godot/modules/mono/editor
Raul Santos 9c9b8fcd34
Remove [Signal] attribute from events
- Remove event as a valid target of `SignalAttribute`
- Stop adding the `[Signal]` attribute to events in bindings_generator
- Make bindings_generator use the `EventHandler` suffix to be consistent with the C# source generator
- Remove obsolete comment about the signal's delegate name
2022-08-26 00:53:45 +02:00
..
Godot.NET.Sdk Remove [Signal] attribute from events 2022-08-26 00:53:45 +02:00
GodotTools Various C# documentation improvements 2022-08-25 17:09:32 +02:00
script_templates C#: Replace Xform and XformInv with * operator 2022-08-22 21:11:24 +02:00
bindings_generator.cpp Remove [Signal] attribute from events 2022-08-26 00:53:45 +02:00
bindings_generator.h C#: Add dedicated Variant struct, replacing System.Object 2022-08-22 03:36:52 +02:00
code_completion.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
code_completion.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_internal_calls.cpp C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
editor_internal_calls.h C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00