő (mp):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Jelenlegi:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
msgstr "Bemenet Hozzáadása"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Automatikus Léptetés Tisztítása"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Automatikus Léptetés Beállítása"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Bemenet Törlése"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Az animációs fa érvényes."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Az animációs fa érvénytelen."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animáció Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Egyszeri Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Mixelő Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Keverés2 Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Keverés3 Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Keverés4 Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Időskála Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "IdőKereső Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Átmenet Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Animációk Importálása..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Node szűrők szerkesztés"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Szűrők..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Tartalom:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Fájlok Megtekintése"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Kapcsolat hiba, kérjük próbálja meg újra."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Nem lehet csatlakozni a kiszolgálóhoz:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Nincs válasz a kiszolgálótól:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "A gazdagép neve nem oldható meg:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Kérés sikertelen, visszatérési kód:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed."
msgstr "A kérés sikertelen."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
msgstr "A válasz nem menthető:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr "Írási hiba."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Kérés sikertelen, túl sok átirányítás"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
msgstr "Ciklus átirányítása."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
msgstr "A kérés nem sikerült, időtúllépés"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Timeout."
msgstr "Időtúllépés."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
"Rossz letöltési hash, a program feltételezi, hogy a fájlt rosszindulatilag "
"módosították."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Várt:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Kapott:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
msgstr "SHA-256 hash ellenőrzés megbukot"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Eszköz Letöltési Hiba:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr "Letöltés (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr "Letöltés..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "Megoldás..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Hiba kéréskor"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Tétlen"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
msgstr "Telepítés..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Újra"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Letöltési Hiba"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Ennek az eszköznek a letöltése már folyamatban van!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr "Nemrég frissítve"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr "Legutóbb frissítve"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr "Név (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr "Név (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (A-Z)"
msgstr "Licenc (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (Z-A)"
msgstr "Licenc (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr "Első"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Previous"
msgstr "Előző"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
msgstr "Következő"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr "Utolsó"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Mind"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr "Nincs találat a következőre: \"%s\"."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
msgstr "Importálás..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
msgstr "Bővítmények..."
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "Rendezés:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
msgstr "Kategória:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Oldal:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
msgstr "Támogatás"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Hivatalos"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Tesztelés"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
msgstr "Betöltés..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Eszköz ZIP Fájl"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
"Nem lehet megállapítani mentési útvonalat a fénytérképeknek.\n"
"Mentse el a jelenetét (hogy aztán a képek ugyanabba a mappába legyenek "
"mentve), vagy válasszon egy mentési útvonalat a BakedLightmap "
"tulajdonságaiból."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
"Nincs mesh, amibe adatokat süthetne. Bizonyosodjon meg arról, hogy "
"tartalmaznak egy UV2 csatornát, és hogy a 'Fény Besütése' opció be van "
"kapcsolva."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
"Fénytérképek létrehozása sikertelen, győződjön meg arról, hogy az útvonal "
"írható."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Fény Besütése"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Válasszon fénytérkép sablonfájlt:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr "Előnézet"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Illesztés Beállítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Rács Eltolás:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Rács Léptetés:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
msgstr "Elsődleges vonal minden:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "steps"
msgstr "lépés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Forgatási Eltolás:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Forgatási Léptetés:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr "Függőleges segédvonal mozgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
msgstr "Függőleges segédvonal létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
msgstr "Függőleges segédvonal eltávolítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
msgstr "Vízszintes segédvonal mozgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
msgstr "Vízszintes segédvonal létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Horizontal Guide"
msgstr "Vízszintes segédvonal eltávolítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
msgstr "Vízszintes és függőleges segédvonalak létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
msgstr "%d CanvasItem Forgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr "\"%s\" CanvasItem Forgatása %d fokra"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
msgstr "CanvasItem \"%s\" Horgony Mozgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr "%d CanvasItem Méretezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr "\"%s\" CanvasItem Méretezése (%s, %s)-ra/re"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr "%d CanvasItem Áthelyezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr "%s CanvasItem mozgatása (%d, %d)-ra/re"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
msgstr "Bal felső"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Right"
msgstr "Jobb felső"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Right"
msgstr "Jobb alsó"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Left"
msgstr "Bal alsó"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Left"
msgstr "Bal közép"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
msgstr "Felső közép"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Right"
msgstr "Jobbra közép"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Bottom"
msgstr "Középre lent"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
msgstr "Középre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
msgstr "Teljes Téglalap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
msgstr "Arány megtartása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Csak Horgonyok"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Horgonyok és Margók Módosítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Horgonyok Módosítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
"Játék Kamera Felülírás.\n"
"Felülírja a játék kamerát szerkesztői nézetablak kamerával."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr "Kijelölés zárolása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
msgstr "Kijelölés feloldása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
msgstr "Kijelöltek csoportosítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
msgstr "kijelölt csoportok szétbontása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Póz Beillesztése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Guides"
msgstr "Segédvonalak törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Csontok törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "IK Lánc Létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "IK Lánc Törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr "Nagyítás visszaállítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
msgstr "Kiválasztó Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Húzás: Forgatás"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt + Húzás: Mozgatás"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Nyomja meg a 'v' gombot a Forgatási Pont Megváltoztatásához, Vagy 'Shift + "
"v'-t a Forgatási Pont Húzásához (mozgás közben)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt + Jobb Egérgomb: Mélységi lista választás"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr "Mozgató Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Forgató Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
msgstr "Méretezési mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Lista megjelenítése minden objektumról a kattintás helyénél\n"
"(ugyanaz, mint Alt + jobb egérgomb kiválasztó módban)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Kattintson ide az objektum forgatási pontjának megváltoztatásához."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Pásztázás Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
msgstr "Vonalzó mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
msgstr "Intelligens illesztés használata"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr "Illesztési beállítások"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Forgatási Illesztés Használata"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Relatív Illesztés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Pixelhez Illesztés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr "Intelligens illesztés"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Illesztés Beállítása..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr "Illesztés szülőhöz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
msgstr "Illesztés node horgonyhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
msgstr "Illesztés node oldalakhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr "Illesztés node középponthoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
msgstr "Illesztés más node-okhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
msgstr "Illesztés segédvonalakhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "A kiválasztott objektum zárolása (nem lesz mozgatható)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "A kiválasztott objektum feloldása (mozgatható lesz)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Kiválaszthatatlanná teszi az objektum gyermekeit."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Újra kiválaszthatóvá teszi az objektum gyermekeit."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Csontváz beállítások"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Csontok Mutatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr "Egyéni csontok törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Nézet"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Always Show Grid"
msgstr "Rács megjelenítése mindig"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Segítők megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Vonalzók Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Vezetővonalak Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr "Origó Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr "Nézet Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr "Csoport Megjelenítése és ikonok zárolása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Kijelölés középre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Kijelölés Keretezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation Key and Pose Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Kulcs Beszúrása (Meglévő Nyomvonalakra)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Póz Másolása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Póz törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Rács Léptetés Mértékének Kétszerezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Rács Léptetés Mértékének Felezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "%s Hozzáadása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "%s Hozzáadása..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Nem lehet több Node-ot példányosítani gyökér nélkül."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Node létrehozás"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Hiba történt a Scene példányosításkor %s-ből"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
msgstr "Alapértelmezett típus módosítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Fogd és vidd + Shift: Node hozzáadása testvérként\n"
"Fogd és vidd + Alt: Node típusának megváltoztatása"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Sokszög Szerkesztése"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Sokszög Szerkesztése (Pont Eltávolítása)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Fogantyú Beállítása"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Kibocsátási Maszk Betöltése"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
