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doc_classes
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doc: Remove status from hardcoded version string
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2018-02-27 13:40:49 +01:00 |
SCsub
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SCons: Allow unbundling bullet on Linux (only 2.87+)
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2018-01-13 15:16:22 +01:00 |
area_bullet.cpp
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Optimized in case is used just 1 shape with no transform
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2018-09-06 18:19:05 +02:00 |
area_bullet.h
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Optimized in case is used just 1 shape with no transform
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2018-09-06 18:19:05 +02:00 |
btRayShape.cpp
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
btRayShape.h
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
bullet_physics_server.cpp
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Merge pull request #21049 from AndreaCatania/joints
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2018-08-24 17:10:54 +02:00 |
bullet_physics_server.h
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Merge pull request #20101 from panzergame/shape_margin
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2018-08-21 16:17:11 +02:00 |
bullet_types_converter.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
bullet_types_converter.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
bullet_utilities.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
collision_object_bullet.cpp
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Optimized in case is used just 1 shape with no transform
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2018-09-06 18:19:05 +02:00 |
collision_object_bullet.h
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Optimized in case is used just 1 shape with no transform
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2018-09-06 18:19:05 +02:00 |
cone_twist_joint_bullet.cpp
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Fix build after c2a9cb34
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2018-08-27 10:10:40 +02:00 |
cone_twist_joint_bullet.h
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Improved 6DOF joint implementation, and removed useless function from cone joint
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2018-08-15 18:14:32 +02:00 |
config.py
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SCons: Pass env to modules can_build method
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2018-05-30 19:11:36 +02:00 |
constraint_bullet.cpp
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Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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2018-02-05 18:54:07 +01:00 |
constraint_bullet.h
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Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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2018-02-05 18:54:07 +01:00 |
generic_6dof_joint_bullet.cpp
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Fix build after c2a9cb34
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2018-08-27 10:10:40 +02:00 |
generic_6dof_joint_bullet.h
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Improved 6DOF joint implementation, and removed useless function from cone joint
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2018-08-15 18:14:32 +02:00 |
godot_collision_configuration.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
godot_collision_configuration.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
godot_collision_dispatcher.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
godot_collision_dispatcher.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
godot_motion_state.h
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Fix typos with codespell
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2018-02-21 19:46:06 +01:00 |
godot_ray_world_algorithm.cpp
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
godot_ray_world_algorithm.h
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Fix inconsistencies and typos in argument names
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2018-02-01 16:47:20 +01:00 |
godot_result_callbacks.cpp
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Added ray / shape / point / motion / rest cast exclusion of area and or body
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2018-08-21 18:51:08 +02:00 |
godot_result_callbacks.h
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Added ray / shape / point / motion / rest cast exclusion of area and or body
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2018-08-21 18:51:08 +02:00 |
hinge_joint_bullet.cpp
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Fix build after c2a9cb34
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2018-08-27 10:10:40 +02:00 |
hinge_joint_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
joint_bullet.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
joint_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
pin_joint_bullet.cpp
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Fix build after c2a9cb34
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2018-08-27 10:10:40 +02:00 |
pin_joint_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
register_types.cpp
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Implemented Soft body
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2018-07-23 20:50:23 +02:00 |
register_types.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rid_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rigid_body_bullet.cpp
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Optimized in case is used just 1 shape with no transform
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2018-09-06 18:19:05 +02:00 |
rigid_body_bullet.h
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Optimized in case is used just 1 shape with no transform
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2018-09-06 18:19:05 +02:00 |
shape_bullet.cpp
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Fixed crash if convex has 0 vertices
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2018-08-29 17:34:26 +02:00 |
shape_bullet.h
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Merge pull request #20101 from panzergame/shape_margin
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2018-08-21 16:17:11 +02:00 |
shape_owner_bullet.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
shape_owner_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
slider_joint_bullet.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
slider_joint_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
soft_body_bullet.cpp
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Fixed SoftBody pinned point offset calculation
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2018-08-03 17:44:09 +02:00 |
soft_body_bullet.h
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Implemented Soft body
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2018-07-23 20:50:23 +02:00 |
space_bullet.cpp
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Optimized in case is used just 1 shape with no transform
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2018-09-06 18:19:05 +02:00 |
space_bullet.h
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Added ray / shape / point / motion / rest cast exclusion of area and or body
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2018-08-21 18:51:08 +02:00 |