godot/servers/rendering/renderer_rd
风青山 7c3ac4d170 Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project
The issue is primarily due to `RSG::texture_storage->render_target_was_used()`
returning inconsistent results in the editor and exported projects.

(cherry picked from commit 59d0fdbacc)
2023-11-01 15:30:00 +01:00
..
effects Fix various typos with codespell 2023-10-03 20:45:35 +02:00
environment Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders. 2023-10-24 18:29:41 +02:00
forward_clustered Avoid default fallback material when using world_vertex_coords 2023-10-24 19:00:16 +02:00
forward_mobile Avoid default fallback material when using world_vertex_coords 2023-10-24 19:00:16 +02:00
shaders Fixes spotlight's cluster artifacts and negative light. 2023-10-24 18:29:41 +02:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project 2023-11-01 15:30:00 +01:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
cluster_builder_rd.cpp Fixup special case of cluster render 2023-10-24 16:06:28 +02:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp Properly handle wireframe mode in RendererRD pipeline cache 2023-06-14 09:14:34 +02:00
pipeline_cache_rd.h Properly handle wireframe mode in RendererRD pipeline cache 2023-06-14 09:14:34 +02:00
renderer_canvas_render_rd.cpp Ensure POINT_SIZE takes effect 2023-10-19 21:49:01 +02:00
renderer_canvas_render_rd.h fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
renderer_compositor_rd.cpp Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
renderer_compositor_rd.h Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
renderer_scene_render_rd.cpp Fix various typos with codespell 2023-10-03 20:45:35 +02:00
renderer_scene_render_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
shader_rd.cpp Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00
shader_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00