msgstr "Újraindítás"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Kibocsátási Maszk Törlése"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "Részecskék"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Generált Pontok Száma:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr "Kibocsátási Maszk"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Directed Border Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr "Kinyerés Pixelből"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr "Kibocsátási színek"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr "CPU-részecskék"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr "Kibocsátási Pontok Létrehozása A Mesh Alapján"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr "Kibocsátási pontok létrehozása a Node alapján"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
msgstr "Lapos 0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
msgstr "Lapos 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "Simított Lépés"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Görbe Pontjának Módosítása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Görbe Érintőjének Módosítása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "Előre Beállított Görbe Betöltése"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
msgstr "Pont hozzáadása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Point"
msgstr "Pont eltávolítása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
msgstr "Bal lineáris"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right Linear"
msgstr "Jobb lineáris"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
msgstr "Beállítás Betöltése"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Görbe Pontjának Eltávolítása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "Görbe Lineáris Érintőjének Kapcsolása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Tartsa lenyomva a Shift gombot az érintők egyenkénti szerkesztéséhez"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
msgstr "Kattintson a jobb gombbal a pont hozzáadásához"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "GI Szonda Besütése"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr "Színátmenet szerkesztve"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "%d elem"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elemek"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Elemlista Szerkesztő"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Árnyékoló Sokszög Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "A háló üres!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Statikus Trimesh Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Ez nem hajtható végre a gyökér Scene-en!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr "Konvex alakzat létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr "Nem sikerült ütközési alakzatokat létrehozni."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr "Több konvex alakzat létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Navigációs Háló Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "A tartalmazott Mesh nem ArrayMesh típusú."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr "UV kibontás sikertelen, a mesh talán nem sokrétű?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "Nincs mesh a hibakereséshez."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "A modellnek nincs UV-je ezen a rétegen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "MeshInstance-nak nincs Mesh-e!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
"A Mesh-nek nincsenek felszínei, ami alapján körvonalakat lehetni készíteni!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr "A Háló-primitív típusa nem háromszög (PRIMITIVE_TRIANGLES)!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Körvonalkészítés sikertelen!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Körvonal Készítése"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Trimesh Statikus Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Trimesh Ütközési Testvér Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Sibling"
msgstr "Konvex ütközési testvér létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr "Több konvex ütközési testvér létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr "Körvonalháló Létrehozása..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1 Megtekintése"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "UV2 Megtekintése"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "UV2 Kicsomagolása Fénytérképhez / AO-hoz"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Körvonalháló Készítése"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Körvonal Mérete:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "%d elem eltávolítása?"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
"Frissíti a meglévő jelenetből?:\n"
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Mesh Library"
msgstr "MeshLibrary"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr "Elem Hozzáadása"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Kijelölt Elem Eltávolítása"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Importálás Jelenetből"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Frissítés Jelenetből"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
"Nincs háló forrás meghatározva (és nincs MultiMesh a Node-ban beállítva)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "Nincs háló forrás meghatározva (és a MultiMesh nem tartalmaz Mesh-t)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Mesh forrás érvénytelen (érvénytelen útvonal)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Mesh forrás érvénytelen (nem MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Mesh forrás érvénytelen (nem tartalmaz Mesh erőforrást)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Nincs felületi forrás meghatározva."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "Felületi forrás érvénytelen (érvénytelen útvonal)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "Felületi forrás érvénytelen (nincs geometria)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "Felületi forrás érvénytelen (nincsenek oldalak)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Válasszon Ki Egy Forrás Mesh-t:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Válasszon Ki Egy Cél Felületet:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "Felület Kitöltése"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "MultiMesh Kitöltése"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "Cél Felület:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Forrás Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "X-Tengely"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Y-Tengely"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Z-Tengely"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Mesh \"Fel\" Tengelye:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Véletlenszerű Forgatás:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Véletlenszerű Billentés:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Véletlenszerű Skálázás:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Kitöltés"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Navigációs Sokszög Létrehozása"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr "Konvertálás CPU-részecskékké"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr "Láthatósági téglalap generálása"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr "Láthatósági Téglalap Generálása"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr "Csak egy ParticlesMaterial feldolgozó anyagba állíthat pontot"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Convert to CPUParticles2D"
msgstr "Konvertálás CPUParticles2D-re"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Generálási Idő (mp):"
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry doesn't contain any faces."
msgstr "A geometria nem tartalmaz oldalakat."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
msgstr "A(z) \"%s\" nem tartalmaz geometriát."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain face geometry."
msgstr "A(z) \"%s\" nem tartalmaz lapgeometriát."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Kibocsátó Létrehozása"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr "Kibocsátási Pontok:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "Felületi Pontok"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr "Felületi Pontok + Normálok (Irányított)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Mennyiség"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr "Kibocsátási Forrás: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "Egy 'ParticlesMaterial' típusú feldolgozó anyag szükséges."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr "AABB Generálása"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Láthatósági AABB Generálása"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Pont Eltávolítása Görbéről"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr "Ki-Vezérlő Eltávolítása Görbéből"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr "Be-Vezérlő Eltávolítása Görbéből"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Pont Hozzáadása a Görbéhez"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Pont Mozgatása a Görbén"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "Be-Vezérlő Mozgatása a Görbén"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "Ki-Vezérlő Mozgatása a Görbén"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Pontok Kiválasztása"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift + Húzás: Vezérlőpontok Kiválasztása"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Kattintás: Pont Hozzáadása"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Jobb Kattintás: Pont Törlése"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Vezérlőpontok Kiválasztása (Shift + Húzás)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Pont Hozzáadása (üres helyre)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Pont Törlése"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Görbe Lezárása"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Görbe Pont #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr "Görbe Pont Pozíció Beállítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr "Be-Görbe Pozíció Beállítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr "Ki-Görbe Pozíció Beállítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Útvonal Felosztása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Útvonal Pont Eltávolítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr "Ki-Vezérlő Pont Eltávolítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr "Be-Vezérlő Pont Eltávolítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Szakasz Felosztása (görbén)"
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr "Csontok szinkronizálása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "UV Térkép Létrehozása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr "Sokszög és UV létrehozása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr "Belső csúcspont létrehozása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr "Belső csúcspont eltávolítása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
msgstr "Egyéni sokszög hozzáadása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
msgstr "Egyéni sokszög eltávolítása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "UV Térkép Transzformálása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
msgstr "Sokszög átalakítása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr "2D UV sokszög szerkesztő megnyitása."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "2D UV Sokszög Szerkesztő"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Points"
msgstr "Pontok"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygons"
msgstr "Sokszögek"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "Csontok"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
msgstr "Pontok mozgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Command: Rotate"
msgstr "Command: Forgatás"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Mind Mozgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr "Shif+Command: Méretezés"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Forgatás"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift + Ctrl: Skálázás"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Sokszög Mozgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Sokszög Forgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Sokszög Skálázása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy Polygon to UV"
msgstr "Sokszög UV-ba másolása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy UV to Polygon"
msgstr "UV Másolása Sokszögbe"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "UV Törlése"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr "Rács beállításai"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
msgstr "Illesztés"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Illesztés Engedélyezése"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Rács"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Rács Megjelenítése"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr "Rács beállítása:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr "Rács X eltolása:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr "Rács Y eltolása:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr "Csontok Szinkronizálása Sokszögre"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "HIBA: Nem sikerült betölteni az erőforrást!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Erőforrás Hozzáadása"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Erőforrás Átnevezése"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Erőforrás Törlése"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Az erőforrás vágólap üres!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Erőforrás Beillesztése"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Példány:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr "Típus:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Megnyitás Szerkesztőben"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr "Erőforrás Betöltése"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "ForrásElőtöltö"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Legutóbbi Fájlok Törlése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "Bezárja és menti a változásokat?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Could not load file at:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr "Hiba a fájl mentésekor!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
msgstr "Hiba történt a téma mentésekor."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr "Hiba a mentéskor"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr "Hiba történt a téma importálásakor."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr "Hiba importáláskor"
#: editor/plugins/script_editor_plugin.cpp
msgid "New Text File..."
