godot/drivers/gles3/shaders
clayjohn c29ade28af Multiply vertex lit DirectionalLights by albedo in GLES3 2021-02-18 20:56:45 -08:00
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SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
blend_shape.glsl
canvas.glsl Fix bug in normal map decompression 2020-12-11 10:34:53 +00:00
canvas_shadow.glsl update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options 2019-07-28 11:43:01 +08:00
copy.glsl reduce complexity of irradiance map generation 2020-01-18 16:51:52 -08:00
cube_to_dp.glsl
cubemap_filter.glsl Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization 2020-01-19 18:55:51 +01:00
effect_blur.glsl
exposure.glsl
lens_distorted.glsl
particles.glsl
resolve.glsl
scene.glsl Multiply vertex lit DirectionalLights by albedo in GLES3 2021-02-18 20:56:45 -08:00
screen_space_reflection.glsl Merge pull request #38954 from puchik/ssr-far-clip 2020-10-18 20:48:44 +02:00
ssao.glsl
ssao_blur.glsl
ssao_minify.glsl
subsurf_scattering.glsl
tonemap.glsl Properly apply auto exposure with FXAA in GLES3 2020-12-26 15:23:08 -08:00