..
effects
Fix various typos with codespell
2023-10-03 20:45:35 +02:00
environment
Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders.
2023-10-24 18:29:41 +02:00
forward_clustered
Avoid default fallback material when using world_vertex_coords
2023-10-24 19:00:16 +02:00
forward_mobile
Avoid default fallback material when using world_vertex_coords
2023-10-24 19:00:16 +02:00
shaders
Fixes spotlight's cluster artifacts and negative light.
2023-10-24 18:29:41 +02:00
spirv-reflect
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
storage_rd
Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project
2023-11-01 15:30:00 +01:00
SCsub
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
cluster_builder_rd.cpp
Fixup special case of cluster render
2023-10-24 16:06:28 +02:00
cluster_builder_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp
Properly handle wireframe mode in RendererRD pipeline cache
2023-06-14 09:14:34 +02:00
pipeline_cache_rd.h
Properly handle wireframe mode in RendererRD pipeline cache
2023-06-14 09:14:34 +02:00
renderer_canvas_render_rd.cpp
Ensure POINT_SIZE takes effect
2023-10-19 21:49:01 +02:00
renderer_canvas_render_rd.h
fix normal map not flipping in sprite2D
2023-01-14 11:51:56 +05:30
renderer_compositor_rd.cpp
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
renderer_compositor_rd.h
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
renderer_scene_render_rd.cpp
Fix various typos with codespell
2023-10-03 20:45:35 +02:00
renderer_scene_render_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
shader_rd.cpp
Move some worker_thread_pool.h includes out of header files
2023-02-13 14:02:01 -05:00
shader_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00