msgstr "Új szövegfájl..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr "Fájl megnyitása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr "Fájl mentése másként..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Téma Importálása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "HIba történt a téma mentésekor"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Hiba mentés közben"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "Téma Mentése Másként..."
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Következő Keresése"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Előző Keresése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
msgstr "Szkriptek szűrése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "Ábécészerinti rendezés változtatása a metóduslistában."
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
msgstr "Metódusok szűrése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Rendezés"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "Mozgatás Felfelé"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "Mozgatás Lefelé"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "Következő Szkript"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "Előző Szkript"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "Fájl"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr "Megnyitás..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reopen Closed Script"
msgstr "Bezárt szkript újbóli megnyitása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Összes Mentése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "Szkript Puha Újratöltése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "Szkript Útvonal Másolása"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr "Előző előzmény"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Következő Előzmény"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Téma importálása..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Téma Újratöltése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Téma Mentése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Mind Bezárása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Dokumentációs Lapok Bezárása"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Futtatás"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "Keresés"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Belépés"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Átlépés"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Szünet"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Folytatás"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Hibakereső Nyitva Tartása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr "Hibakeresés külső szerkesztővel"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
msgstr "Godot online dokumentáció megnyitása."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Keresés a referencia dokumentációban."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Ugrás az előzőleg szerkesztett dokumentumra."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Ugrás a következőleg szerkesztett dokumentumra."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Elvetés"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"A alábbi fájlok újabbak a lemezen.\n"
"Mit szeretne lépni?:"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Hibakereső"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Keresési eredmények"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Legutóbbi szkriptek törlése"
#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
msgstr "Kapcsolatok a metódushoz:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
msgid "Source"
msgstr "Forrás"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr "Ugrás függvényre"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Csak a fájlrendszerből eredő erőforrásokat lehet bedobni."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Szín Választása"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Kis- és Nagybetűk Konvertálása"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Mind Nagybetű"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Mind Kisbetű"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Szó Eleji Nagybetű"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
msgstr "Töréspontok"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Kivágás"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Összes Kijelölése"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Sor Törlése"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Behúzás Balra"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Behúzás Jobbra"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "Átváltás Megjegyzésre"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Sor Összezárása/Kibontása"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "Összes Sor Összezárása"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "Összes Sor Kibontása"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "Klónozás Lefelé"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Szimbólum Befejezése"
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
msgstr "Kijelölés Kiértékelése"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "Sorvégi Szóközök Lenyírása"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr "Behúzás átalakítása szóközökké"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr "Behúzás átalakítása tabokra"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatikus Behúzás"
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Keresés a fájlokban..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Kontextusérzékeny Súgó"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
msgstr "Könyvjelző be- és kikapcsolása"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
msgstr "Ugrás a következő könyvjelzőre"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
msgstr "Ugrás az előző könyvjelzőre"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
msgstr "Összes könyvjelző eltávolítása"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr "Ugrás függvényre..."
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr "Ugrás sorra..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Töréspont Elhelyezése"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "Összes Töréspont Eltávolítása"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr "Ugrás a következő töréspontra"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr "Ugrás az előző töréspontra"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "Árnyaló"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Csontváz2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr "Fizikai csontok létrehozása"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
msgstr "Csontváz"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr ""
#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Ortogonális"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "Perspektíva"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "Átalakítás Megszakítva."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "X-Tengely Transzformáció."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Y-tengely Transzformáció."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Z-Tengely Transzformáció."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "Megnéz a Síklap transzformációját."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Size"
msgstr "Méret"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Rajzolt objektumok"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Enable Doppler"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr "Filmszerű előnézet"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
msgstr "Node-ok illesztése a padlóhoz"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Illesztés Használata"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "Animációs Kulcs Beszúrása"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Objektum illesztése a padlóhoz"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings..."
