godot/drivers/gles2
Lucas Ângelo 9f68b4fea3
Trunc shader function fixed
the 'trunc' function was comparing integers with floats using the '>' operator, which is not supported in Android. This issue is now gone.
2021-12-18 17:50:58 -03:00
..
shaders Trunc shader function fixed 2021-12-18 17:50:58 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles2.cpp clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 14:50:33 +02:00
rasterizer_canvas_base_gles2.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
rasterizer_canvas_gles2.cpp Add DEV_ASSERT and DEV_CHECK macros 2021-10-04 14:57:54 +01:00
rasterizer_canvas_gles2.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rasterizer_gles2.cpp Fix incorrect RID cleanup in Rasterizers 2021-12-06 16:05:27 +00:00
rasterizer_gles2.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_scene_gles2.cpp Fix leaking environment RIDs in GLES2 2021-12-07 18:42:10 +00:00
rasterizer_scene_gles2.h Fix incorrect RID cleanup in Rasterizers 2021-12-06 16:05:27 +00:00
rasterizer_storage_gles2.cpp Added material_overlay property to MeshInstance 2021-11-15 23:50:34 +00:00
rasterizer_storage_gles2.h Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
shader_compiler_gles2.cpp Add `const` qualifier support for function arguments in shaders 2021-11-19 21:20:23 +01:00
shader_compiler_gles2.h Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4 2021-05-14 11:28:48 -07:00
shader_gles2.cpp Octahedral Normal/Tangent Compression 2021-07-30 10:29:09 -04:00
shader_gles2.h Fix -Wextra warnings from GCC 11 2021-09-29 15:23:12 +02:00