godot/drivers
Lucas Ângelo 9f68b4fea3
Trunc shader function fixed
the 'trunc' function was comparing integers with floats using the '>' operator, which is not supported in Android. This issue is now gone.
2021-12-18 17:50:58 -03:00
..
alsa Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
alsamidi Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
coreaudio Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
coremidi Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
dummy Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
gl_context SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
gles2 Trunc shader function fixed 2021-12-18 17:50:58 -03:00
gles3 Fix incompatible addition in auto exposure shader 2021-12-16 16:06:31 +08:00
gles_common Only print OpenGL 2D batching status when in verbose mode 2021-12-10 22:53:52 +01:00
png Merge pull request #47854 from mortarroad/3.x-lossless-webp 2021-06-11 19:35:47 +02:00
pulseaudio Use application name for pulseaudio device 2021-11-15 17:22:47 +01:00
unix Only print message for `get_modified_time()` failure when in verbose mode 2021-12-02 17:28:57 +01:00
wasapi Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
windows Only print message for `get_modified_time()` failure when in verbose mode 2021-12-02 17:28:57 +01:00
winmidi Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
xaudio2 Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
register_driver_types.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
register_driver_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00