msgstr "Beállítások..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Mesh2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "CollisionPolygon2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "LightOccluder2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "A Sprite üres!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels): "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
msgstr "Előnézet frissítése"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr "Beállítások:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "No Frames Selected"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
msgstr "Nem lehet betölteni a képeket"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame"
msgstr "Keret mozgatása"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
msgstr "Animációk:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "New Animation"
msgstr "Új animáció"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "Ciklus"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
msgstr "Animációs Képkockák:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
msgstr "Textúra hozzáadása fájlból"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr "Margó Beállítása"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
msgid "None"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit Theme"
msgstr "Téma szerkesztése"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Toggle Button"
msgstr "Váltógomb"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Disabled Button"
msgstr "Letiltott gomb"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Disabled Item"
msgstr "Letiltott elem"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
msgstr "Rádió Elem"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subitem 1"
msgstr "Alelem 1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subitem 2"
msgstr "Alelem 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Disabled LineEdit"
msgstr "Letiltott szerkesztősor"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Editable Item"
msgstr "Szerkeszthető elem"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon"
msgstr "Ikon"
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Stílus"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "Betűtípus"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "Szín"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme File"
msgstr "Témafájl"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr "Érvénytelen csempék javítása"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr "Kijelölés Kivágása"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "Vonal rajzolás"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr "Kitöltés egy színnel"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr "Csempe keresése"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Transzpozálás"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Enable Priority"
msgstr "Prioritás Engedélyezése"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Filter tiles"
msgstr "Csempék szűrése"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
msgstr "Forgatás balra"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
msgstr "Forgatás jobbra"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear Transform"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
msgstr "Kijelölj textúra eltávolítása TileSet-ből."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Létrehozás jelenetből"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Autotile"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Atlas"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr "Következő koordináta"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
msgstr "Előző koordináta"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region"
msgstr "Régió"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision"
msgstr "Ütközés"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation"
msgstr "Navigáció"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask"
msgstr "Bitmaszk"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority"
msgstr "Prioritás"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index"
msgstr "Z index"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
msgstr "Ütközési mód"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
msgstr "Navigációs mód"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
msgstr "Prioritás mód"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon Mode"
msgstr "Ikon mód"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
msgstr "Z index mód"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
msgstr "Új téglalap létrehozása."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Rectangle"
msgstr "Új Négyszög"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Új sokszög létrehozása."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Polygon"
msgstr "Új Sokszög"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete Selected Shape"
msgstr "Kijelölt Alakzat Törlése"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
msgstr "Textúra eltávolítása"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
msgstr "A kijelölt téglalap törlése."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
msgstr "Sokszög törlése."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
msgstr "Csempe létrehozása"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
msgstr "Ütközési sokszög szerkesztése"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Occlusion Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Navigation Polygon"
msgstr "Navigációs sokszög szerkesztése"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Convex"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
msgstr "Csempe eltávolítása"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
msgstr "Ütközési sokszög eltávolítása"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
msgstr "Navigációs sokszög eltávolítása"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
msgstr "Csempeprioritás szerkesztése"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Concave"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
msgstr "Ütközési sokszög létrehozása"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Occlusion Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "Csempekészlet"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "VCS Addon is not initialized"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
msgstr "Inicializálás"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staging area"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Új változások észlelése"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Changes"
msgstr "Változások"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr "Módosított"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Renamed"
msgstr "Átnevezve"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Deleted"
msgstr "Törölve"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Typechange"
msgstr "Típusmódosítás"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage Selected"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage All"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No file diff is active"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect changes in file diff"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Output"
msgstr "Kimenet hozzáadása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
msgstr "Skalár"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr "Vektor"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
msgstr "Bemeneti port hozzáadása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port type"
msgstr "A bemeneti port típusának módosítása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port type"
msgstr "Kimeneti port típusának módosítása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
msgstr "A bemeneti port nevének módosítása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove input port"
msgstr "Bemeneti port eltávolítása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove output port"
msgstr "Kimeneti port eltávolítása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set expression"
msgstr "Kifejezés beállítása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr "Alapértelmezett bemeneti port beállítása"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr "Node(ok) Áthelyezve"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr "Node-ok duplikálása"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Node-ok beillesztése"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
msgstr "Node-ok törlése"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr "UniformRef Név Megváltozott"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show resulted shader code."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Create Shader Node"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color function."
msgstr "Szín függvény."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Grayscale function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
msgstr "Színállandó."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr "Logikai állandó."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr "Bemeneti paraméter."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar function."
msgstr "Skalárfüggvény."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr "Skalár operátor."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr "Skalár állandó."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
msgstr "Vektorfüggvény."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr "Vektor operátor."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr "Vektor állandó."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr ""
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
#: editor/project_export.cpp
msgid "Release"
msgstr ""
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Összes exportálása"
#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
msgid "Presets"
msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr ""
#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
#: editor/project_export.cpp
msgid "Export Path"
msgstr "Exportálási Útvonal"
#: editor/project_export.cpp
msgid "Resources"
msgstr ""
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr "Funkciók"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/project_export.cpp
msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
msgid "Script"
msgstr "Szkript"
#: editor/project_export.cpp
msgid "Script Export Mode:"
msgstr "Szkript Exportálás Mód:"
#: editor/project_export.cpp
msgid "Text"
msgstr ""
#: editor/project_export.cpp
msgid "Compiled"
msgstr ""
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr ""
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
msgstr ""
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr ""
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
#: editor/project_export.cpp
msgid "Export Project"
msgstr "Projekt Exportálása"
#: editor/project_export.cpp
msgid "Export mode?"
msgstr "Exportálási mód?"
#: editor/project_export.cpp
msgid "Export All"
msgstr "Összes exportálása"
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "ZIP fájl"
#: editor/project_export.cpp
msgid "Godot Game Pack"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Export Sablonok Kezelése"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path specified doesn't exist."
msgstr "A megadott útvonal nem létezik."
#: editor/project_manager.cpp
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Hiba a csomagfájl megnyitása során (nem ZIP formátumú)."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Új játék projekt"
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid Project Name."
msgstr "Érvénytelen projektnév."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr ""
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "Projekt átnevezése"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Meglévő Projekt Importálása"
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Új Projekt Létrehozása"
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "Létrehozás és Szerkesztés"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Projekt neve:"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr ""
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Névtelen projekt"
#: editor/project_manager.cpp
msgid "Missing Project"
msgstr "Hiányzó projekt"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr ""
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "A projekt nem nyitható meg a(z) %s helyen."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Biztos, hogy egynél több projektet nyit meg?"
#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Projektkezelő"
#: editor/project_manager.cpp
msgid "Projects"
msgstr "Projektek"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Betöltés, kérem várjon..."
#: editor/project_manager.cpp
msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
msgid "Scan"
msgstr "Keresés"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Válassza ki a mappát a kereséshez"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "Új projekt"
#: editor/project_manager.cpp
msgid "Remove Missing"
msgstr "Hiányzó eltávolítása"
#: editor/project_manager.cpp
msgid "Templates"
msgstr "Sablonok"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Újraindítás most"
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "A projekt futtatása nem sikerült"
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The search box filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Kulcs "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "Joy gomb"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr "Joy tengely"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "Egérgomb"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr "Minden eszköz"
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "Eszköz"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "Nyomjon meg egy billentyűt..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr "Egérgomb index:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr "Bal gomb"
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr "Jobb gomb"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr "Középső gomb"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr "Felfelé görgetés gomb"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr "Lefelé görgetés gomb"
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "Tengely"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Gomb"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Bal Egérgomb."
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Jobb Egérgomb."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Középső Egérgomb."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Felfelé Görgetés."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Lefelé görgetés."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "Elem törlése"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr "Hiba a beállítások mentésekor."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr "A beállítások sikeresen elmentve."
#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr "Fordítás hozzáadása"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr "Fordítás eltávolítása"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "Általános"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action"
msgstr "Művelet"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Eszköz:"
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr "Index:"
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr "Lokalizáció"
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr "Fordítások"
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr "Fordítások:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show All Locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show Selected Locales Only"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Bővítmények"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Import Defaults"
msgstr "Alapértelmezett Betöltése"
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Beépített Beállítások..."
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File..."
msgstr "Fájl..."
#: editor/property_editor.cpp
msgid "Dir..."
msgstr "Könyvtár..."
