.. |
compression.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
compression.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
config_file.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
config_file.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
file_access_buffered_fa.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
file_access_buffered.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
file_access_buffered.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
file_access_compressed.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
file_access_compressed.h
|
Fix signed and unsigned comparisons
|
2017-09-01 08:13:12 +02:00 |
file_access_encrypted.cpp
|
Fix signed and unsigned comparisons
|
2017-09-01 08:13:12 +02:00 |
file_access_encrypted.h
|
Fix signed and unsigned comparisons
|
2017-09-01 08:13:12 +02:00 |
file_access_memory.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
file_access_memory.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
file_access_network.cpp
|
Fix signed and unsigned comparisons
|
2017-09-01 08:13:12 +02:00 |
file_access_network.h
|
Fix signed and unsigned comparisons
|
2017-09-01 08:13:12 +02:00 |
file_access_pack.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
file_access_pack.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
file_access_zip.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
file_access_zip.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
http_client.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
http_client.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
image_loader.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
image_loader.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
ip_address.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
ip_address.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
ip.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
ip.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
json.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
json.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
marshalls.cpp
|
Fix signed and unsigned comparisons
|
2017-09-01 08:13:12 +02:00 |
marshalls.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
networked_multiplayer_peer.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
networked_multiplayer_peer.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
packet_peer_udp.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
packet_peer_udp.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
packet_peer.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
packet_peer.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
pck_packer.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
pck_packer.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
resource_format_binary.cpp
|
Fix signed and unsigned comparisons
|
2017-09-01 08:13:12 +02:00 |
resource_format_binary.h
|
Fix issues regarding reload of resources in imported scenes. Closes #10017
|
2017-08-31 18:57:44 -03:00 |
resource_import.cpp
|
Fix issues regarding reload of resources in imported scenes. Closes #10017
|
2017-08-31 18:57:44 -03:00 |
resource_import.h
|
Fix constant reimport on broken files, closes #9930
|
2017-08-29 20:17:59 -03:00 |
resource_loader.cpp
|
Fix issues regarding reload of resources in imported scenes. Closes #10017
|
2017-08-31 18:57:44 -03:00 |
resource_loader.h
|
Fix issues regarding reload of resources in imported scenes. Closes #10017
|
2017-08-31 18:57:44 -03:00 |
resource_saver.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
resource_saver.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
SCsub
|
Move core thirdparty files to thirdparty/{minizip,misc}
|
2017-04-28 21:19:23 +02:00 |
stream_peer_ssl.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
stream_peer_ssl.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
stream_peer_tcp.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
stream_peer_tcp.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
stream_peer.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
stream_peer.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
tcp_server.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
tcp_server.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
translation_loader_po.cpp
|
Fix use of unitialized variables
|
2017-09-02 01:59:26 +02:00 |
translation_loader_po.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
xml_parser.cpp
|
Fix signed and unsigned comparisons
|
2017-09-01 08:13:12 +02:00 |
xml_parser.h
|
Fix signed and unsigned comparisons
|
2017-09-01 08:13:12 +02:00 |
zip_io.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |