godot/modules/csg
Rémi Verschelde b7cc2bb1e2 Core: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`

Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
..
doc_classes doc: Sync classref with current source 2019-02-10 13:01:03 +01:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
csg_gizmos.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
csg_gizmos.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
csg_shape.cpp Fix CSGShape not updating on changing visibility 2019-02-10 23:53:31 +02:00
csg_shape.h Make CSG Shape work with GIProbe, fixes #20465 2019-01-27 18:29:17 -03:00
csg.cpp Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
csg.h Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub CSG Support for Godot! 2018-04-27 21:55:10 -03:00