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "Virtuális metódus kiválasztása"
#: editor/property_selector.cpp
msgid "Select Method"
msgstr "Metódus kiválasztása"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
msgstr "Csoportos átnevezés"
#: editor/rename_dialog.cpp
msgid "Replace:"
msgstr "Csere:"
#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Suffix:"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr "Reguláris kifejezés használata"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr "Haladó beállítások"
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Node name"
msgstr "Node neve"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Node type"
msgstr "Node típusa"
#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr "Jelenlegi jelenet neve"
#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "If set, the counter restarts for each group of child nodes."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Step"
msgstr "Lépés"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Case"
msgstr "Eset"
#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr "Kisbetűssé"
#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr "Nagybetűssé"
#: editor/rename_dialog.cpp
msgid "Reset"
msgstr "Visszaállítás"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error:"
msgstr "Reguláris Kifejezési Hiba:"
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr "A(z) %s karakternél"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Node új szülőhöz rendelése"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "Helyszín új szülőhöz rendelése (Új szülő kiválasztása):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "Globális Transzformáció Megtartása"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Új szülő hozzárendelése"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Futás Mód:"
#: editor/run_settings_dialog.cpp
#, fuzzy
msgid "Current Scene"
msgstr "Jelenlegi Jelenet"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "Fő Jelenet"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Fő Jelenet Argumentumok:"
#: editor/run_settings_dialog.cpp
#, fuzzy
msgid "Scene Run Settings"
msgstr "Jelenet Indítási Beállítások"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "Jelenet(ek) Példányosítása"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Replace with Branch Scene"
msgstr "Kicserélés Ág Jelenettel"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "Gyermek Jelenet Peldányosítása"
#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
msgstr "Gyökér node nem illeszthető be azonos jelenetbe."
#: editor/scene_tree_dock.cpp
msgid "Paste Node(s)"
msgstr "Node(ok) beillesztése"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Szkript leválasztása"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Node(ok) Megkettőzése"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes and any children?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr "Gyökér node törlése \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr "Gyökér Node Létrehozása:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr "2D Jelenet"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr "3D Jelenet"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr "Felhasználói Felület"
#: editor/scene_tree_dock.cpp
msgid "Other Node"
msgstr "Másik Node"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Cut Node(s)"
msgstr "Node(ok) Kivágása"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "Al-Erőforrások"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Open Documentation"
msgstr "Dokumentáció megnyitása"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
msgstr "Az összes kinyitása/becsukása"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "Node Útvonal Másolása"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script to the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Detach the script from the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
msgstr "Node feloldása"
#: editor/scene_tree_editor.cpp
msgid "Button Group"
msgstr "Gombcsoport"
#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
msgstr "(Csatlakozás Innen)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
msgstr "Szkript megnyitása:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is empty."
msgstr "Az útvonal üres."
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
msgstr "A fájlnév üres."
#: editor/script_create_dialog.cpp
msgid "Path is not local."
msgstr "Az útvonal nem helyi."
#: editor/script_create_dialog.cpp
msgid "Invalid base path."
msgstr "Érvénytelen Alapútvonal."
#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
msgstr "Létezik ilyen nevű könyvtár."
#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "A fájl nem létezik."
#: editor/script_create_dialog.cpp
msgid "Invalid extension."
msgstr "Érvénytelen kiterjesztés."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Overrides"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr "Szkript megnyitása"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid path."
msgstr "Érvénytelen útvonal."
#: editor/script_create_dialog.cpp
msgid "Invalid class name."
msgstr "Érvénytelen osztálynév."
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
msgstr "A szkript útvonala/neve érvényes."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
msgstr "Létrehoz egy új szkriptfájlt."
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
msgstr "Egy meglévő szkriptfájlt tölt be."
#: editor/script_create_dialog.cpp
msgid "Script file already exists."
msgstr "A szkriptfájl már létezik."
#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Osztálynév:"
#: editor/script_create_dialog.cpp
msgid "Template:"
msgstr "Sablon:"
#: editor/script_create_dialog.cpp
msgid "Built-in Script:"
msgstr "Beépített szkript:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Warning:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Hiba:"
#: editor/script_editor_debugger.cpp
msgid "C++ Error"
msgstr "C++ hiba"
#: editor/script_editor_debugger.cpp
msgid "C++ Error:"
msgstr "C++ hiba:"
#: editor/script_editor_debugger.cpp
msgid "C++ Source"
msgstr "C++ forrás"
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Forrás:"
#: editor/script_editor_debugger.cpp
msgid "C++ Source:"
msgstr "C++ forrás:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Child process connected."
msgstr "Gyermekfolyamat csatlakoztatva."
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr "Hiba Másolása"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr "Töréspontok kihagyása"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
msgstr "Hálózati profilkészítő"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Export list to a CSV file"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr "Gyorsbillentyű törlése"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Szerkesztő Beállítások"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr "Jelenlegi tétel eltávolítása"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Nem alapul szkripten"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Érvénytelen példány szótár formátum (hiányzó @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Érvénytelen példány szótár formátum (nem lehet kódot betölteni a @path "
"helyén)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Érvénytelen példány szótár formátum (hibás kód a @path helyén)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Érvénytelen példány szótár (érvénytelen alosztályok)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Következő Síklap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr "Előző Sík"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paste Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Paste Selects"
msgstr "Kijelölés beillesztése"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Fill Selection"
msgstr "Kijelölés kitöltése"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Filter meshes"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Generate buffers"
msgstr "Bufferek Generálása"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Direct lighting"
msgstr "Közvetlen megvilágítás"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
msgstr "Közvetett megvilágítás"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Post processing"
msgstr "Utófeldolgozás"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Plotting lightmaps"
msgstr "Fénytérképek Ábrázolása"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Navigációs háló törlése."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Konfiguráció beállítása…"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Rácsméret kiszámítása…"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Magasságmező létrehozása…"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Járható háromszögek megjelölése…"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Kompakt magasságmező kiépítése…"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Járható terület lepusztítása…"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Particionálás…"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Kontúrok létrehozása…"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Polymesh létrehozása…"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Átkonvertálás natív navigációs hálóra…"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Navigációs Háló Generátor Beállítás:"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Geometria Elemzése…"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Kész!"
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Egy node munkamemória nélkül yield-elt, olvassa el a dokumentációt a yield "
"helyes használatáról!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"A node yield-elt, de nem adta vissza funkció állapotot a legelső "
"munkamemóriában."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"A node munkamemóriájának első elemének kell, hogy legyen visszatérési "
"értéke! Javítsa ki a node-ját."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "Node egy érvénytelen szekvencia kimenettel tért vissza: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input Port"
msgstr "Bemeneti port hozzáadása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Output Port"
msgstr "Kimeneti port hozzáadása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new function."
msgstr "Új függvény létrehozása."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Változók:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new variable."
msgstr "Új változó létrehozása."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Jelzések:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new signal."
msgstr "Új jelzés létrehozása."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "A név nem érvényes azonosító:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "A nevet már használja egy függvény/változó/jelzés:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Függvény átnevezése"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Változó átnevezése"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Jelzés átnevezése"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Függvény hozzáadása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete input port"
msgstr "Bemeneti port törlése"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Változó hozzáadása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Jelzés hozzáadása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Input Port"
msgstr "Bemeneti port eltávolítása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Output Port"
msgstr "Kimeneti port eltávolítása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr "Kifejezés változtatása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr "VisualScript Node-ok Megkettőzése"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Előre betöltött node hozzáadása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Node(ok) hozzáadása a fáról"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Disconnect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Create Function"
msgstr "Függvény létrehozása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Függvény eltávolítása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Változó eltávolítása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Változó szerkesztése:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Jelzés eltávolítása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Jelzés szerkesztése:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Tagok:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type:"
msgstr "Alaptípus módosítása:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Nodes..."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function..."
msgstr "Függvény hozzáadása..."
