..
shaders
Multiply vertex lit DirectionalLights by albedo in GLES3
2021-02-18 20:56:45 -08:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles3.cpp
Renaming rendering/2d project settings.
2021-03-01 11:38:46 +00:00
rasterizer_canvas_base_gles3.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles3.cpp
Batching - prevent joining of lightmasked items
2021-02-18 09:57:02 +00:00
rasterizer_canvas_gles3.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_gles3.cpp
Add anisotropic filtering to GLES2 backend
2021-02-02 01:40:58 -06:00
rasterizer_gles3.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_scene_gles3.cpp
Various light culling fixes
2021-03-08 15:10:55 +01:00
rasterizer_scene_gles3.h
Various light culling fixes
2021-03-08 15:10:55 +01:00
rasterizer_storage_gles3.cpp
Accomodate blend shape ranges of -1 to +1
2021-02-07 21:42:02 +00:00
rasterizer_storage_gles3.h
Implement new CPU lightmapper
2021-01-14 18:05:56 +01:00
shader_compiler_gles3.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
shader_compiler_gles3.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
shader_gles3.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
shader_gles3.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00