#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Kiválasztottak törlése"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Node típus keresése"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Node-ok Másolása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Node-ok kivágása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
msgstr "Grafikon frissítése"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
msgstr "Tag szerkesztése"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Beviteli típus nem iterálható: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Az iterátor érvénytelenné vált"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "Az iterátor érvénytelenné vált: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Az alap objektum nem egy node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "Az út nem vezeti a csomópontot!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Érvénytelen index tulajdonság név: '%s' a(z) %s node-ban."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Érvénytelen típusargumentum: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Érvénytelen argumentumok: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet nem található a szkriptben: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "VariableSet nem található a szkriptben: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr ""
#: platform/android/export/export.cpp
msgid "Package name is missing."
msgstr ""
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
msgstr ""
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export.cpp
msgid "Select device from the list"
msgstr "Válasszon készüléket a listából"
#: platform/android/export/export.cpp
msgid "Unable to find the 'apksigner' tool."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
#: platform/android/export/export.cpp
msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
msgstr ""
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr ""
#: platform/android/export/export.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
msgstr ""
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid package name:"
msgstr "Érvénytelen csomagnév:"
#: platform/android/export/export.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
"\"."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Android build version mismatch:\n"
" Template installed: %s\n"
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
#: platform/android/export/export.cpp
msgid "Moving output"
msgstr ""
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
msgstr "Érvénytelen azonosító:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Érvénytelen rövid csomagnév."
#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
msgstr "Érvénytelen egyedi csomagnév."
#: platform/uwp/export/export.cpp
msgid "Invalid package publisher display name."
msgstr "Érvénytelen csomagközzétevő megjelenítendő neve."
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr "Érvénytelen termék GUID."
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "Érvénytelen kiadó GUID."
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr "Érvénytelen háttérszín."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Preparing geometry (%d/%d)"
msgstr "Geometria Előkészítése (%d/%d)"
#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
msgstr "Környezet előkészítése"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Generating capture"
msgstr "Fénytérképek Létrehozása"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Saving lightmaps"
msgstr "Fénytérképek Létrehozása"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
msgstr "Kész"
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr "Az animáció nem található: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "Érvénytelen animáció: '%s'."
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
"LMB: Set color\n"
"RMB: Remove preset"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr ""
#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Figyelem!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Kérjük erősítse meg..."
#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Használjon érvényes kiterjesztést."
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Rács kistérkép engedélyezése."
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Más)"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Ez a nézetablak nincs beállítva leképezési célnak. Ha azt szeretné, hogy a "
"tartalma közvetlenül a képernyőn jelenjen meg, tegye azt egy Control "
"gyermekévé, hogy így kapjon méretet. Ellenkező esetben tegye RenderTarget-"
"té, és állítsa hozzá a belső textúráját valamilyen node-hoz kirajzolásra."
#: scene/main/viewport.cpp
msgid "Viewport size must be greater than 0 to render anything."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Érvénytelen forrás az előnézethez."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
#~ msgid "No"
#~ msgstr "Nem"
#~ msgid "This scene has never been saved. Save before running?"
#~ msgstr "Ez a Scene még soha nem volt mentve. Menti futtatás előtt?"
#~ msgid "Search complete"
#~ msgstr "A keresés kész"
#~ msgid "There is already file or folder with the same name in this location."
#~ msgstr "Ezen a helyen már van azonos nevű fájl vagy mappa."
#~ msgid "Error trying to save layout!"
#~ msgstr "Hiba történt az elrendezés mentésekor!"
#~ msgid "Default editor layout overridden."
#~ msgstr "Alapértelmezett szerkesztő elrendezés felülírva."
#~ msgid "Move pivot"
#~ msgstr "Forgatási pont áthelyezése"
#~ msgid "Move anchor"
#~ msgstr "Horgony áthelyezése"
#~ msgid "Resize CanvasItem"
#~ msgstr "CanvasItem átméretezése"
#~ msgid "Polygon->UV"
#~ msgstr "Sokszög -> UV"
#~ msgid "UV->Polygon"
#~ msgstr "UV -> Sokszög"
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "Kezdeti exportálás hozzáadása..."
#~ msgid "Pack File"
#~ msgstr "Csomagfájl"
#~ msgid ""
#~ "When exporting or deploying, the resulting executable will attempt to "
#~ "connect to the IP of this computer in order to be debugged."
#~ msgstr ""
#~ "Exportáláskor vagy telepítéskor az így kapott futtatható program "
#~ "megpróbál ennek a számítógépnek az IP-jéhez csatlakozni távoli "
#~ "hibakeresés érdekében."
#~ msgid "Current scene was never saved, please save it prior to running."
#~ msgstr ""
#~ "A jelenlegi Scene soha nem volt még mentve, mentse el a futtatás előtt."
#~ msgid "Not in resource path."
#~ msgstr "Nincs az erőforrás elérési útban."
#~ msgid "Revert"
#~ msgstr "Visszaállítás"
#~ msgid "This action cannot be undone. Revert anyway?"
#~ msgstr "Ez a művelet nem vonható vissza. Visszaállítja mindenképp?"
#~ msgid "Revert Scene"
#~ msgstr "Scene visszaállítás"
#~ msgid "Issue Tracker"
#~ msgstr "Problémakövető"
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Lecserélve %d előfordulás."
#~ msgid "Create Static Convex Body"
#~ msgstr "Statikus Konvex Test Létrehozása"
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
#~ "$url2]request one[/url][/color]."
#~ msgstr ""
#~ "Jelenleg nincsenek oktatóanyagok ehhez az osztályhoz. [color=$color][url="
#~ "$url]Hozzájárulhat eggyel[/url][/color], vagy [color=$color][url="
#~ "$url2]kérvényezhet egyet[/url][/color]."
#~ msgid "enum "
#~ msgstr "enum "
#, fuzzy
#~ msgid "Brief Description"
#~ msgstr "Rövid Leírás:"
#, fuzzy
#~ msgid "Class Description"
#~ msgstr "Leírás"
#~ msgid "Project export failed with error code %d."
#~ msgstr "Projekt export nem sikerült, hibakód %d."
#~ msgid "Password:"
#~ msgstr "Jelszó:"
#~ msgid "Pause the scene"
#~ msgstr "Szünetelteti a jelenetet"
#~ msgid "Shift+"
#~ msgstr "Shift+"
#~ msgid "Alt+"
#~ msgstr "Alt+"
#~ msgid "Control+"
#~ msgstr "Control+"
#, fuzzy
#~ msgid "Snap to Grid"
#~ msgstr "Rácshoz illesztés"
#, fuzzy
#~ msgid "Add input +"
#~ msgstr "Bemenet Hozzáadása"
#, fuzzy
#~ msgid "Input"
#~ msgstr "Bemenet Hozzáadása"
#, fuzzy
#~ msgid "Methods:"
#~ msgstr "Metódusok"
#, fuzzy
#~ msgid "Theme Properties:"
#~ msgstr "Tulajdonságok"
#~ msgid "Enumerations:"
#~ msgstr "Felsorolások:"
#~ msgid "Constants:"
#~ msgstr "Konstansok:"
#, fuzzy
#~ msgid "Class Description:"
#~ msgstr "Leírás:"
#, fuzzy
#~ msgid "Property Descriptions:"
#~ msgstr "Tulajdonság Leírása:"
#, fuzzy
#~ msgid "Method Descriptions:"
#~ msgstr "Metódus Leírás:"
#, fuzzy
#~ msgid "Reverse sorting."
#~ msgstr "Lekérdezés..."
#~ msgid ""
#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
#~ msgstr ""
#~ "Nem lehet megnyitni a file_type_cache.cch fájlt írásra, a fájltípus "
#~ "gyorsítótár nem lesz mentve!"
#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
#~ msgstr "Nem lehet '%s'-t elérni, mivel nem létezik a fájlrendszerben!"
#~ msgid "Error loading image:"
#~ msgstr "Hiba a kép betöltésekor:"
#~ msgid "No pixels with transparency > 128 in image..."
#~ msgstr "Nem létezik egyetlen pixel sem >128-as átlátszósággal a képben..."
#~ msgid "Parent has no solid faces to populate."
#~ msgstr "A szülőnek nincsenek kitölthető szilárd oldalai."
#~ msgid "Couldn't map area."
#~ msgstr "A területet nem lehetett leképezni."
#~ msgid "Faces contain no area!"
#~ msgstr "Az oldalak nem tartalmaznak területet!"
#~ msgid "No faces!"
#~ msgstr "Nincsenek oldalak!"
#, fuzzy
#~ msgid "Error: could not load file."
#~ msgstr "Nem sikerült létrehozni a mappát."
#~ msgid "Doppler Enable"
#~ msgstr "Doppler engedélyezése"
#~ msgid "Error initializing FreeType."
#~ msgstr "FreeType inicializálási hiba."
#~ msgid "Unknown font format."
#~ msgstr "Ismeretlen betűtípus formátum."
#~ msgid "Error loading font."
#~ msgstr "Hiba a betűtípus betöltésekor."
#~ msgid "Invalid font size."
#~ msgstr "Érvénytelen betűtípus méret."
#, fuzzy
#~ msgid "Previous Folder"
#~ msgstr "Előző Sík"
#, fuzzy
#~ msgid "Next Folder"
#~ msgstr "Mappa Létrehozása"
#, fuzzy
#~ msgid "Open in an external image editor."
#~ msgstr "Következő Szerkesztő Megnyitása"
#~ msgid "Reverse"
#~ msgstr "Visszafele"
#, fuzzy
#~ msgid "View log"
#~ msgstr "Fájlok Megtekintése"
#, fuzzy
#~ msgid "Enabled Classes"
#~ msgstr "Osztályok Keresése"
#~ msgid "Update Always"
#~ msgstr "Frissítés Mindig"
#~ msgid "Path to Node:"
#~ msgstr "Út a Node-hoz:"
#~ msgid "Delete selected files?"
#~ msgstr "Törli a kiválasztott fájlokat?"
#~ msgid "There is no 'res://default_bus_layout.tres' file."
#~ msgstr "Nincs 'res://default_bus_layout.tres' fájl."
#~ msgid "Go to parent folder"
#~ msgstr "Ugrás a szülőmappába"
#~ msgid "Open Scene(s)"
#~ msgstr "Scene(k) megnyitás"
#~ msgid "Previous Directory"
#~ msgstr "Előző Könyvtár"
#~ msgid "Next Directory"
#~ msgstr "Következő Könyvtár"
#~ msgid "Ease in"
#~ msgstr "Lassan Be"
#~ msgid "Ease out"
#~ msgstr "Lassan Ki"
#~ msgid "Create Convex Static Body"
#~ msgstr "Konvex Statikus Test Létrehozása"
#, fuzzy
#~ msgid "Custom Node"
#~ msgstr "Node-ok Másolása"
#, fuzzy
#~ msgid "Snap (s): "
#~ msgstr "Lépés (mp):"
#, fuzzy
#~ msgid "Insert keys."
#~ msgstr "Kulcsok Beszúrása"
#, fuzzy
#~ msgid "Font Size:"
#~ msgstr "Körvonal Mérete:"
#~ msgid "Line:"
#~ msgstr "Sor:"
#~ msgid "Col:"
#~ msgstr "Oszlop:"
#, fuzzy
#~ msgid "Add Split"
#~ msgstr "Pont hozzáadása"
#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "Pont eltávolítása"
#, fuzzy
#~ msgid "Poly"
#~ msgstr "Sokszög Szerkesztése"
#, fuzzy
#~ msgid "Splits"
#~ msgstr "Útvonal Felosztása"
#~ msgid "Create Poly"
#~ msgstr "Sokszög Létrehozása"
#~ msgid "Create a new polygon from scratch"
#~ msgstr "Új sokszög létrehozása a semmiből"
#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "Kicsinyítés"
#, fuzzy
#~ msgid "Zoom in"
#~ msgstr "Nagyítás"
#~ msgid "Create Poly3D"
#~ msgstr "Poly3D Létrehozása"
#~ msgid ""
#~ "No OccluderPolygon2D resource on this node.\n"
#~ "Create and assign one?"
#~ msgstr ""
#~ "Nincs OccluderPolygon2D erőforrás ezen a Node-on.\n"
#~ "Létrehoz egyet és hozzárendeli a Node-hoz?"
#~ msgid "LMB: Move Point."
#~ msgstr "Bal Egérgomb: Pont Mozgatása."
#~ msgid "Ctrl+LMB: Split Segment."
#~ msgstr "Ctrl + Bal Egérgomb: Szakasz Felosztása."
#~ msgid "RMB: Erase Point."
#~ msgstr "Jobb Egérgomb: Pont Törlése."
#~ msgid "Save Theme As"
#~ msgstr "Téma Mentése Másként"
#, fuzzy
#~ msgid "Zoom:"
#~ msgstr "Nagyítás"
#~ msgid "Class List:"
#~ msgstr "Osztálylista:"
#~ msgid "Public Methods"
#~ msgstr "Publikus Metódusok"
#~ msgid "Public Methods:"
#~ msgstr "Publikus Metódusok:"
#~ msgid "GUI Theme Items"
#~ msgstr "GUI Téma Elemek"
#~ msgid "GUI Theme Items:"
#~ msgstr "GUI Téma Elemek:"
#, fuzzy
#~ msgid "Toggle folder status as Favorite."
#~ msgstr "Mappa Kedvencnek jelölése / Kedvenc jelölés visszavonása"
#, fuzzy
#~ msgid "Whole words"
#~ msgstr "Teljes Szavak"
#, fuzzy
#~ msgid "Match case"
#~ msgstr "Pontos Egyezés"
#~ msgid "Ok"
#~ msgstr "Rendben"
#~ msgid "Search the class hierarchy."
#~ msgstr "Keresés az osztályhierarchiában."
#, fuzzy
#~ msgid "Search in files"
#~ msgstr "Osztályok Keresése"
#~ msgid ""
#~ "Built-in scripts can only be edited when the scene they belong to is "
#~ "loaded"
#~ msgstr ""
#~ "A beépített szkriptek csak akkor szerkeszthetőek, amikor az a Scene "
#~ "amihez tartoznak éppen be van töltve"
#~ msgid "Convert To Uppercase"
#~ msgstr "Konvertálás Nagybetűsre"
#~ msgid "Convert To Lowercase"
#~ msgstr "Konvertálás Kisbetűsre"
#~ msgid "Bake!"
#~ msgstr "Besütés!"
#~ msgid "Bake the navigation mesh."
#~ msgstr "A navigációs mesh besütése."
#~ msgid "Change RGB Constant"
#~ msgstr "RGB állandó változtatás"
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Vektor skalár kezelő változtatás"
#~ msgid "Change RGB Operator"
#~ msgstr "RGB kezelő változtatás"
#~ msgid "Toggle Rot Only"
#~ msgstr "Csak vörös kapcsolása"
#~ msgid "Change Vec Function"
#~ msgstr "Vektor-függvény változtatás"
#~ msgid "Change RGB Uniform"
#~ msgstr "Egységes-RGB változtatás"
#~ msgid "Change Default Value"
#~ msgstr "Alapérték változtatás"
#~ msgid "Modify Color Ramp"
#~ msgstr "Szín Gradiens Módosítása"
#~ msgid "Move Anim Track Up"
#~ msgstr "Animáció nyomvonal felfelé mozgatás"
#~ msgid "Move Anim Track Down"
#~ msgstr "Animáció nyomvonal lefelé mozgatás"
#~ msgid "Anim Track Rename"
#~ msgstr "Animáció nyomvonal átnevezés"
#~ msgid "Anim Track Change Interpolation"
#~ msgstr "Animáció nyomvonal interpoláció változtatás"
#~ msgid "Anim Track Change Value Mode"
#~ msgstr "Animáció nyomvonal érték mód változtatás"
#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "Animáció nyomvonal takarási mód változtatás"
#~ msgid "Edit Node Curve"
#~ msgstr "Node görbe szerkesztés"
#~ msgid "Edit Selection Curve"
#~ msgstr "Kiválasztás görbe szerkesztés"
#~ msgid "Anim Add Key"
#~ msgstr "Animáció kulcs hozzáadás"
#~ msgid "In"
#~ msgstr "Be"
#~ msgid "Out"
#~ msgstr "Ki"
#~ msgid "In-Out"
#~ msgstr "Be-Ki"
#~ msgid "Out-In"
#~ msgstr "Ki-Be"
#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Animáció típusos érték kulcs létrehozás"
#~ msgid "Anim Add Call Track"
#~ msgstr "Animációhoz hívási nyomvonal hozzáadása"
#~ msgid "Length (s):"
#~ msgstr "Hossz (mp):"
#~ msgid "Cursor step snap (in seconds)."
#~ msgstr "Kurzor hozzáillesztése a lépésekhez (másodpercben)."
#~ msgid "Enable/Disable looping in animation."
#~ msgstr "Az animáció ismétlésének engedélyezése/tiltása."
#~ msgid "Add new tracks."
#~ msgstr "Új nyomvonalak hozzáadása."
#~ msgid "Move current track up."
#~ msgstr "Jelenlegi nyomvonal felfelé mozgatása."
#~ msgid "Move current track down."
#~ msgstr "Jelenlegi nyomvonal lefelé mozgatása."
#~ msgid "Track tools"
#~ msgstr "Nyomvonal eszközök"
#~ msgid "Enable editing of individual keys by clicking them."
#~ msgstr "Engedélyezi az egyes kulcsok szerkesztését rákattintással."
#~ msgid "Key"
#~ msgstr "Kulcs"
#~ msgid "Call Functions in Which Node?"
#~ msgstr "Melyik Node-ban hívjon funkciókat?"
#~ msgid "Thanks!"
#~ msgstr "Kösz!"
#~ msgid "I see..."
#~ msgstr "Értem..."
#~ msgid "Ugh"
#~ msgstr "Hoppá"
#~ msgid "Stop Profiling"
#~ msgstr "Profilozás Leállítása"
#~ msgid "Start Profiling"
#~ msgstr "Profilozás Indítása"
#~ msgid "Default (Same as Editor)"
#~ msgstr "Alapértelmezett (Ugyanaz, Mint a Szerkesztőnek)"
#~ msgid "Create new animation in player."
#~ msgstr "Új animáció létrehozása a lejátszóban."
#~ msgid "Load animation from disk."
#~ msgstr "Animáció betöltése a lemezről."
#~ msgid "Load an animation from disk."
#~ msgstr "Animáció betöltése a lemezről."
#~ msgid "Save the current animation"
#~ msgstr "Jelenlegi animáció elmentése"
#~ msgid "Edit Target Blend Times"
#~ msgstr "Cél Keverési Idők Módosítása"
#~ msgid "Copy Animation"
#~ msgstr "Animáció Másolása"
#~ msgid "Fetching:"
#~ msgstr "Lekérés:"
#~ msgid "prev"
#~ msgstr "előző"
#~ msgid "next"
#~ msgstr "következő"
#~ msgid "last"
#~ msgstr "utolsó"
#~ msgid "Edit IK Chain"
#~ msgstr "IK Lánc Szerkesztése"
#~ msgid "Drag pivot from mouse position"
#~ msgstr "Forgatási pont húzása az egér helyétől"
#~ msgid "Set pivot at mouse position"
#~ msgstr "Forgatási pont beállítása az egér helyére"
#~ msgid "Add/Remove Color Ramp Point"
#~ msgstr "Szín Gradiens Pont Hozzáadása / Eltávolítása"
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr ""
#~ "Érvénytelen version.txt formátum a sablonokban. A revízió nem érvényes "
#~ "azonosító."
#~ msgid "Can't write file."
#~ msgstr "Nem lehet fájlt írni."
#~ msgid "Not found!"
#~ msgstr "Nincs Találat!"
#, fuzzy
#~ msgid "Replace By"
#~ msgstr "Lecserél"
#~ msgid "Backwards"
#~ msgstr "Visszafelé"
#~ msgid "Prompt On Replace"
#~ msgstr "Figyelmeztetés Lecseréléskor"
#~ msgid "Skip"
#~ msgstr "Átlapoz"
#~ msgid "Move Add Key"
#~ msgstr "Hozzáadás kulcs mozgatása"